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Why does this SONIC Game run like a MARIO GAME!? Please add these.

1:Make Rings have a purpose than a Colectable. (Basically hitpoints)
2: Change the layout so that it's more Sonic-like.

3: Remove the Power Ups.

I'd like to bring a few things to your attention.

1 - It runs like a Mario game because it was initially a Mario game.  I'm a student in a game design class, and this was me learning how to make a very basic platformer.  The lesson I was given included a downloadable game file that was basically an incomplete version of Mario.  I was allowed to alter the art style and things like that however I wanted, and chose to make it more Sonic-like.  

2 - The intent for rings to have a purpose (you don't die as long as you have at least one) was very much there, and they would have a purpose if there wasn't a difficulty with coding.  I don't know everything, and my teachers are extremely good at what they do, but not every single problem with every single game gets solved overnight.

3 - Power ups aren't going anywhere.  I do want to change the sound effect, but I think it's a fun twist.  Also, the original Sonic game for the Genesis had high speed shoes as a power up.

4 - Again, this is a very basic platformer game, and the original Sonic games had huge layouts that were way too big and complex.  I am still learning.  

I appreciate your criticism, but like I said in the description, I'm currently focusing on other projects, though I'd like to come back and revisit the game sometime soon.

Oh...this was...unexpected...sorry.

Also, I made this comment when I tried to play this Mario-like game as a Sonic game...so yeah.

Also...could you change the Jump Button to K or Space, and move the Spindash to the L or Etc bottom, please.