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(+1)

Very cool and interesting concept and overall fun game!

I really like the implementation of the 10 seconds theme and its mix with the other game mechanics. I think that some changes could be made to improve the overall game. Some of these changes include a visual indicator of the 10 seconds counting down, keeping the current abilities state when you die rather than resetting them, coyote time, and some menus! - (I understand why these changes most likely don't exist as there is a time limit with the Ludum dare game jam, although, in the future, I recommend you keep these changes in mind whenever you have some time for polish.

Overall keep making games as I can see potential considering what you were able to create within the confines of the Ludum dare game Jam rules. I would love to see what you could do if you were developing a game for steam!

(+1)

Wow! Thank you very much for your words, really, I've been following you for months and I like your way of developing video games. In fact, the atmosphere of Dieztion is inspired by your game Ruiton (did you delete it?).

Regarding the counters, at first I had it, but the HUD looked very busy so I removed them. The game has Coyote Time if you notice, but it's very short time. But deep down you're right, I've had a game dynamics problem: making the player wait for a state to change is not a good design principle. And it's not because I didn't know, it's because I haven't organized myself well for 48 hours; I still have to improve for Ludum Dare's Compo format, a format I love.

I've been making video games for many years, but now is when I really want to improve thanks to Godot and other free (as in freedom) tools.

Thank you very much for your words, really.