itch.iohttp://itch.iohttps://itch.io/t/3059556/retrofab-098-is-now-liveRetroFab 0.9.8 is now live!https://itch.io/t/3059556/retrofab-098-is-now-liveThu, 10 Aug 2023 21:11:28 GMTThu, 10 Aug 2023 21:11:28 GMTThu, 10 Aug 2023 21:11:28 GMTAll RetroFab simulations have now been updated to version 0.9.8 with new features including an updated toolbar (with pause and resume functionality) and touchscreen support for smartphones and tablets.  

What's New

  • Touchscreen Support
    RetroFab now supports touchscreen devices allowing you to play RetroFab simulations on your smartphone or tablet. Currently only guaranteed to work on Android devices, but you might get a few simulations to work on some versions of iOS.    
     
  • Haptic feedback
    For  smartphones and tablets you can now specify if you want your device to vibrate whenever you tap a button on the screen.   
     
  • Gamepad Support
    You can now use your gamepad controller as an input device when playing any simulation. You can change the default button mappings through the game settings menu.   
     
  • Quick Start
    Quickly start a game by tapping on the play icon in the game toolbar for a popup menu of common game modes. This is particularly useful on touchscreen devices.  
     
  • Pause  Function
    You can now pause (and resume) a game at any time from the game toolbar.  

Special thanks to the following contributors to this release:

kobygoldgoodolvicgjuppnostalgiaholic, playtoastTrimint123

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https://itch.io/t/2932587/touch-screen-supportTouch screen supporthttps://itch.io/t/2932587/touch-screen-supportMon, 19 Jun 2023 21:36:36 GMTMon, 19 Jun 2023 21:36:36 GMTMon, 19 Jun 2023 21:36:36 GMTI've  finally got around to adding support for touch screens  :) 

This means you can play a simulation using any touch enabled device, including mobile phones and tablets. You should be able to do everything using touch gestures,  like rotating the 3D model (finger drag), zoom in and out (two finger pinch) and most importantly pressing buttons (finger tap) to play the game. 

In addition, for mobile phones and tablets, I've added some additional changes like removing the the keyboard and gamepad controls from the settings menu, and updating the zoom function to fill as much of the screen as possible while still keeping all buttons visible.

You can test this on your touch enabled device with this prototype build of Nintendo's
Parachute Game & Watch. 

Touch screen prototype

If you do test this build on your touch screen device please provide feedback to help improve this new feature.

If it's working well, all simulations on RetroFab will receive this update in the next general release (v0.9.8) and be playable on mobile devices! 

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https://itch.io/t/2916682/gamepad-supportGamepad supporthttps://itch.io/t/2916682/gamepad-supportMon, 12 Jun 2023 09:13:09 GMTMon, 12 Jun 2023 09:13:09 GMTMon, 12 Jun 2023 09:13:09 GMTI've spent some time this weekend working on adding support for gamepad controllers :) You can test it out on the Super Mario Bros prototype and Las Vegas. If you do try it out, I'd appreciate some feedback.


I've used the standard HTML5 Gamepad API, so it should work for most controllers. 

You can view the default gamepad assignments in the game settings [F3] , or by hovering over the button with your mouse. 

To change a gamepad assignment, click on the name of the button in the game settings (it should start flashing) then press the button on your gamepad to assign. It should show the number (or arrow in the case of directional buttons) associated with the button on your gamepad. I've left some functions (like Start and Select) without a default assignment, but you an assign them to your gamepad if you like.

The Gamepad API unfortunately only identifies buttons by number, and which button is assigned to which number will vary by manufacturer, so there is no easy way to display the button names or symbols. But if you hover over the gamepad icon in the game settings, it will show you the ID of your gamepad. There is a possibility I can then, based on that ID, map the numbers to button names (or symbols). If you'd like your controller mapped then let me know and I'll give you with details of what to provide.

I've also added a "Reset" link so you can restore the default assignments (for both keyboard and gamepad) in case you run into any trouble.

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https://itch.io/t/2899193/retrolab-is-now-liveRetroLab is now Live!https://itch.io/t/2899193/retrolab-is-now-liveSat, 03 Jun 2023 20:42:27 GMTSat, 03 Jun 2023 20:42:27 GMTSat, 03 Jun 2023 20:42:27 GMTThis collection provides early access to simulations in development for RetroFab. You can playtest upcoming releases or preview simulations currently in development. You can also try out some prototypes and experimental builds.

Subscribe to this "Latest News & Updates" category to be notified when new simulations and prototypes are added  to this collection.

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