itch.iohttp://itch.iohttps://itch.io/t/3638445/please-dont-report-posts-to-ask-questionsPlease don't report posts to ask questionshttps://itch.io/t/3638445/please-dont-report-posts-to-ask-questionsTue, 02 Apr 2024 15:50:57 GMTTue, 02 Apr 2024 15:50:57 GMTWed, 10 Apr 2024 14:25:29 GMTAs the title says: reports can't be answered, so you can't get answers that way. If a moderator locked your topic and you still have questions, please ask in the Questions & support category. That's what it's for. Thank you.

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https://itch.io/t/3610341/migrating-sales-data-from-gumroadMigrating Sales Data from Gumroadhttps://itch.io/t/3610341/migrating-sales-data-from-gumroadSat, 23 Mar 2024 00:55:26 GMTSat, 23 Mar 2024 00:55:26 GMTSat, 23 Mar 2024 00:55:26 GMTSpent the week moving all my stuff from Gumroad, and thought this would be helpful to anyone else doing the same thing and save them some time.

You can export your Gumroad data as a CSV by selecting the top right icon from this page: https://app.gumroad.com/customers

An image showing the menu that appears when you select the download icon on the Gumroad Customers page

Select all data and select download.

The menu may disappear when you click Download: I was with them for 12 years so the menu just disappears when I click download. There indication of any success, just wait a bit. You’ll get an email from Gumroad after a bit with a link to download your data. It took mine maybe an 30 minutes to show up.

I imported it into a SQL lite database, and after some experimenting, used the below query to generate a minimal CSV that could be imported back into Itch.io. This only pulls in customers that were not refunded, did not initiate a chargeback, and opted into receiving emails from you. (https://itch.io/docs/creators/kickstarter). Side note: The only reason I knew it was an option was because it popped up in a tooltip on my dashboard - that was helpful!

The Amount field is formatted, because it seems the Kickstarter wants a currency formatted amount and Gumroad exports amounts as a decimal number (1.5 vs $1.50 or 1.50).

SELECT
    `Purchase Email` AS "Email",
    FORMAT("$%.2f", `Sale Price ($)`) AS "Amount"
FROM
    GumroadSalesRaw  -- Or whatever the name of the table you imported your Gumroad CSV into
WHERE
--  `Item Name` IS "Item Name" -- filter by item name if you have more than one product
    `Do not contact?` IS 0
    AND `Buyer Email` IS NOT NULL
    AND `Fully Refunded?` IS 0
    AND `Disputed?` IS 0;

For a quick list of what your products are from your Gumroad export, you can run a query like:

SELECT
  `Item Name`
FROM
  `Gumroad Sales Data Raw` -- name of the table you imported your Gumroad CSV into
GROUP BY
  `Item Name`

Hopefully this saves you time from having to figure out what data you want, and what fields to use.

Side note: don’t delete your Gumroad account right away! Just unpublish your products instead. Gumroad will keep any remaining unpaid funds if you delete your account.

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https://itch.io/t/3512426/itch-is-not-a-safe-place-do-not-download-thingsItch is not a safe place. Do not download things.https://itch.io/t/3512426/itch-is-not-a-safe-place-do-not-download-thingsFri, 16 Feb 2024 12:24:43 GMTFri, 16 Feb 2024 12:24:43 GMTFri, 10 May 2024 19:46:47 GMTI am serious. The amount of fake projects is scandalous. I am talking about indexed projects that are unchallenged for months. And even reported projects stay unquarantined and sometimes indexed for weeks.

Most of those things are uploaded on obviously hacked accounts. The problem is not something simple as a try my game on discord scam, where you get a password for a rar archive. It is the let's browse shiny new games on itch minefield. The malware will take away your itch credentials (cookie theft) and not even 2fa will protect your account. And who knows what else they do.

Since some of those hacked accounts have had payment options, some of those scams have pay what you want active, sometimes even paid only. They have fake ratings sometimes and sometimes are not reported, so you can encounter a scam that is half a year old or older.

Fortunate for many players, the scammers most often target adult games. But I have also seen regular indie games, that were released on Steam.

So if you are unsure about a game, trust your scepticism. And if you are sure it is a scam, report it. I saw games with comments about it being a scam, but apparantly the users did not bother to click the report button. The scammers are experimenting with all sorts of variations in their publications. And this sometimes includes impersonating the original creator by linking sites of the original creator.

Oh the games might be real, but at the very least they are pirated, and at the worst you get infected with malware and as a bonus your itch account is used to spread more malware.

General tipps:

If it looks too good to be true, it probably isn't. Seeing a finished game here for free that is paid on Steam? Obvious fake.

Use the itch app sandbox mode. Or create your own sandbox mode (use the internet to find out how. It involves creating a new user on windows that has a password and starting the not yet trusted app as this different user. This way at least most of your stuff should be safe-ish.)

One method of detection avoidance is to not have the malware in the downloadabe, but prompt the user to download additional stuff.  So be very suspicous, if you have to download other things

While some legit games do provoke a warning message from antivirus, guess what a scammer would tell you about that message. Right. Never trust an unknown person on the internet that tells you to shut off your protection. Triple check, why the message appears. On hopefully rare occasions even legit devs could have their development computer hacked and they unknowingly uploaded malware.

There are many red flags and some green flags for games. I shall not talk about them in detail, lest the scammers upgrade their schemes. But if you regularly browse new games, you will notice patterns. Be careful. They do also appear in new&popular. And in popular if you select tags with few hundred games.

But the best green flag is a game that is alive. Not old and undeleted, not having a dozen fake ratings, not being posted on an old hacked account that still has followers and even payment possible, not having several games posted in a few days, not having links to patreon and twitter, but alive in the sense of having an active community and surroundings. 

