itch.iohttp://itch.iohttps://itch.io/t/3118421/mad-god-anti-hero-true-facemad god, anti-hero, true facehttps://itch.io/t/3118421/mad-god-anti-hero-true-faceFri, 08 Sep 2023 08:11:03 GMTFri, 08 Sep 2023 08:11:03 GMTFri, 08 Sep 2023 08:11:03 GMTevery living being will sooner or later want to face the main antihero and stop his plan to shatter all other gods in this dimension.

big, small, strong, weak, full strength or injured for the main anti hero, it doesn't matter, he will do anything to achieve his goal.

https://steamcommunity.com/app/1623210/discussions/0/5002914669832332539/

he will use many weapons, he will eat, he will drink water or blood, he will have to chop down trees, he will mine minerals, he will create food, tools, armor, weapons and potions, but don't let that fool you, he is evil of all hellish fiends, his intentions are black like the glow of the night he is the captain of darkness who single-handedly destroys all villages, he will also be able to summon his obedient allies.

https://steamcommunity.com/app/1623210/discussions/0/3202623344544045707/

he will hunt all creatures with a soul, regardless of species or intelligence, he will burn, poison, freeze, curse, hurl, slash, crush, chop, gut, pierced, overthrew, cut off individual parts of the body, all just to consume the souls and life energies of existence in order to gain the strength that is needed to take over the world, with each absorbed life the gods begin to be more and more interested in it.

https://www.reddit.com/r/soulash/comments/tz51ss/how_do_i_summon_gods/

https://soulash.fandom.com/wiki/God

he will go to his destination over dead bodies, no matter what the weather is, even when rain from the sky with daggers, no matter what structure or lack of it stands between him and the target, he will burn through the wooden walls of peasant houses, blow up the stone walls of castles, he will dig through caves, he will he moved between different levels, sometimes he will go to the very top to find a convenient passage and when he fails, he will go down the stairs to find another path.

his summoned henchmen know no fear because they are controlled by their boss, an antihero who is able to summon hordes of undead to the battlefield.

the antihero does not respond to the provocations of beings who can speak, some of whom he passes know him and some see him for the first time, he is able to speak but does not see the point in talking to lower life forms than himself who pray to false gods whose he's trying to slay.

https://steamcommunity.com/app/1623210/discussions/0/5002914669832332539/

he sees no point in any interaction other than killing, taking life is the only language he can speak, he sees no point in asking someone for directions, asking if he has any missions for them, the antihero doesn't even consider trading with merchants.

every person other than himself is an enemy to him, and he can't change that because he was born that way full of lust for murder and power.

he knows no mercy and his attacks are aimed to inflict as much destruction on his enemy as possible, there is no one above him to tell him what to do or not to do, he is the master of his fate. he is not friendly towards any races he treats everyone with equal hatred everything that surrounds him belongs to him, the antihero takes what he wants and when he wants, whether it's food for the family he just deprived of his father or food for the homeless.

I managed to find some photos of the antihero


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https://itch.io/t/3003214/help-for-mac-oshelp for mac oshttps://itch.io/t/3003214/help-for-mac-osMon, 17 Jul 2023 07:22:42 GMTMon, 17 Jul 2023 07:22:42 GMTMon, 17 Jul 2023 07:22:42 GMTguys ive been installing multiple games but none of then have been running

it just says "this file cant be opened" for mac. I just installed "Mandela Invasion MAC" and in the dowload page it said something to do with terminal and entering code. I can do that but I didnt understand the line of code it wanted me to enter for the game to run maybe because of this none of my games are running please help

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https://itch.io/t/1378158/wait-i-saw-a-video-on-youtube-but-when-i-bought-the-game-it-looks-differentWait? I saw a video on Youtube .. but when I bought the game it looks different?https://itch.io/t/1378158/wait-i-saw-a-video-on-youtube-but-when-i-bought-the-game-it-looks-differentSun, 09 May 2021 19:42:55 GMTSun, 09 May 2021 19:42:55 GMTSun, 09 May 2021 19:42:55 GMTSo I saw the video on youtube where it said Graphics Update. But after I bought the game it is version .5 and looks way worse? So you released a demo with the Graphics update by the paid game doesn't have it?  Is that right?

