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The Finest is hard to describe.

Technically, it's a sort of waiting room for a few characters before a game begins, and you can use it as a sort of atmospheric prelude or interlude to a campaign. It takes place in an isolated area where other characters cannot reach, and significant dramatic actions in it fail.

It's also sort of a larp, in that any undertaking you want your characters to perform takes in real life the same amount of time it would take to perform in game.

It's also sort of a prison, in that the rules are pretty clear that it takes hold of you and does not end until it is over.

Apart from being a strong concept game, I can see probably two uses for it. One being a fairly intense, quiet prologue---which I think a lot of games would benefit from. The other would be to simply make the game a Delta Green monster, which I think it would work great as.

Either way, I do recommend picking up a copy and checking it out.

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I played a 2-hour game of this over Discord voicechat today! It was a lot of fun, in no small part because my co-players made & inhabited absolutely top-notch characters.

The Finest (there will be no music) is an exercise that asks you to immerse yourself in character, embrace awkward silences, and get introduced to your fellow players' characters in a low-stakes way. It's a game that's built upon the (mmo or airport) waiting-room, the backstage, the liminal space - and uses time, silence, uncertainty, and idleness as materials. It's great, play it!