---

For any admin reading this. I collect them in a private collection. Accounts get hacked right and left. Please do something, anything to protect the users of this site. Whatever you are doing now is not working good enough.

https://itch.io/c/3438002/spammers-reported

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https://itch.io/t/3606791/understanding-taxes-fees-and-earnings-on-itchioUnderstanding Taxes, Fees, and Earnings on Itch.iohttps://itch.io/t/3606791/understanding-taxes-fees-and-earnings-on-itchioThu, 21 Mar 2024 17:09:13 GMTThu, 21 Mar 2024 17:09:13 GMTThu, 21 Mar 2024 17:10:01 GMTHello Everyone!

I've noticed some confusion around taxes, fees, and earnings on Itch.io, so I wanted to share some insights. If you're new to the platform or haven't requested a payment yet, here's what you need to know:

Reference Value:  The initial value you see (before requesting a payment) is just a reference. It includes a 30% tax withholding.

First Payment Request: Once you request your first payment and your data is validated, the system calculates the actual taxes. You'll receive a complete sales report.

Deductions

  • Itch Fee: Itch.io deducts 10% from your earnings by default.
  • Payment Method Commissions: Additional fees may apply depending on your chosen payment method. 
  • Applicable Taxes: Keep in mind any relevant taxes based on your location.

Remember, if you encounter any account-related issues, it's best to reach out to Itch.io's support team directly. They're here to assist you!

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https://itch.io/t/3425769/promotingpromotinghttps://itch.io/t/3425769/promotingSat, 13 Jan 2024 20:11:15 GMTSat, 13 Jan 2024 20:11:15 GMTThu, 08 Feb 2024 03:43:30 GMTwhys and help on promoting your game

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https://itch.io/t/3318568/wish-listWish list?https://itch.io/t/3318568/wish-listMon, 27 Nov 2023 21:35:25 GMTMon, 27 Nov 2023 21:35:25 GMTSun, 14 Jan 2024 02:28:23 GMTI was just thinking that it's a shame that itch.io doesn't have a wish list for people that are friends to purchase games for each other, or to allow for creators to see the full amount of interest people have in there work. A person could wish list a game for later or a friend could see that game on the wish list and purchase it as a gift.

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https://itch.io/t/3239354/how-to-make-a-saleHow to make a sale?https://itch.io/t/3239354/how-to-make-a-saleWed, 25 Oct 2023 08:15:33 GMTWed, 25 Oct 2023 08:15:33 GMTWed, 25 Oct 2023 08:18:15 GMTSo for a long time now I am trying to  sell of my game: https://uniprimesoftware.itch.io/universe-prime 

I have no idea what is a good way to do it. I created around 1000+ posts on twitter and tons of posts on reddit and some other forums.

If anyone has some tip please give it, I am trying to make some money with a quality game, but maybe the way I present it is bad I have no idea...

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https://itch.io/t/3194114/help-wanted-forum-questionHelp Wanted forum questionhttps://itch.io/t/3194114/help-wanted-forum-questionThu, 05 Oct 2023 12:11:07 GMTThu, 05 Oct 2023 12:11:07 GMTThu, 05 Oct 2023 12:11:07 GMTWhen should I repost my help wanted post? Should I leave it where it is or post it again? If I don't repost it is there another way to draw more attention to it if I'm getting some roles filled but not others?

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https://itch.io/t/3095329/what-type-of-game-assets-are-you-looking-forWhat type of Game Assets are you looking for?https://itch.io/t/3095329/what-type-of-game-assets-are-you-looking-forSun, 27 Aug 2023 14:55:14 GMTSun, 27 Aug 2023 14:55:14 GMTSun, 27 Aug 2023 15:00:37 GMTHi guys! what type of Game Assets are you looking for when you are doing your game and need some art? What type of assets are more useful for you and which are the most searched? Maybe a 

  • HUD and interface 
  • Tilesets topdown or Sideview
  •  Characters (player, enemies, NPC...)
  • Item Icons (food, weapons...)

Tell me your thoughts!! ❤️❤️

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https://itch.io/t/2923877/setting-metadataSetting metadatahttps://itch.io/t/2923877/setting-metadataThu, 15 Jun 2023 17:47:36 GMTThu, 15 Jun 2023 17:47:36 GMTTue, 07 May 2024 06:06:23 GMTItch has an option to set metadata for your projects (games, assets don't matter what) but it is almost hidden. Sometimes even creators that have much projects don't know how to set it.

You can set what engines and tools you used in project by following the next steps: "Edit game -> Metadata -> Engines & tools"

If your game is open-source you also can set it in metadata by following the next steps: "Edit game -> Metadata -> Release info -> License for code". Also you can add the link to the source code: "Edit game -> Metadata -> External links"

If your are making assets under open-source license you can add license metadata too: "Edit game -> Metadata -> Release info -> License for assets"

The metadata will be visible on your game page if you will click on "More info". Also it will slightly increase your audience because your project will appear on pages of the selected license and used tools and engines.