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https://itch.io/t/1446801/how-to-get-the-graphics-upgradeHow to get the graphics upgrade?https://itch.io/t/1446801/how-to-get-the-graphics-upgradeFri, 11 Jun 2021 03:23:14 GMTFri, 11 Jun 2021 03:23:14 GMTFri, 11 Jun 2021 03:23:14 GMTHello!

Just bought the game. How do I access the better graphics? When I play I'm a little @

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https://itch.io/t/1167640/any-tips-on-weapon-durabilityAny tips on weapon durability?https://itch.io/t/1167640/any-tips-on-weapon-durabilitySun, 24 Jan 2021 10:27:00 GMTSun, 24 Jan 2021 10:27:00 GMTSun, 24 Jan 2021 10:27:00 GMTI go through 1-3 daggers to kill anyone and their weapons are usually broken after combat, with weapon repair reducing durability it seems I NEED to have a caster just to save equipment durability for harder enemies. Any tips? 

edit: Also noticed- spellcasting is reducing weapon durability - bug or expected?

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https://itch.io/t/733362/summoning-skels-bugsSummoning skels bugshttps://itch.io/t/733362/summoning-skels-bugsSat, 04 Apr 2020 19:45:21 GMTSat, 04 Apr 2020 19:45:21 GMTSat, 04 Apr 2020 19:45:21 GMTSo i got this new skill "summon skel chapmpion" which obviously i was happy to have/try. I discover, however, its somewhat buggy: 

1) the cursor changes to green when there is a corpse on the ground, though it cannot be cast only on the corpse. I mean it can be cast, but when i have bones in the inventory - look point 2. So sometimes cursor shows green when it is aimed at corpse but i cannot cast it, bc i have no bones or there are no bones on the ground.

2)  If i have bones in the inventory and i cast the spell on the corpse the skel is summon and bones from inv are used. The corpse remains on the ground. 

3) if there are bones on the ground, and i have bones in the inv, when i cast the spell both bones from the inventory and from the ground are used. Double use of bones ....

4) if i put on the ground four bones on one tile and cast the spell all 4 bones are used ... 

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https://itch.io/t/732007/impression-suggestionsImpression/ suggestionshttps://itch.io/t/732007/impression-suggestionsFri, 03 Apr 2020 15:55:24 GMTFri, 03 Apr 2020 15:55:24 GMTFri, 03 Apr 2020 15:55:24 GMT
  • Skill issues.
  • I look forward to level to have new skills. Its fun bc with it comes a sense of progress and growing in power. It should give you also new skills to deal with enemies. So far my skills are kind of disappointment: the first one - acid attack is great. But than I got vampire touch - which never gave me more than 2-3hp (and I have 140 of them at the moment). It has also cooldown. Winds of decay are good one, except I am avoiding the fights involving more than one enemy, perhaps it will be useful in the future, but as of now I have not used at all.

    When I am asked to choose the skills often I have skills not good for me at all (like all weapon skills ). I am thus forced to choose one skill, I do not feel I have choice.

    Solutions

    A) have more skills to offer . Actually I am not sure what's your planned level cap, but perhaps 2 skills out of 5 would be great- or if you really want to offer just 1 skill on leveling up make it 1 out of 5.

    B) Regarding my guy you could think of many new skills: shouts for your zombies (to wake them up lol, or gather them around you, or temporarily boost their aggressiveness etc.) You could have many summon skills - skeleton warriors, archers, magicians, or different type of zombies. More tools more fun.

    C) defensive skills: teleport, fog (since rain is so cool - congrats on that), various protections …. Not sure you got those but so far I have not seen many.

