itch.iohttp://itch.iohttps://itch.io/t/131561/gravity-puzzlegravity puzzlehttps://itch.io/t/131561/gravity-puzzleTue, 08 Aug 2017 15:45:06 GMTTue, 08 Aug 2017 15:45:06 GMTTue, 08 Aug 2017 15:45:06 GMTHey there

starting a devlog here :)

The game is a simple mobile game where you have to reach the exit.

There will be various obstacles that you have to get out of the way using gravity.

you are a adventuring wizard, but sadly enough you are running out of power so you only have a limited amount of moves

i coded a super basic gravity switcher in Corona atm, want to add some basic gameplay and gfx

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https://itch.io/t/143833/ferrofluid-the-gameFerrofluid The Gamehttps://itch.io/t/143833/ferrofluid-the-gameTue, 19 Sep 2017 09:40:29 GMTTue, 19 Sep 2017 09:40:29 GMTTue, 19 Sep 2017 09:40:29 GMTHi, all.

I've started one more game with a real ferrofluid :)

Not much is done for now... but game is in progress

Real ferrofluid:


And it's game animation on the start screen:


I have no much time to post everything here so if you are interested, just follow me on twitter https://twitter.com/sevr7gina :)

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https://itch.io/t/132024/running-out-of-breakfast-Running out of breakfast :)https://itch.io/t/132024/running-out-of-breakfast-Thu, 10 Aug 2017 10:04:30 GMTThu, 10 Aug 2017 10:04:30 GMTThu, 10 Aug 2017 10:04:30 GMTHi all.

My name is Anna and I'm glad to start my jam devlog here. I'll try to create a runner/platformer about... egg who runs from a dining table :)

I'm not sure about the plot but like idea of the main character. Game will have name "Running out of breakfast" or "Breakfast run". For now I'm just getting aquinted with Defold and trying to make a prototype of the hero and make some experiments with physics :)


It's all for now... Keep in touch :)

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https://itch.io/t/145427/some-facts-about-ogresSome facts about ogreshttps://itch.io/t/145427/some-facts-about-ogresSun, 24 Sep 2017 20:09:28 GMTSun, 24 Sep 2017 20:09:28 GMTSun, 24 Sep 2017 20:09:28 GMTHi people! For this moment i made a prototype of my game with prototypes of player, obstacles, items, huds (all of it are boxes actually).  It took me a long time, and I hope to have time to draw all art in a couple of days =)

This game is an endless runner. It's about the ogre, that run from the bees (becouse bees don't like ogres). There is the scale of stamina, that is decreasing every second. Ogre can make "dash" with destroing of walls and pick up different items. All of it decrease or increase his stamina. So, he must avoid the obstacles and try to pik up helpfull items. 

Here is the short video of how the prototype looks like.

I'll be glad to hear criticism or suggestions about my prototype =)

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https://itch.io/t/143816/wizards-of-the-academyWizards of the Academyhttps://itch.io/t/143816/wizards-of-the-academyTue, 19 Sep 2017 08:08:55 GMTTue, 19 Sep 2017 08:08:55 GMTTue, 19 Sep 2017 08:08:55 GMTHi!

I successfully submitted my game: Wizards of the Academy. I've been planning this game for about a year and made it in about 1.5 months. It's a great feeling finishing a game for this jam, so thanks everyone!

Good luck for those of you who are still working hard finishing your game. Almost two weeks is a lot of time, so keep up the good work!

Here's a small introduction from my itch.io page:

The world is in danger! There are hordes of goblins, skeletons, trolls and whatnots on the roads everywhere! The Academy finally decided to stop this: it's time to wipe out the evil for good.

The wizards (you) are learning new spells as they roam the world. After spending decades on the Academy, they can finally show what they are capable of.

This is an action-packed memory game. You have to remember dozens of spells and recall the right one in a flash.


Let me know your thoughts about the game!

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https://itch.io/t/137326/reactor-defenceReactor Defencehttps://itch.io/t/137326/reactor-defenceSun, 27 Aug 2017 09:00:37 GMTSun, 27 Aug 2017 09:00:37 GMTSun, 27 Aug 2017 09:00:37 GMTHi, guys :)

We decided to participate with remake based on our LD-jam game: https://ldjam.com/events/ludum-dare/39/reactor-defence

For now, coder has no free time, so I decided to sort out how to use Defold myself (also made new graphics).

Now we have just mobs spawning and moving straight to the right :D Hope to make playable prototype in time.