Additional notice about licenses. Not all people know about metadata so I highly recommend you to write the name of the license somewhere in the description too

P.S If you think that it was useful for you, you can leave a comment here to support my proposal about making metadata more visible for those who are interested in it https://itch.io/t/2919128/metadata-encouragement#post-7952450

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https://itch.io/t/2813138/how-to-make-progress-on-itchiohow to make progress on itch.iohttps://itch.io/t/2813138/how-to-make-progress-on-itchioThu, 27 Apr 2023 00:28:22 GMTThu, 27 Apr 2023 00:28:22 GMTFri, 14 Jul 2023 20:23:52 GMTshare your experience  itch.io

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https://itch.io/t/2687307/promoting-your-game-a-second-time-on-itchPromoting your game a second time on Itch?https://itch.io/t/2687307/promoting-your-game-a-second-time-on-itchMon, 27 Feb 2023 00:38:11 GMTMon, 27 Feb 2023 00:38:11 GMTMon, 27 Feb 2023 00:38:11 GMTIs there a way to re promote your game to get more eyes on it for testing? Maybe  a way to pay for advertisement placement for a few days on itchio to get some more testers and feedback?  

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https://itch.io/t/2515627/how-do-i-highlight-my-game-on-itchioHow do I highlight my game on itch.iohttps://itch.io/t/2515627/how-do-i-highlight-my-game-on-itchioFri, 02 Dec 2022 23:06:08 GMTFri, 02 Dec 2022 23:06:08 GMTThu, 08 Feb 2024 03:43:54 GMThello, my game will be on steam on December 8, I shared it on itch.io. There are featured games on itch.io, what should I do to reveal my game?

MY GAME=https://demiryapim.itch.io/extinction-zombie-nvasion-1

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https://itch.io/t/2451812/how-do-i-make-my-game-knownHow do i make my game known?https://itch.io/t/2451812/how-do-i-make-my-game-knownMon, 31 Oct 2022 16:37:46 GMTMon, 31 Oct 2022 16:37:46 GMTWed, 08 Feb 2023 03:21:40 GMTHello, i have a bit of a problem and that's that I don't know how to promote my game or maybe I'm doing it wrong. I listened to some threads and forums and concluded that the best site to post my game was Reddit, I have a couple of posts there and my best one broke 10 upvotes (I know crazy), here is the post for those of you who want to analyze:        https://www.reddit.com/r/playtesters/comments/ygdpjj/looking_for_playtesters_for...

And from Reddit, I got an astonishing 40 views and 3 downloads over the course of almost 100 days. Maybe its my site: https://gernermale.itch.io/corrupted-within

I read over and over about how to promote my game but to no avail. I read some other posts and they said i should contact a YouTuber or a twitch streamer. I contacted 10+ YouTubers and a few streamers that might be interested in my game, but that was 2 months ago and not gonna lie i don't think they are ever gonna answer back. Maybe its the fact that this is a tower defence game? is it a dying or a dead genre of games? i enjoy them very much but if people don't play them what can i do? Should i pack my bags and call this a loss or do something different? Also my game has 140 views and 10 downloads

Also some info about me, I'm a high schooler and i have 0 budget. So if you recommend me to pay something, i can't because i don't have a credit card.

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https://itch.io/t/2415488/should-i-have-a-certain-price-for-my-game-or-should-i-make-it-freeShould I have a certain price for my game, or should I make it free?https://itch.io/t/2415488/should-i-have-a-certain-price-for-my-game-or-should-i-make-it-freeThu, 13 Oct 2022 00:24:38 GMTThu, 13 Oct 2022 00:24:38 GMTThu, 13 Oct 2022 00:24:38 GMTI'm wondering how I should go about selling my game. On one hand, I wanna make money, on the other hand though, no one would care about my games unless they know it's good first. What should I do?

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https://itch.io/t/2411866/replace-the-game-title-by-an-imagereplace the game title by an imagehttps://itch.io/t/2411866/replace-the-game-title-by-an-imageMon, 10 Oct 2022 19:10:08 GMTMon, 10 Oct 2022 19:10:08 GMTFri, 21 Jul 2023 06:29:44 GMTHello

I want to replace the game title by an image, but I don't know how to do that. I want something similar to Shovel Adventure game

When I save changes I get the game title, and I can't save changes if that field is empty.

Any help?

Thanks!

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https://itch.io/t/2375474/what-is-the-best-resolution-for-my-profile-bannerWhat is the best resolution for my profile banner?https://itch.io/t/2375474/what-is-the-best-resolution-for-my-profile-bannerThu, 22 Sep 2022 22:11:00 GMTThu, 22 Sep 2022 22:11:00 GMTSat, 04 Nov 2023 02:50:51 GMTI intend to start making itch games and i'd like to know the best way to set up my profile

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https://itch.io/t/2220624/search-for-itchio-post-tagsSearch for itch.io post tagshttps://itch.io/t/2220624/search-for-itchio-post-tagsSun, 10 Jul 2022 10:36:16 GMTSun, 10 Jul 2022 10:36:16 GMTTue, 16 Aug 2022 21:13:55 GMTWhere can I find the syntax to search for exact post tags like LFG, Jam, LFS, LFP etc.:


Syntax should be displayed when searching.


Right now when searching "LFG" I only find some few posts that occasionally use that word in the post.

Syntax could be something like  "#LFG"  or "tag:LFG" or "tag=LFG" etc.

Thank you!

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https://itch.io/t/2216154/help-for-new-developersHelp For New Developers!https://itch.io/t/2216154/help-for-new-developersThu, 07 Jul 2022 14:24:24 GMTThu, 07 Jul 2022 14:24:24 GMTThu, 08 Feb 2024 03:44:01 GMTWhen I was new to Itch.io I really didn't know where to start of as a game developer so it took me a lot of time to understand Itch.io.

Here are a few steps to become a successful Itch.io game developer:

1. Always use nice covers and screenshots - If your game is paid I recommend you to add a view introducing the game or a demo or even nice screenshots, since people won't buy it until they know its worth it.

