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Hello Zeth, I own the game on GOG, any chance you can make a Linux version? I see it was made with Unity so that should be possible?

<3

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I love how the visuals, music, and art style fit with the game mechanics. Controls are tight and great with a standard XBox Series controller. I love the battle mechanics based on creative use of simple options.
I was drawn to this game because of the images and video as well: I could tell what the gameplay loop was like in less than 10 seconds.

One thing I'd like is some more use for blocking, because at this "meta", it seems like dodge only glass cannon with the auto-dodge ring to save you if you goof seems like the only option for S and S+ ranks. (Block is essentially useless on the last two enemies since they over-use damage over time and projectile spam that overloads block/burrow on at least swordsman/archer.)
I assume the damage over time is to discourage sitting in one spot and reflecting back projectiles for the whole match? To avoid this, one suggestion would be to have a boss that has very clear revenge attacks or gets healed from getting hit by reflected projectiles, so your option would be move or block. (Although if you keep the reflect on block mechanic, make sure revenge isn't triggered by the block or have some hint to not bring reflect rings to that fight. Otherwise I'm sure players will just be like me and equip the "superior" dodge ring.)

Thanks for a quick, fun experience! I'd definitely pay for new encounters.

Thanks for the great feedback :)
In the more recent version I buffed Teo's block, and there are definitely later bosses that using both block & dodge will help greatly.

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Привет разработчик!! Ваша игра великолепна!! Интересная боевая система, замечательный саундтрек...да и вообще игра мне понравилась...Я играл и получал удовольствие! Удачи вам в будущем!!!

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Thank you :)

Deleted 1 year ago

Thanks so much!

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I love it but one time the game glitched out and the gallow one-hit me with a full healthbar.

Wow, never even heard anyone having that bug before. We're pretty far ahead on our internal build so it was probably fixed a long time ago. If you want to check it out, you can join our discord - Discord.gg/bbb

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The game is so flipping goddamn great, the plot is quite interesting and the battle system feels wonderful to play
The difficulty of the bosses are ok, even tho i had to get 4+ on everything to beat the last boss, it felt ready great when i did it

10/10

Thanks a lot for the kind words! Balancing is something that we'll be continually updating as we make progress and won't be final til release as we add more bosses and smooth out the difficulty curve more.

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I think the game is good, but the bosses are too hard (especially the last two) so you definitely wanna turn that down a bit. But overall it's a good game, and the bosses are amazing! 

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Thank you! With limited amounts of bosses and only one mode it's hard to find the right balance. We just added difficulty modes in our dev build, and we'll spend more time in balancing after building the remaining bosses.

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