    2. Sleeping

    • It would be good to have option to sleep till morning just to kill time if going out at night is too dangerous
    • When I sleep to recover fatigue I recover hp at the same time, but if I sleep to recover hp I do not recover fatigue …. Weird
    • Sometime sleeping goes very fast sometimes it really drags

    3. Crafting

    I am not sure what your idea of crafting and how important you envision it in the game. However, for now I see this problem- to craft u need materials. But our inventory is very small, and u cant carry many things around. So you need a base, and at best somewhere close to tools (furnace, anvil etc.). Here is a problem - travelling in the game is very time/resources consuming, so I cannot see myself travelling for 3 days just to make a new sword. Or if I find resources to bring them to my base ….

    In general, we need also fast travel of a sort - maybe as a skill , or as crafting (cast/build portals). Maybe there is fast travelling, but I havent found it yet.

    4. Very needed - to scrap the things on the ground ….

    Its very time consuming - many times I pick up things just to get receipt - but than sometimes I have to drop items on the ground, than pick up new thing, scrap it, drop materials on the ground, pick up item I dropped in the first place … It would be easier to scrap them while items are on the group and pick up material if I want.

    5. Enemies

    Its good that they are marked on the left side of the screen when u investigate them. I am playing zombie master and there is usually lots of zombies around and they move back and forth. If I am fighting enemy I would like to keep a watch how their hp goes. But they constantly move up and down in the list of beings my hero sees … Could they stay at the top? Or zombies always at the bottom of the list? (it would be nice maybe to change the background color of they symbol so one can spot it faster - color could be related to hp - like green healthy, red almost dead - that applied to enemies not my zombies)

    Also - there is no way to distinguish an enemy zombie from your zombie - only reading a log and looking for a names.

    1. Human archers shoot at night - can they see at night?
    2. Endurance of weapons

    So I don’t use any weapons. But I wield them to have bonuses , like strength. However, they deteriorate fast - I think its from hitting walls while walking … even my shield deteriorate - not sure why. 

    6. Aiming issues.

    So i know its hard to aim sideways if your world is divided into squares (po przekatnej). I have zombies that get into the way. Often when i am at enemy i cannot cast a spell at them, bc my zombie blocks shoot. But if i aim over their head than i can do so. Many times i see the path for my spell to go through crowd of zombies and hit enemy but when i put aim directly at place where enemy is it shows me path that is blocked. There is another path but i have to move mouse all around to find it. Lets say enemy is two tiles north and one tile east from me. Aiming can show the path in many ways:  east-north- north , or like that: north - east-north, or north-north-east . If one path is clear it should be automatically selected. Often the blocked path is chosen and i have to move mouse around to force system to select a path that is clear. 

    When i cast spells there is this weird moments that my spell is blocked right in front of me. I mean there is nothing, empty tile, but it shows as something blocks my spell and i cannot cast it. If i do anything, lets say, rest than always on that tile appears zombie. When i am casting a spell he is not there, but somehow he is. Also sometimes hunters shoot me with arrows through the crowd of zombies when there is no possible path between them - like i want to shoot them but all paths are blocked, yet i get shot at. Its like almost aiming presumes that zombies will move , and opening will be there, and they shoot through that ... 

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    https://itch.io/t/730426/startingStartinghttps://itch.io/t/730426/startingThu, 02 Apr 2020 12:15:30 GMTThu, 02 Apr 2020 12:15:30 GMTThu, 02 Apr 2020 12:15:30 GMTHello a new player here,

    I have a hard time starting - whether i play carefully or not, i do not live to level 2. Is there a guide how to start? at least list of tips what to do or avoid to survive long enough to have choices apart from running away? 

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    https://itch.io/t/592733/just-a-few-questions-about-the-gameJust a few questions about the gamehttps://itch.io/t/592733/just-a-few-questions-about-the-gameTue, 29 Oct 2019 18:22:06 GMTTue, 29 Oct 2019 18:22:06 GMTTue, 29 Oct 2019 18:22:06 GMTHi whoever is reading this i absolutely love the game but im not that good.