2. Where to get support? - I had a lot of questions when I started Itch.io but no one to solve them, then I found out the Itch.io support email, If you have any questions like me you can comment down or mail Itch.io directly! Mail - support@itch.io

3. How do I get views? - Many new users don't get many views to their projects and they start advertising but advertising is wrong you should add your game in more jams so more people can check it out and maybe even win some prizes! Even my games got 500 views in 5 days since I added them in jams.

Hi if you liked this post, you can also check out more posts by me and even check out my profile!

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https://itch.io/t/2151831/adding-spoiler-text-to-your-game-descriptionAdding Spoiler Text to your Game Descriptionhttps://itch.io/t/2151831/adding-spoiler-text-to-your-game-descriptionSat, 04 Jun 2022 01:31:12 GMTSat, 04 Jun 2022 01:31:12 GMTSun, 31 Mar 2024 06:45:05 GMTAll you need to do is switch to HTML mode, then add a <details> tag with another <summary> tag to say what it's about and then any other tags inside to hide.

Example:

<details>

<summary>Game Walkthrough</summary>

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

</details>

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https://itch.io/t/2067937/how-to-report-game-pages-the-right-wayHow to report game pages the right wayhttps://itch.io/t/2067937/how-to-report-game-pages-the-right-waySat, 23 Apr 2022 15:23:27 GMTSat, 23 Apr 2022 15:23:27 GMTFri, 10 May 2024 15:42:37 GMTHey, everyone. A quick reminder: if you see a project that you have reasons to think is pirated, contains malware or other issues like these, please use the little report link at the bottom of the project page. Thanks.

Many people report a post made by the creator here in the community forum instead. That doesn't help, because those reports are usually seen by community moderators, and we don't have any power over project pages. Reporting the project page directly reaches our admins, so they can look into it. Hope this clears things up.

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https://itch.io/t/1854746/how-to-use-the-widgetembed-for-your-gamehow to use the widget/embed for your gamehttps://itch.io/t/1854746/how-to-use-the-widgetembed-for-your-gameFri, 07 Jan 2022 15:27:49 GMTFri, 07 Jan 2022 15:27:49 GMTFri, 02 Jun 2023 18:10:03 GMTif you want to put your game on your website or on an itch.io comment, usually you put a link to your game but there is a better way, with the itch.io widget.

1. go to your dashboard

2. click widget on your game (you can also click the embed link at the bottom of a game page)

3. tweak the settings on the widget page (you will only be able to do this if it is your game page)

4. copy the html code below (don't worry if you don't understand html)

5. paste it where you want it to be (like your website, an itch.io comment

e.g. here is a popular game:


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https://itch.io/t/1847008/how-to-put-scratch-games-on-itchioHow to put Scratch games on itch.io?https://itch.io/t/1847008/how-to-put-scratch-games-on-itchioSun, 02 Jan 2022 20:21:57 GMTSun, 02 Jan 2022 20:21:57 GMTSat, 21 May 2022 12:35:30 GMTOK, so i wanted to publish my games on another website (instead of scratch all the time) and wondering how to create a new game on itch.io so i can publish my scratch games on here.

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https://itch.io/t/1819389/how-do-i-make-my-assets-visibleHow do I make my assets visible?https://itch.io/t/1819389/how-do-i-make-my-assets-visibleThu, 16 Dec 2021 17:07:40 GMTThu, 16 Dec 2021 17:07:40 GMTWed, 06 Jul 2022 07:06:51 GMT

Hello, I'm Talha!

I can't see my published assets in the game assets section, even though I have filtered correctly. But there are beings that are constantly appearing at the top. Why aren't my assets showing up? And how do I make them visible and popular? Is there a secret to popularizing assets? how should i do? Any ideas and help are appreciated!

Thank you !

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https://itch.io/t/1806923/how-to-get-my-gam-popularhow to get my gam popularhttps://itch.io/t/1806923/how-to-get-my-gam-popularThu, 09 Dec 2021 20:21:41 GMTThu, 09 Dec 2021 20:21:41 GMTMon, 19 Sep 2022 10:10:05 GMTits really unpopular been unpopular for over year

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https://itch.io/t/1780139/2d-game-asset-creation-looking-for-suggestions2D Game Asset Creation: Looking for suggestionshttps://itch.io/t/1780139/2d-game-asset-creation-looking-for-suggestionsThu, 25 Nov 2021 22:35:36 GMTThu, 25 Nov 2021 22:35:36 GMTWed, 06 Jul 2022 07:06:59 GMTHi everyone! I am getting into game dev, but coming from an artist perspective that is proving to have it's challenges, which will result in questions for a later time! However, on the flip side, I am doing quite a bit in terms of art asset creation, and I thought I could potentially sell some of the assets I create for 2D games.

That being said, I am wanting to ask what people more familiar with game dev look for in such assets. While I have been making things on a 16x16 pixel scale to challenge myself and get familiar with the medium, I am wondering if 32x32 is preferred by most devs. Also, while creating tile sheets, I am not sure if creating a character to accompany the tile sheet is also a must.

I understand this question is mostly subjective, but any suggestions (As well as other advice for a new creative here) would be much appreciated!

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https://itch.io/t/1735402/how-do-i-get-people-play-the-game-and-not-only-enter-the-pageHow do i get people play the game and not only enter the page?https://itch.io/t/1735402/how-do-i-get-people-play-the-game-and-not-only-enter-the-pageMon, 01 Nov 2021 19:51:34 GMTMon, 01 Nov 2021 19:51:34 GMTMon, 01 Nov 2021 19:51:34 GMTHello.

i have 13 game on itch, in most of the games i have a lot of views but a really small number of plays and downloads, what can i do to make people actually play the game?