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https://itch.io/t/143621/sword-of-powerSword of Powerhttps://itch.io/t/143621/sword-of-powerMon, 18 Sep 2017 14:27:32 GMTMon, 18 Sep 2017 14:27:32 GMTMon, 18 Sep 2017 14:27:32 GMTHello everyone! :) 

We have been working on platformer-slasher called Sword of Power. 


You're playing as viking with electric-powered sword and you need to recharge it when it is out of power. You still give some damage though (it's a sword after all), but it'll be lower then usual. Also there're rocks falling from the sky and we plan to add more monsters if we have time. 

We're using Corona and plan to make it available for mobile and desktop. 

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This is what we implemented so far: 

- basic menu

- level with parallax scrolling. We're using Tiled as level editor and actually for everything visual in the game (thanks to Michael Wilson from Ponywolf for cool ponytiled library and Corona Labs for videos, really helpful!)


- virtual camera with shaking when the charging platform rises. 

- skeletal animation for the hero and creeps

- some small things like particles, ui elements etc.

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I also posted some updates here: https://itch.io/jam/coronadefoldjam/rate/171893

and here: https://twitter.com/bogomazon

It's our first game jam and it's cool to see other projects! :) 

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https://itch.io/t/133450/escape-from-disasterEscape From Disasterhttps://itch.io/t/133450/escape-from-disasterTue, 15 Aug 2017 14:23:21 GMTTue, 15 Aug 2017 14:23:21 GMTTue, 15 Aug 2017 14:23:21 GMTHi. 

Now i start new project from my prototype LD39: Tornado by @splashshadow . I take new name and try to resolve all problems from prototype.

Start plan: 

  1. Save original idea but reworking player gameplay flow, improve player control.
  2. Resolve all problems with collisions.
  3. MORE MORE MORE original blockssssssss :D Some of them are made active.
  4. Add some NPC characters.
  5. Of course add sounds and music ... 

More information will be with the development of progress ...

Thanks.

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https://itch.io/t/147403/heavy-vertical-latest-buildHeavy Vertical - latest buildhttps://itch.io/t/147403/heavy-vertical-latest-buildSat, 30 Sep 2017 07:01:37 GMTSat, 30 Sep 2017 07:01:37 GMTSat, 30 Sep 2017 07:01:37 GMTHi peeps,


I made a last-minute update with 14hours left  :)    For those who have downloaded it previously, I recommend downloading the latest build. It has some very minor fixes and another "Milk Run" level to give new players more chance to familiarize the controls.

Thanks,

Santi

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https://itch.io/t/133628/hmss-the-voidHMSS: The Voidhttps://itch.io/t/133628/hmss-the-voidWed, 16 Aug 2017 00:36:45 GMTWed, 16 Aug 2017 00:36:45 GMTWed, 16 Aug 2017 00:36:45 GMTHi all,

Well, in playing around with what I might be able to accomplish in Defold, I figured I'd start with a semi-known formula, and make a sort of "Choplifter" or "Airlift Rescue" type of game (for those old enough to know what those are...). A bunch of years ago I started a little music project with a few co-workers called "Her Majesty's Space Ship" (or HMSS for short), which was folky/bluesy/sometimes surfy music about a 10 year space war. Since it already had a fairly fleshed-out lore and characters, I figured it would be a fun place to start thematically for this game.

For the purposes of the Jam I'm hoping to finish ~3 missions, complete with story/dialogue and varying mission objectives in each. Rescue, recon, bombing runs, escort missions, etc, etc.

At the moment I have basic mechanics for the main player ship, with weapon damage (both enemy- and friendly-fire included) for the ship and all actors (currently just infantry). Friendly people (civilian and military) can also be loaded and unloaded into the rear of the ship to be transported to/from safe locations to fulfill various mission objectives.

I'll hopefully update this topic as I make progress.

Please keep in mind that I am neither a programmer, an artist, nor a designer. IF the game starts to come together into something fun and playable, I have a real artist standing by to replace my "developer (used loosely) art (used very loosely)" with some much nicer stuff. Here's a little GIF. This is zoomed in to about 1/4 or so of the full screen area. Little people heavily inspired by original C&C...



-RSL

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https://itch.io/t/147114/portals-of-sacralandPortals of Sacralandhttps://itch.io/t/147114/portals-of-sacralandFri, 29 Sep 2017 10:05:29 GMTFri, 29 Sep 2017 10:05:29 GMTFri, 29 Sep 2017 10:05:29 GMTHello!

I finally found this forum, previous updates was posted on game's itch.io page

Edit: Trailer now available! Better to see it before reading all this text


So what is my game about?

It's about hiring heroes, managing their skills/equipment and going into portal for loot and experience.