    I just had a few questions about features of the game since there is no wiki and i will add more when i think of them. 

    Can you craft workstations like the furnace?

    Is magnus the magnificent a boss, miniboss or just a pimping regular enemy

    Can i get a few suggestions for good builds so i can explore the world with more success. I am currently a vampire barbarian level 2.

    I will add more questions as i go. Thanks 

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    https://itch.io/t/589758/lost-saveLost savehttps://itch.io/t/589758/lost-saveSat, 26 Oct 2019 00:52:09 GMTSat, 26 Oct 2019 00:52:09 GMTSat, 26 Oct 2019 00:52:09 GMTHi, I just lost a save. I had accidentally clicked on "New Game", and as there is no way to exit back to the main menu from the character creation screen, I had to Alt-F4. When I booted up the game again, there was no option to continue a save.

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    https://itch.io/t/504525/v03-previewv0.3 previewhttps://itch.io/t/504525/v03-previewSun, 14 Jul 2019 19:56:30 GMTSun, 14 Jul 2019 19:56:30 GMTMon, 23 Dec 2019 10:39:23 GMTI'm starting to devote some time to the v0.3 major "Destruction" patch and I'll be showing some progress on twitter if anyone would like to follow me there. Since some of you might not want to use twitter, but still are interested in what's coming, I decided to throw in new stuff here too. Every comment will be dedicated to a different feature, if anyone would like to leave opinion or suggestion please do so as a reply to one of the features so it will be easier to navigate. Comments done directly to the topic will be removed, if you would like to talk about v0.3 in general this is a better place for that.

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    https://itch.io/t/505963/will-it-come-to-steamWill it come to Steam?https://itch.io/t/505963/will-it-come-to-steamTue, 16 Jul 2019 15:53:26 GMTTue, 16 Jul 2019 15:53:26 GMTTue, 16 Jul 2019 15:53:26 GMTCan't buy it without regional prices, since wage here is quite small, and the game is even coster than Cogmind in this country if you obtain Cogmind through steam. So, any steam launch soon, or at least discount? Not being to able to play full version because of poor-ness is a shame :p

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    https://itch.io/t/500808/just-got-the-game-andJust got the game, and...https://itch.io/t/500808/just-got-the-game-andMon, 08 Jul 2019 16:15:33 GMTMon, 08 Jul 2019 16:15:33 GMTMon, 08 Jul 2019 16:15:33 GMTSo I'm loving it so far, the only thing that slightly irks me is the magic casters...

    Don't get me wrong, for as much as you've done and how I've played the game has been a blast and i can't wait to see what you do with more and more updates. Really looking forward to picking it up again around Oct-ish when the destruction update should be rolling around. 

    Though, the magic users, mainly the warlock and the necro, sadly seem pretty under powered compared to the rest. I have a few reasons:

    1. It seems early game more npcs have random gear like shirts/capes/hats over stuff like boots and leather plates, that might just be me but i've played a good 15-20 runs. And the issue is that most early game gear seems to have at least 1 point in fire and ice res (I know some are poison and some are holy based but i see fire and ice the most) and next to no physical defenses from the first few enemies. This mainly goes against the warlock, whom even if you put all you can into int, will be having 4 more damage on their spells while enemies will have an average of 2 less due to their armor. Where a fallen knight can put all their stats into str, and walk around with 4 more physical damage which most of the time isn't protected against i the first few fights. 

    While this doesn't hurt the necromancer by itself, it does hurt trying to start out warlock. I feel like i need to be a STR based warlock that later goes "oh yeah int" and uses their fire as a 'light peppering' of the enemies and not a "BOW BEFORE YOUR GOD OF FLAME!" and while i know you can get skills later, i actually have had a hard time getting to level 2 with the minimum damage i tend to do. 