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https://itch.io/t/1723738/game-developer-nameGame Developer Namehttps://itch.io/t/1723738/game-developer-nameWed, 27 Oct 2021 17:17:14 GMTWed, 27 Oct 2021 17:17:14 GMTSun, 19 Feb 2023 02:01:57 GMTHey all. 

I'm about to publish a demo for my first game. But I'm stuck on the username I should use here on itch and other places. I see some people using their real names, especially for tabletop RPGs, but is it a good thing?

What problems could I have if I use my real name? Should I use an alias?

Thanks

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https://itch.io/t/1717823/game-startup-time-is-taking-a-lot-for-any-gameGame startup time is taking a lot for any gamehttps://itch.io/t/1717823/game-startup-time-is-taking-a-lot-for-any-gameSun, 24 Oct 2021 18:24:00 GMTSun, 24 Oct 2021 18:24:00 GMTSun, 24 Oct 2021 18:24:00 GMTHi, as the title says any game I try to play it takes so long, sometimes it takes 30 mins for a 20MB game and sometimes it works good and it loads in 20 second. First I thought it was problem with my game, but later I tryed to play others games and I experienced the same situation. Does anybody has the same problem? I have a presentation tomorrow and I can't use my itchio link. 

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https://itch.io/t/1604511/how-to-promote-my-game-assetsHow to promote my game assetshttps://itch.io/t/1604511/how-to-promote-my-game-assetsWed, 25 Aug 2021 12:22:51 GMTWed, 25 Aug 2021 12:22:51 GMTWed, 25 Aug 2021 12:44:36 GMTHello! It's my first time selling a tileset  that I made. I'm not done yet, i'm still updating it overtime. But I would like to know if anyone has any tips on how to promote my tileset or maybe tips to improve it so that game developers will be interested. Thank you!

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https://itch.io/t/1590003/i-intend-to-do-a-game-jam-for-a-cause-any-suggestions-to-make-it-successfulpopularI intend to do a Game Jam for a cause--any suggestions to make it successful/popular?https://itch.io/t/1590003/i-intend-to-do-a-game-jam-for-a-cause-any-suggestions-to-make-it-successfulpopularTue, 17 Aug 2021 18:06:48 GMTTue, 17 Aug 2021 18:06:48 GMTFri, 22 Oct 2021 06:45:32 GMTOkay, I’ve played around with doing game jams the last year-and-a-half, even doing one with a prize (though something glitched and I gave everybody prizes). I think I want to up the importance of my game jams and focus more on stuff near and dear to me, disability and mental health awareness. I need any ideas how to make this one a really good (and much LARGER) game jam.

Most of my others draw in maybe a couple dozen people.

I think I might make a prize (again, like last time) for the winner (or winners if it’s too close to call): Maybe winners split a $30 prize and get a free web hosting account (that went okay last time)?

But how do I get a big number of contestants to enter? Should I make it a month-long jam or a three-day weekend jam? Even with my previous experiments, I haven’t found out any info on stuff like that, except that retro games usually do better as jams.

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https://itch.io/t/1487286/how-to-itchfoundHow to Itchfound?https://itch.io/t/1487286/how-to-itchfoundWed, 23 Jun 2021 20:55:09 GMTWed, 23 Jun 2021 20:55:09 GMTWed, 03 Aug 2022 01:44:37 GMTHow can I start an Itchfound campaign for a game? 

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https://itch.io/t/1366053/best-ways-to-bring-attention-to-your-games-without-seeming-annoyingBest ways to bring attention to your games without seeming annoyinghttps://itch.io/t/1366053/best-ways-to-bring-attention-to-your-games-without-seeming-annoyingMon, 03 May 2021 19:59:15 GMTMon, 03 May 2021 19:59:15 GMTThu, 22 Dec 2022 20:37:37 GMTHi, lots of questions with people asking how to get attention to their games, so I decided to write some methods here I've learned over the years.

I'd say the first part would be effort. Whenever you share your game, simply recording yourself playing quickly, with no, or, in-game music, sometimes it's fine but, it's really lazy. I know that it's difficult to create high effort videos and visuals, and most definitely time consuming but, let me offer some tips. I won't state the obvious, like posting to a range or social media accounts, but here goes:

- Instead of simply sharing a screenshot to social media, include a short but sweet message about the challenges you overcame in this update, and perhaps entice readers with some kind of mystery behind the update.
- Create puzzles that can be solved just by looking at the image, pokemon's rock push challenges are fun, and pretty easy! These can also be shown on one screen.
- When posting videos, ensure the start of the video isn't the same every single time, like an intro or the title screen, if you're using in-game music, make sure you at least mix it up once in a while. Perhaps add a manual BGM controller so you can choose which songs plays.
- Ensure videos are quick and interactive, don't leave long waiting periods on the video, especially at the beginning, You can quickly edit these out, or use debug tools to skip/speed them up. Modern day social media has reduced the common persons attention span so, you want to be sure your videos go from one thing to the other quickly, but, not too quickly.

People will see the effort that you're putting in and respect it, to a certain extent. If your content, videos, and screenshots scream "amateur indie dev", it will be much more difficult for people to become excited about your game.

I tried to go a little outside the box for this one, if anyone has ideas like these please feel free to share them in the comments below! Additionally, if anyone has sources available with more great tips for marketing games, or even marketing in general, I'd love to give them a read~ Thanks again~

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https://itch.io/t/1360529/i-want-to-request-an-css-what-are-the-disadvantagesI want to request an CSS, What are the disadvantages?https://itch.io/t/1360529/i-want-to-request-an-css-what-are-the-disadvantagesSat, 01 May 2021 16:20:53 GMTSat, 01 May 2021 16:20:53 GMTWed, 03 Aug 2022 01:44:28 GMTI want to request a CSS from itch to create custom edges to content on my page and animated buttons
there are any disadvantages or a reason to not request CSS? and if there are, what there are?