So far I finished:

1) Menu, autosave for game, settings (currently only localization)

2) Heroes: there are 4 classes available - guardian, rogue, mage and cleric. For each class you have 6 slots of equipment, 3 skills and 4 talents to choose. Hint: click on skill or talent icon on hero details screen to see description.  Also you can give them any names you like!

3) Fight: portal leads to hostile lands, you can find 5 kinds of enemies + 2 bosses!

4) Party manager: before going into fight place you heroes. Currently placing affects only on order of attack

5) Portal power: each run through the portal will give different power to you (or to your enemies). With each combat turn portal is weakening, so try to beat enemies fast

6) Crafting: you can find different materials during your adventure: combine it into some unique equipment (9 craftin recipes available so far)

7) Bug report system: if the game will crash you will prompt to send email. This email contains information about crash location

Next plans for development (not for this jam, but later):

1) Some tutorial, or at least "?" sign, which would provide helpful information

2) More items to craft, more enemies to fight!

3) Final boss for forest location which drops Portal crystal. This crystal will open another world to explore.

4) Update graphics

I hope you will enjoy this game! Will happy to hear some feedback!

Link to the game (also some dev logs inside)

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https://itch.io/t/141134/food-rescue-will-you-save-all-the-food-before-it-becomes-rottenFood Rescue: Will you save all the food before it becomes rotten?https://itch.io/t/141134/food-rescue-will-you-save-all-the-food-before-it-becomes-rottenSat, 09 Sep 2017 11:20:33 GMTSat, 09 Sep 2017 11:20:33 GMTSat, 09 Sep 2017 11:20:33 GMTWorking on my first GameJam Project called: Food Rescue.

City ran out of power and all the Food starts rotten. It is on you, Paul, to save all the Food :)
Find and eat as much you can but dont eat too much, you will get more fat. Start running around to waste callories but dont run out of power or you will starve.

Take a look:

https://itch.io/jam/coronadefoldjam/rate/174129

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https://itch.io/t/147048/heavy-vertical-controls-and-first-feedbackHeavy Vertical - Controls and first feedbackhttps://itch.io/t/147048/heavy-vertical-controls-and-first-feedbackFri, 29 Sep 2017 02:35:27 GMTFri, 29 Sep 2017 02:35:27 GMTFri, 29 Sep 2017 02:35:27 GMTSo I got my first feedback from the first players.  The common reaction is , they can't control the ship - it falls so fast and hit stuff!  :D

To get the hang of the controls,  the first trick is to resist gravity by tapping AND holding your tap long enough so the rocket thrusters begin to make your fall slower and slower.   While your craft starts to hover (or begin to move upwards), you can make small sideways movements by making SLIGHT tilts of the device left or right, and make small drops by momentarily letting go and tapping on the screen to control your descent.     It's basically a controlled fall !  It's a combination of gravity, sideways movements and bursts of the rocket thrusters  :) 

As you gain familiarity of the controls, you can actually make use of gravity to your advantage to conserve fuel, shorten your travel time and keep engine temperature at bay.  

There is also a maneuver I call "swing-sling", where you swing your load in a direction, let go of the touch and then use the load's heavy momentum to tug (sling effect) your Lifter into a point in the air, or use the cargo as a pivot point while you apply thrust.   The cargo is always heavier than the lifter so you can make the cargo your pivotal point in making lateral movements.   This is useful in non-straight tightly-spaced cave corridors, or when dodging harmful objects.  It takes practice to master this manuever but once you get it right, it's really fun!    Where there is a load dangling in your lifter, there is always a constant tugging between the cargo's weight vs your resistance to gravity by thrusters, and you can make use of these opposing forces to effectively manuever your Lifter.


Above all,  have fun!  

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https://itch.io/t/146927/heavyvertical-how-long-before-i-see-my-entry-on-the-entries-pageHeavyVertical - How long before I see my entry on the Entries Page?https://itch.io/t/146927/heavyvertical-how-long-before-i-see-my-entry-on-the-entries-pageThu, 28 Sep 2017 16:48:37 GMTThu, 28 Sep 2017 16:48:37 GMTThu, 28 Sep 2017 16:48:37 GMTHi folks!

Just to let you know I finally managed to upload a playable Beta APK  of Heavy Vertical.   

For those who have uploaded their games, how long does it take before your game appears on the 'Entries' page?  I uploaded mine for about 4 hours ago but still not appearing on the Entries page. 


Cheers!

