itch.iohttp://itch.iohttps://itch.io/t/606161/game-crashes-to-windowsgame crashes to windowshttps://itch.io/t/606161/game-crashes-to-windowsThu, 14 Nov 2019 13:58:27 GMTThu, 14 Nov 2019 13:58:27 GMTThu, 14 Nov 2019 13:58:27 GMTright after jin fixes me up in the med bay.

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https://itch.io/t/116860/progress-breaker-at-prison-storageProgress Breaker at prison storagehttps://itch.io/t/116860/progress-breaker-at-prison-storageSun, 02 Jul 2017 10:49:04 GMTSun, 02 Jul 2017 10:49:04 GMTSun, 02 Jul 2017 10:49:04 GMTI was messing with the raise/lower levels for the two prison storage controls so that once you take the elevator up, the far right one is barely showing. When I did the climb down animation on the far right edge, instead of Rook falling to his death, he warped to the storage controls area below, climbed up in about the same place he would have climbed down the edge and gets stuck at the control level with no way to get the elevator back down. It autosaves at that point, so I was forced to start a new game.

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https://itch.io/t/96382/misc-typos-text-suggestionsMisc Typos & Text Suggestionshttps://itch.io/t/96382/misc-typos-text-suggestionsWed, 21 Jun 2017 21:08:21 GMTWed, 21 Jun 2017 21:08:21 GMTWed, 21 Jun 2017 21:08:21 GMTHere's a list of some suggestions/notes that I made during my first playthrough. Hope it's helpful!

  • "Maybe they weren't the one's dreaming" shouldn't have an apostrophe in "one's"
  • Action text doesn't make it clear that Rook is wrapping his hand in a piece of the straight jacket (which would provide a cue for players to pick up the glass) (I missed what was going on due to this issue)
  • "Yeah, you must of been one hell of a florist" should use "must have" or "must've" instead of "must of"
  • In Shipping Log - 03, Occurrences of "operations" should be "operatives"
  • After powering the forklift, its description still says it's on the floor
  • Using the DE-C or the multi-tool on the vent feels like it should give specific lines since the crowbar does and says that a different tool is needed
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https://itch.io/t/106781/reloading-game-refills-healthReloading Game Refills Healthhttps://itch.io/t/106781/reloading-game-refills-healthThu, 22 Jun 2017 06:57:51 GMTThu, 22 Jun 2017 06:57:51 GMTThu, 22 Jun 2017 06:57:51 GMTVersion 0.1143

Not sure if this is intended, but exiting the game and loading a save refills your health. Retrying after death however, does not. 

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https://itch.io/t/106677/cant-see-a-cutscene-againCan't see a cutscene again?https://itch.io/t/106677/cant-see-a-cutscene-againThu, 22 Jun 2017 03:48:37 GMTThu, 22 Jun 2017 03:48:37 GMTThu, 22 Jun 2017 03:48:37 GMTOn Windows version.

The cutscene before the first fight--it seems the narration changes based on whether you have the glass shard with you. So I'd like to watch the cutscene again.

But no matter what, when I press any button, it goes to "Stale words." and skips the cutscene.

Surely this is not intended.

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https://itch.io/t/96376/unexpected-game-loadUnexpected Game Loadhttps://itch.io/t/96376/unexpected-game-loadWed, 21 Jun 2017 20:37:15 GMTWed, 21 Jun 2017 20:37:15 GMTWed, 21 Jun 2017 20:37:15 GMTVersion 0.1143

Description: When selecting the option to search the boot in the prisoner's cell, the game unexpectedly loaded my previous save point (which was just after picking up some glass). The search interaction dialogue was still present though, and I was able to examine the pillow, etc. before moving on with the rest of the game (selecting the search options was making Rook walk around too). When I returned to the cell, the boot search option was no longer present.