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https://itch.io/t/1359663/protect-browser-gameProtect Browser Game?https://itch.io/t/1359663/protect-browser-gameSat, 01 May 2021 04:13:21 GMTSat, 01 May 2021 04:13:21 GMTWed, 16 Jun 2021 14:35:38 GMTIs there any way to protect a browser game from being downloaded on Itch.io?

I was talking about it with a friend because of a game I released here, made with RPG Maker MV. I'm selling the source files to help me fund it's development, so there's no use if people can bypass it somehow.

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https://itch.io/t/1252406/what-is-the-best-way-to-make-a-good-looking-game-pageWhat is the best way to make a good looking game page?https://itch.io/t/1252406/what-is-the-best-way-to-make-a-good-looking-game-pageMon, 08 Mar 2021 17:41:39 GMTMon, 08 Mar 2021 17:41:39 GMTTue, 14 Dec 2021 07:17:48 GMTHello! I've seen lots of different game pages for lots of different games here, and I wanted to ask the community: What do you think is the best way to make a good first impression with your game's page? What are some good examples of what a game page should look like? How should they be formatted? What are your best practices for making your game page pop out?

Thanks!

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https://itch.io/t/1192623/using-payoneer-payouts-vs-paypal-to-earn-moreUsing Payoneer payouts vs Paypal to earn morehttps://itch.io/t/1192623/using-payoneer-payouts-vs-paypal-to-earn-moreFri, 05 Feb 2021 15:26:11 GMTFri, 05 Feb 2021 15:26:11 GMTFri, 06 May 2022 05:45:15 GMTtl;dr You can earn about 1.1% more with Payoneer instead of Paypal payouts, and it's quite easy to setup.

Here is a tip for sellers still using Paypal payouts (it will only works with the "Collected by itch.io" option, that I also recommend).

In my case Payoneer charges:

  • $3 per transaction from itch.io to Payoneer
  • 2.0% of the volume when converting from $ to €
  • $0 when transferring on a local bank account

whereas Paypal would charge:

  • $0 per transaction from itch.io to Paypal
  • 3.1% of the volume when converting from $ to €
  • $0 when transferring on a local bank account

Pro-tip: use Payoneer payouts to earn 1.1% more. The overall experience is very similar.

You can then use the surplus of money to give it to itch.io!

THANKS itch.io for a once again fantastic feature.

More info: https://itch.io/t/654159/payoneer-now-available-for-all-accounts

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https://itch.io/t/1122699/how-do-i-get-followersHow do I get followers??https://itch.io/t/1122699/how-do-i-get-followersMon, 21 Dec 2020 12:29:31 GMTMon, 21 Dec 2020 12:29:31 GMTFri, 06 May 2022 05:45:19 GMTI have 7 games on itch.io and i want more people to play my games and follow me, right now i have 4 followers.

can someone give me a tip in this subject

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https://itch.io/t/1081038/money-for-the-honey-a-case-study-of-pay-what-you-want-pricing-on-itchioMoney for the Honey: A case study of pay-what-you-want pricing on Itch.iohttps://itch.io/t/1081038/money-for-the-honey-a-case-study-of-pay-what-you-want-pricing-on-itchioThu, 26 Nov 2020 04:38:26 GMTThu, 26 Nov 2020 04:38:26 GMTWed, 10 Nov 2021 00:59:04 GMTHello people!

Late last month, I published an extensive write-up of my experiences with the first 10 months of selling Hive Time under a pay-what-you-want model on Itch and thought it might be useful to share here for other developers to consider and learn from. In it, I touch on budget, finding a default price point, marketing, and revenue.

The whole thing is about 13k words, so I'll link to it rather than posting in full here. You can find a version with interactive charts over on Cheese Talks, and you can also find it cross posted as a dev blog with static images if you'd prefer to read it here on itch.io.

I'm certain that it will all mean different things to different people, but the main takeaways that have been interesting to me are:

  • I got significantly more downloads than I was expecting
  • I got fewer payments than I was expecting, but in the context of a botched launch, a pandemic, a global recession, etc., I think it has still done pretty well even if that's not been enough to cover the time I spent making it
  • Adding a in-game prompt (with a "don't show me this again" option) explaining why the game is pay-what-you-want and reminding players that they can support it had a positive impact on sales
  • There's a correlation between press/non-press coverage framing the game as "pay-what-you-want" rather than "free-to-play" and purchases
  • itch.io front page placement did have a positive impact on downloads, but did not directly correlate with an increase in sales

Enjoy!

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https://itch.io/t/1060370/how-do-i-promote-myself-as-a-composer-and-sound-designerHow do I promote myself as a composer and sound designer?https://itch.io/t/1060370/how-do-i-promote-myself-as-a-composer-and-sound-designerFri, 13 Nov 2020 06:36:14 GMTFri, 13 Nov 2020 06:36:14 GMTMon, 26 Apr 2021 19:56:51 GMTHello everyone! My name is Ramon and I've been a composer for nearly 30 years now. I'd love to get into the game industry and I'd like to know how can I promote myself in Itch.io and get my work known by developers. I'm rather new at this and any help will be most welcome.

Thanks so much!

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https://itch.io/t/1043410/pico-8-and-itchio-how-to-nicely-upload-your-gamePICO-8 and Itch.io - How to nicely upload your gamehttps://itch.io/t/1043410/pico-8-and-itchio-how-to-nicely-upload-your-gameSun, 01 Nov 2020 12:30:35 GMTSun, 01 Nov 2020 12:30:35 GMTWed, 19 Oct 2022 10:59:13 GMTHi all PICO-8 users and enthusiasts!