Santi 

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https://itch.io/t/140381/heavy-verticalHeavy Verticalhttps://itch.io/t/140381/heavy-verticalWed, 06 Sep 2017 12:27:26 GMTWed, 06 Sep 2017 12:27:26 GMTWed, 06 Sep 2017 12:27:26 GMTHi guys and gals,

Hope you all are well :)

Listed below are my development progress with HeavyVertical.  Still in early alpha but already very playable so far! 

- added menu system (basic at this point)
- added World and scrollable Level selection screens (thanks to Rob Miracle for a sample at Coronalabs)
- mid-game pause dialogue with  Retry/Level select/Exit options box now fully working (again a big thanks to Rob Miracle of Coronalabs and other Corona devs in helping me out with some issues).
- scoring and star-rating system
- end of level 'where Next?' dialouge box
- added camera shake when player (ship) bumps with objects.  Adds more juice to the physio-visual aesthetics ;)

- much thicker and puffier smoke when engine is on sustained high throttle with high temperature

- added cooling power-ups to ease engine temperature (not sure if that Fan icon is a good idea!)

- Fuel Up sound 

- added force-sensitive collision sound effect on the cargo.   the stronger the impact, the louder the impact sound.  
- added ship lateral tilting - worked some math with it so the engine exhaust plumes follows the exhaust pipe during rotation

With the above in place, I am soon going to upload a playable prototype in a few more days for Android (APK) with about 4 or 5 levels to play around, and I hope you guys with Android devices can help me improve the game with your feedbacks :)

More non-essential but cool plans for visual (and audio?) enhancements:  
------------------------------------------------------------------------------------------------

- Subtle camera shaking when the ship is about to explode from engine overheating.  In addition to the audio warning and blinking red-lined temperature gauge, I feel this is a good visual cue for players to let go of their touch or else blow to kingdom come :P 
- Camera shake when the cargo impacts hard  
- 2.5D realtime lighting!!  I so want this.  Imagine maneuvering in pitch-dark mining caves with your ship being the only light source!!  (Need to acquire a paid Plugin for this, and see how "Heavy" the app would be with all those extra normal maps )
- Background music?  What do you guys think?  With the continuous engine thruster sound, I would think background music only adds audio clutter, no? 

So many things in my head, so little time!!  Essentials first !!

Other Future enhacement plans (likely not included in the Jam version - not enough time!):
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- Ship upgrades  (via in-game currency using gems, or in-app purchase):
             1) additional shields/armour

              2) engine upgrade (some cargoes are impossible to hoist with the default ship)

              3) Engine coolant upgrade

              4) turret gun AND a gunner (say whaat???).. Yes, future levels will lead you in harms way, so you need an AI turret gunner for defense - I'm still thinking about this.   Allowing players to operate the guns is too much of a workload.   Of course, the Gun and the AI gunner skills can be upgraded with in-game currency (gems). ... your overall airborne weight too naturally increases with these fittings, and then it connects to fuel consumption, more engine heating, etc etc, the list can go on. 

There will be many types of gameplay challenges.

Here is a gameplay video of the latest build.   Please note the movement of the ship is a little jerky because I played this on the Corona Simulator (Windows) with mouse click/drag as controls.  I use FRAPS to capture the video.   In actual device, you tilt slightly left-right to steer, tap/tap-hold to engage/sustain the thrusters.


Cheers!

Santi

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https://itch.io/t/146118/firefly-4-days-to-goFireFly - 4 Days to gohttps://itch.io/t/146118/firefly-4-days-to-goTue, 26 Sep 2017 02:38:55 GMTTue, 26 Sep 2017 02:38:55 GMTTue, 26 Sep 2017 02:38:55 GMTWorked on the to do list...

Known to do list.
1) Need an icon - won't take long.    Icons created for IOS, Mac and Windows. Mac version tested successfully.
3) Change options so there are some, or remove it. Removed options. Will reinstate it if I need it.
4) Make sure I credit the music author. Added credits to the title screen

The rest I haven't got to yet, but wasn't bad for today.

2) Need to be able to carry on from the level you're on the next time you play - you will get rather upset having to play from the start over and over... :P
5) Add more levels!
6) Add a suicide option - if you get lost and you have no light, it's annoying trying to find a hole or a way out!
7) might add a border around the maze, haven't decided yet.. It will make it 'brighter', but I like the dark lost feel!

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https://itch.io/t/145844/fireflyFireFlyhttps://itch.io/t/145844/fireflyMon, 25 Sep 2017 12:07:46 GMTMon, 25 Sep 2017 12:07:46 GMTMon, 25 Sep 2017 12:07:46 GMTJust a quick post to let you know that FireFly is now out there for the Jam as a playable beta.