Edit: Also reported here

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https://itch.io/t/96370/crash-during-combatCrash During Combathttps://itch.io/t/96370/crash-during-combatWed, 21 Jun 2017 20:23:29 GMTWed, 21 Jun 2017 20:23:29 GMTWed, 21 Jun 2017 20:23:29 GMTVersion: 0.1143

Description: I'd lost and retried the battle that occurs after getting the forklift working maybe a half dozen times . As one of the enemies entered range combat, the game showed a crash screen along with a message to send through a crash log which contained the following:

04:58:00 [error] | Error: modules/game/controllers/combat/menus/RangedAttack.lua:26: attempt to index local 'range' (a nil value)
stack traceback:
    modules/game/controllers/combat/menus/RangedAttack.lua:26: in function 'enter'
    modules/game/controllers/combat/Combat.lua:203: in function <modules game="" controllers="" combat="" combat.lua:193="">
    modules/game/EntityContainer.lua:236: in function 'fire'
    modules/game/EntityContainer.lua:189: in function 'set'
    modules/game/controllers/combat/Combat.lua:520: in function 'setSelected'
    modules/game/controllers/combat/Combat.lua:212: in function <modules game="" controllers="" combat="" combat.lua:211="">
    modules/game/EntityContainer.lua:236: in function 'fire'
    modules/game/EntityContainer.lua:189: in function 'set'
    modules/game/controllers/combat/Enemy.lua:126: in function 'callback'
    modules/utils/EventManager.lua:110: in function 'update'
    modules/game/StateManager.lua:144: in function 'update'
    main.lua:47: in function 'update'
    main.lua:313: in function <main.lua:278>
    [C]: in function 'xpcall' (game/controllers/combat/menus/RangedAttack)</main.lua:278></modules></modules>
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https://itch.io/t/96383/ai-projection-continues-to-talk-after-leaving-screenAI Projection Continues To Talk After Leaving Screenhttps://itch.io/t/96383/ai-projection-continues-to-talk-after-leaving-screenWed, 21 Jun 2017 21:14:05 GMTWed, 21 Jun 2017 21:14:05 GMTWed, 21 Jun 2017 21:14:05 GMTVersion: 0.1143

Description: It's possible to continue walking right past the medibay into to the room with the robot before the AI projection has finished talking, causing dialogue from a character in a different scene to appear. I think this happens in a couple of other places as well, but didn't make specific notes.

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https://itch.io/t/96373/inventory-items-used-unintentionallyInventory Items Used Unintentionallyhttps://itch.io/t/96373/inventory-items-used-unintentionallyWed, 21 Jun 2017 20:30:24 GMTWed, 21 Jun 2017 20:30:24 GMTWed, 21 Jun 2017 20:30:24 GMTVersion: 0.1143

Description: I found that sometimes clicking on the backpack icon in the interaction wheel would result in the first item in the inventory list being used. After more testing, it feels like this is more likely to happen if I let go of the mouse button while the inventory screen is expanding or maybe could be related to letting go of E around the same time? It's hard to reproduce reliably, but whether it's an intermittent problem or something I'm doing, it's something that happens frequently.

During my first playthrough, this lead to killing a droid accidentally and solving a couple of other puzzles before I was ready to move on.

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https://itch.io/t/96386/cant-start-a-new-game-solvedCan't Start A New Game [Solved]https://itch.io/t/96386/cant-start-a-new-game-solvedWed, 21 Jun 2017 21:22:41 GMTWed, 21 Jun 2017 21:22:41 GMTThu, 22 Jun 2017 13:16:10 GMTVersion 0.1143

Description: The main menu has no option for starting a new game. Without manually deleting my saves, I can't play the game again.

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https://itch.io/t/106629/dialog-state-remains-after-deathDialog State remains after deathhttps://itch.io/t/106629/dialog-state-remains-after-deathThu, 22 Jun 2017 02:44:29 GMTThu, 22 Jun 2017 02:44:29 GMTThu, 22 Jun 2017 02:44:29 GMTThis is on the linux version 0.1143.

I had reached the elevator and was exploring the cell blocks. I found the destroyed droid, and then the other cell with the guy who mentioned something being hidden in "the left one." Everything was going pretty swimmingly until I chose to reach inside the first boot, which resulted in Rook dying and spawning at the last save point. (Screenshot Link (Dropbox))

This results in me being in a state where I can possess the "vial of liquid" from the other boot by following through the rest of the dialog to search the bunk, but also I had spawned from the first save point and was missing the nice clothing from before and had to go through the initial battle again.

I'm assuming this is unintentional! Though it might have some fun speedrun implications. This first look at the game is pretty great though, I'm pretty impressed.

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