Want to upload your game to itch.io, but those huge gray borders are haunting you? Here is my solution!

Fabulous Guide to PICO-8 on itch.io

On the guide you can also see a comparison between a standard upload and my fabulous guide upload on itch.io.

I hope it will help you in making your PICO-8 look cooler on your itch.io page.
The steps are very easy and well explained, let me know if there is something you don’t understand or other suggestions or whatever!

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https://itch.io/t/1015287/using-the-screenshot-layout-for-cool-effectsUsing the screenshot layout for cool effectshttps://itch.io/t/1015287/using-the-screenshot-layout-for-cool-effectsWed, 14 Oct 2020 01:40:50 GMTWed, 14 Oct 2020 01:40:50 GMTTue, 20 Jul 2021 13:45:58 GMTHey there developers! I was recently enhancing my itch page when I had the idea to use the "sidebar" layout of screenshots to my advantage. Using my game's sprites I made a series of images that line of vertically to create a downward scrolling image. You can see the final product in the screenshot below. I just thought I'd share this idea so that others could try it or expand upon it. Unfortunately it doesn't exactly work on mobile but considering a majority of traffic will be on desktop I think it is worth it. 


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https://itch.io/t/957180/use-devlog-to-localize-your-game-descriptionUse Devlog to localize your game descriptionhttps://itch.io/t/957180/use-devlog-to-localize-your-game-descriptionThu, 03 Sep 2020 06:28:10 GMTThu, 03 Sep 2020 06:28:10 GMTThu, 03 Sep 2020 06:28:10 GMTI'm new here and learning as I go along...

Itch does not seem to have support for localization when publishing (HTML5) games, so I simply wrote a Devlog https://tactic.itch.io/tic-tac-toe/devlog/175647/ristinolla-in-finnish

Is that any good way, to use Devlog for localization I mean?

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https://itch.io/t/926902/how-do-i-promote-my-gameHow do i promote my game?https://itch.io/t/926902/how-do-i-promote-my-gameFri, 14 Aug 2020 00:11:45 GMTFri, 14 Aug 2020 00:11:45 GMTThu, 04 May 2023 23:30:48 GMTI wanted to know how to promote my game within itch, as I see that it is on the front page at least for a day, it is to take into account for future games. An answer would be great, or at least a recommendation.

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https://itch.io/t/881464/best-strategies-for-gaining-ratings-and-reviewsBest strategies for gaining ratings and reviews?https://itch.io/t/881464/best-strategies-for-gaining-ratings-and-reviewsSun, 12 Jul 2020 22:48:03 GMTSun, 12 Jul 2020 22:48:03 GMTFri, 06 Oct 2023 08:54:16 GMTOkay, here's some context:

I have now made over 30 sales of paid items and had over 160 other downloads of free content that I released... just over 200 downloads in all and thousands of views on my profile and pages.

Not one of the 200+ downloaders, paid or not, has rated anything. The most anyone has done is leave a brief comment, which incidentally has been a huge victory for that specific listing - it now comprises almost half my sales.

I know the statistical logic for ratings is that usually about 10% of people rate items they download or buy, and that the number is higher if they had a very strong positive or negative reaction to the item that was bought.

Here on itch.io that 10-20% range hasn't been the case at all and I am unsure why.

Is it just that the items are so cheap that they're impulse buy fodder and that maybe they then provoke a neutral (mildly satisfied) reaction, not a bad one, and thus people feel it is not worth bothering to rate for something they got cheaply and were modestly happy with but not elated by?

Or is this a case of statistically unusual and anomalous bad luck, or a more systemic issue with itch ratings not being prominent or encouraged on the itch platform? I have rated a few, like ten, other peoples' games in a positive manner (I like a lot of things, I am not super nitpicky, so my ratings tend toward 4-5 stars) and such, and according to itch's own data apparently almost nobody on itch.io has posted that many ratings. "Of people who have rated anything, 98% have rated fewer items than you". (Why?)

I have, on eBay, gotten hundreds of positive ratings, about 70% of buyers and sellers there rate me in a transaction. It is a cultural thing and it is kind of expected, and on Etsy... maybe 45% of buyers rate. Why is it so much less likely for anyone to rate items on itch.io?

Finally: are there any ethical strategies any of you use successfully to encourage reviews/ratings/comments?

I am not inclined to do things like pull in third parties (friends, family) to rate, or incentivize ratings with a bonus like a gift card, extra content, etc, as none of that is really ethical. I do have text on the pages encouraging reviews, ratings, comments, any sort of feedback and there is a little PDF readme actually in many of my asset packs which does the same.

Kind of wonder what else I can try that will actually get the ball rolling there... without impartial feedback on the asset pack pages, people are unable to fully assess quality of the content, and as a result I have had literally thousands of people passing through my pages and not buying anything, or buying (rarely) but not actually rating.

I am at a loss here. I have spent $60+ advertising this stuff in the last year, over 300,000 fine tuned banner ad impressions and 450 clicks just on one ad network alone, I have also been pretty actively and effectively pulling traffic in through Reddit, YouTube, Twitter, Facebook, Pinterest, Instagram... my own websites... and the sales at current levels, don't manage to recoup that effort.

Any suggestions?

Note, I do have a few ideas I am brainstorming here... like making a free pack of 3d assets and/or seamless textures with another 3d object and seamless texture added free, for every rating posted on any (paid or free) asset pack. The more ratings accumulate on any asset pack, free or paid, the larger that additional freebie collection gets. I will commit two more hours of effort to adding that for every single bit of genuine feedback - rating, review, comment - posted on any of my itch.io product pages.