This is a repost from the Devblog on the game page.I *DO* know there's a few issues - I'll post them here and hopefully get to them all before the deadline!
Trailer: 

Known to do list.
1) Need an icon - won't take long.
2) Need to be able to carry on from the level you're on the next time you play - you will get rather upset having to play from the start over and over... :P
3) Change options so there are some, or remove it.
4) Make sure I credit the music author.
5) Add more levels!
6) Add a suicide option - if you get lost and you have no light, it's annoying trying to find a hole or a way out!
7) might add a border around the maze, haven't decided yet.. It will make it 'brighter', but I like the dark lost feel!

Notes

The fireflies are large by design, yes I know they far outsize the character, but while I was going to make them smaller, I kinda liked it.
I would have liked each firefly to have its own light source, so I could move them perhaps. That is a limitation of my lighting engine however, so it is what it is.

With more time, I'd work on the normals a little more, might make it seem less blocky, but I'm an 8bit old school guy, so I will see!

Thats it for now, tonight was about getting playable betas out there for Mac/Windows, so it's a win for me there!

5 Days and counting!

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https://itch.io/t/127907/hows-everyones-project-comingHows everyone's project cominghttps://itch.io/t/127907/hows-everyones-project-comingSun, 30 Jul 2017 23:30:35 GMTSun, 30 Jul 2017 23:30:35 GMTSun, 30 Jul 2017 23:30:35 GMTHow are your projects developing? 

Any help we can provide?

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https://itch.io/t/137246/clucks-capacitorClucks Capacitorhttps://itch.io/t/137246/clucks-capacitorSun, 27 Aug 2017 00:48:54 GMTSun, 27 Aug 2017 00:48:54 GMTSun, 27 Aug 2017 00:48:54 GMTI have been working on a concept for a game that involves the continuous collecting of live chickens for a device.

I'd like to call this device  a "Clucks Capacitor". 

 The original concept has been set around the idea of:

An endless runner/driver game where the player controls a vehicle that has to keep collecting chickens.

In order to keep driving along in the level environment, the vehicle runs off the power of chickens, via a power source called the clucks capacitor.  Once the capacitor runs of out clucks (chickens are not collected fast enough) then:

Game Over


I plan to have the prototype up soon (by the end of August) so please stay tuned. Thanks

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https://itch.io/t/128220/maybe-share-early-builds-for-a-feedbackMaybe share early builds for a feedback?https://itch.io/t/128220/maybe-share-early-builds-for-a-feedbackMon, 31 Jul 2017 08:51:34 GMTMon, 31 Jul 2017 08:51:34 GMTMon, 31 Jul 2017 08:51:34 GMTSo we have this crazy idea...

If someone is brave enough to share an early build for the feedback, we'll try to inspire streamers/youtubers to make something of it. Could lead to invaluable feedback on the early stages. Makes sense?

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https://itch.io/t/129612/ld39-running-out-of-sugar-by-natrium729LD39: Running out of Sugar by @natrium729https://itch.io/t/129612/ld39-running-out-of-sugar-by-natrium729Wed, 02 Aug 2017 17:57:31 GMTWed, 02 Aug 2017 17:57:31 GMTWed, 02 Aug 2017 17:57:31 GMT#MadeWithDefold

https://ldjam.com/events/ludum-dare/39/running-out-of-sugar

HTML5

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https://itch.io/t/129067/ld39-tornado-by-splashshadowLD39: Tornado by @splashshadowhttps://itch.io/t/129067/ld39-tornado-by-splashshadowTue, 01 Aug 2017 08:30:27 GMTTue, 01 Aug 2017 08:30:27 GMTTue, 01 Aug 2017 08:30:27 GMT#MadeWithDefold
https://ldjam.com/events/ludum-dare/39/tornado

The tornado blew all things, nothing around you, no blocks, no animals, no power. Wait, they come back! Try! Survive!!

Controls: left - left, right - right, space - jump. PLEASE DONT PLAY IN MOBILE BROWSERS.

Used soft: Krita, Shoebox, Defold Engine

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https://itch.io/t/129068/ld39-space-strangers-by-hellsquirrel-and-olde-shipmatesLD39: Space Strangers by @hellsquirrel and @olde-shipmateshttps://itch.io/t/129068/ld39-space-strangers-by-hellsquirrel-and-olde-shipmatesTue, 01 Aug 2017 08:34:59 GMTTue, 01 Aug 2017 08:34:59 GMTTue, 01 Aug 2017 08:34:59 GMT#MadeWithDefold

HTML5, Windows, macOS, Linux: https://olde-shipmates.itch.io/space-strangers

Use space instead of RMB when playing in browser.

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