    2. Stamina. While fallen knights and inquisitors have active abilities like warlocks, not only is their skills better early game due to being damages not protected, they don't seem to have to rely on their abilities as much, where a warlock or necromancer would. So while i might use bash, i'm using it every 2 or 3 turns and not eating up as much stamina  as a warlock spending 6(?) per fire. If warlocks and such had an early way of running or draining stamina from enemies to give them time to rest or just regain distance to sling more spells, it would seem better. This comes paired with i seem to do more damage bashing someone with my staff and throwing points into str than i would throwing points into int. 

    3. Necro's, the zombies. I do like that they need to rest and they seem slower, but unless certain stronger creatrues make stronger zombies, it doesn't seem like anything else makes a stronger version. I had an easier time raising a small army of zombies throwing rocks at rabbits then i did fighting the groups of people who seem to just KNOW i exist when i'm hiding i a house or getting early game wood for a weapon/armor. And while farming rabbits can be easy early game, it seems to only be a couple of steps before "random human traveler" happens to come by a completely innocent human just trowing stones around; all before the traveler is just filled with a raging bloodlust and tries to chop your head off. Even merchants, the one npc i thought would talk to me, attempts to kill me with that flaming sword they were about to sell to the poor farmers nearby. Not to make it worse if i don't loot it fast enough an npc might grab the flaming sword if their weapon is broken.

    But that might be a small tangent. The main grip is how those humans are much stronger than those rabbits, and tend to kill 1 to 3 of my rabbit zombies, and when i bring that 80 to 120 hp human down? I get another zombie with 40 hp. Replacing 1 of the few i lost in the fight. And it might just be me but it seems while you start with 5 to 10 rabbits around, and a load of dangerous people, they then become rarer and mixed in with boars, wolves, etc. While that might just be location based, i still need to travel some degree to find water/food. Or blood as a vampire which is seemingly easier in my opinion, but that's fine with me. It just seems like zombies, while really good in hoards, are hard to get up to that standing because before you get any more than 4 some wandering hero tries to put an end to the zombie menace. At least now i know how those villains feel.


    In short, love the game, and will lovingly pick it up every single update. I just will most likley stray away from magic users for a little while until they get some TLC. It's not that ihate them, they CAN be playable, it just feels like i'm playing a spellsword or a "fighter who knows fireball" or an archer who happens to raise the dead instead of a spell slinging warlock or a necro bringing up an army of undead. 

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    https://itch.io/t/500095/linux-updateLinux update?https://itch.io/t/500095/linux-updateSun, 07 Jul 2019 15:43:29 GMTSun, 07 Jul 2019 15:43:29 GMTSun, 07 Jul 2019 15:43:29 GMTI made a post a month ago maybe for info on possible Linux build. I think someone said he was going to try with Wine...? Does it work? What is the current situation with running Soulash on Linux?

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    https://itch.io/t/497666/the-resolutionthe resolutionhttps://itch.io/t/497666/the-resolutionWed, 03 Jul 2019 16:54:33 GMTWed, 03 Jul 2019 16:54:33 GMTWed, 03 Jul 2019 16:54:33 GMTi changed the resolution and hit full screen and now its messed up cant click on anything have to use directional buttons cant change resolution any more is there another way to do it 

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    https://itch.io/t/491547/looks-great-but-apparently-the-demo-contains-a-virustrojanLooks great, but apparently the demo contains a virus/trojanhttps://itch.io/t/491547/looks-great-but-apparently-the-demo-contains-a-virustrojanMon, 24 Jun 2019 09:39:03 GMTMon, 24 Jun 2019 09:39:03 GMTMon, 24 Jun 2019 09:39:03 GMTSo, first I'd like to say I'm very excited by the game!  Looks great.

    Unfortunately, I just downloaded the demo, and Windows Defender identified a Trojan in the executable.  Not cool.

    The trojan is called "Wacatac.B!ml"

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    https://itch.io/t/490295/just-got-this-game-Just got this game ;)https://itch.io/t/490295/just-got-this-game-Sat, 22 Jun 2019 14:38:52 GMTSat, 22 Jun 2019 14:38:52 GMTSat, 22 Jun 2019 14:38:52 GMTI'm excited i love openworld and roguelikes!

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