In other words, if people will review my work, it will result in some new stuff I am working on, being posted as freeware, rather than tacked onto existing paid packages. This seems sort of clever, in a way, as the incentive for public response is more free public releases, not tied directly to the person who posted the rating but made available simply for everybody. 

But is that a good route to pursue? Is it, to put simply, a good idea that is acceptable? Do any of you have a better one?

Maybe in lieu of wasting more time, money advertising, I can donate a dollar to some widely respected charitable cause, for each review or star rating posted for the rest of 2020 on any page of mine, up to maybe $20/month? 

Yeah, I am serious. I am willing to try a lot of things, would be prepared to incentivize responses, but obviously not in a way that is directly tied to or paying off, on any direct individual or personal level, the specific person who is doing the rating.

Y'know?

If any of these, or any other idea, seem to be viable or acceptable, or maybe not, let me know. I am just trying to find something that works.

Because itch's review system right now is less than ideal. It doesn't get used by anybody much, and that means most games and assets on itch, do not have posted public feedback of any kind. That is bad for players/buyers who cannot assess quality of things they see on itch, and it is bad also for developers of the more high quality and high value content, who likewise cannot convincingly demonstrate the value of their work with users' responses to it.

What do you all think about this?

Matthew L. Hornbostel, https://matthornb.itch.io

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https://itch.io/t/881929/how-to-make-your-devlog-stand-out-gather-audience-for-your-devlogHow to make your devlog stand out / gather audience for your devloghttps://itch.io/t/881929/how-to-make-your-devlog-stand-out-gather-audience-for-your-devlogMon, 13 Jul 2020 04:27:28 GMTMon, 13 Jul 2020 04:27:28 GMTThu, 16 Dec 2021 11:03:50 GMTHello. I'm a game developer currently working on game called "Hellashapes". Hellashapes is an infinite bullet-hell rougelite platform game with cool mechanics and has a minimalist art style.

When the time comes that I will give an initial release, I want to gather at least some audience that will sure to play the game and give some feedback. The problem is that not much wants to even look of the content and I do not have the slightest clue of how to improve the content or to even find where the right audience is? I even tried posting on youtube, twitter, itch.io and tigsource.

I was hoping if you could give ideas on how to improve the content or how to show my content to others.


Thanks you for your feedback.

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https://itch.io/t/880939/filter-fix-game-filesFilter fix / game fileshttps://itch.io/t/880939/filter-fix-game-filesSun, 12 Jul 2020 20:06:30 GMTSun, 12 Jul 2020 20:06:30 GMTTue, 28 Jul 2020 15:02:10 GMTfirst i think your team should fix the filter.if i click Android plus free thats all that should pop up.instead its the other way around.also most of the android games are not games.if you download ,it downloads random files unessisary files.so sould i say thank you for clogging up my phone with unnecessary files and not the game. Otherwise websit is cool.i get to play stuff thats not on play store😁

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https://itch.io/t/855188/how-do-i-grow-my-followers-on-itchioHow do i grow my followers on itch.iohttps://itch.io/t/855188/how-do-i-grow-my-followers-on-itchioTue, 30 Jun 2020 08:00:16 GMTTue, 30 Jun 2020 08:00:16 GMTFri, 06 May 2022 05:51:07 GMTHello guys!

I'm new on itch.io.

How do i make a good number of followers? and what are the good forums where i could take active part in, in order to grow my itch.io followers?

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https://itch.io/t/842360/how-to-encourage-lets-playersHow to Encourage Let's-Players?https://itch.io/t/842360/how-to-encourage-lets-playersSat, 20 Jun 2020 15:07:36 GMTSat, 20 Jun 2020 15:07:36 GMTWed, 21 Oct 2020 20:15:30 GMTSo... there were apparently too many threads from small streamers/Youtubers in the General Discussion forum and, as a result, a sticky thread was made so that devs could let it be known that they'd welcome their games being streamed. Almost no streamers have posted on this, and I can't see much in the way of discussion so... can anyone think of a better way?

We've had a number of Youtube/ Twitch plays of our two VN games, and they've been really useful. Not so much in terms of publicity, but in seeing how different people approach the problems in our games and seeing what paths they take. We've also met some cool people from very different background - and it's good for the players to have a walkthrough if your game's sadistically difficult- so... encouraging Youtubers/ Twitchers has many benefits for players and devs.

So, I'd like to throw this open to the floor and see if anyone has any good ideas. In Gamejolt, they have a specific section of the forum for Let's-Plays, the downside of this is that people often spam a bunch of topics without reading them, and the whole thing has become a bit messy- with long dead threads at the top. Some kind of database might be an idea... but this doesn't tend to promote discussion which is pretty essential. Maybe encouraging Let's-Players to promote their channels? maybe some kind of Craigslist/ Lonely Hearts system? I dunno... XD

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https://itch.io/t/823488/how-can-i-get-more-views-and-downloads-on-a-gameHow can I get more views and downloads on a game?https://itch.io/t/823488/how-can-i-get-more-views-and-downloads-on-a-gameSat, 06 Jun 2020 22:10:18 GMTSat, 06 Jun 2020 22:10:18 GMTWed, 08 May 2024 19:02:55 GMTI made game call The Small World, Originally called A small world. And for some reason, I only have 17 views and 1 download, and I'm not getting any more. I posted The small world v.01 Three days ago, And only got 1 Download, Then I posted The small world v.02 two days ago, And I don't have any downloads yet, The game is also completely free.

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