itch.iohttp://itch.iohttps://itch.io/t/5285624/ia-assetsIA Assetshttps://itch.io/t/5285624/ia-assetsThu, 04 Sep 2025 12:29:17 GMTThu, 04 Sep 2025 12:29:17 GMTThu, 04 Sep 2025 12:29:17 GMTCon todo  el tema de la IA y la generación de imágenes, que piensan que será el futuro que les depara a los desarrolladores de videojuegos.


Dejen su opinión y gracias por su atención

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https://itch.io/t/5283350/send-character-requestSend character request!https://itch.io/t/5283350/send-character-requestWed, 03 Sep 2025 15:37:53 GMTWed, 03 Sep 2025 15:37:53 GMTWed, 03 Sep 2025 15:37:53 GMTHave an Idea for a new  character line? Please send it to me!

It could be up to four characters or more!




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https://itch.io/t/5294328/my-new-assetsmy new assetshttps://itch.io/t/5294328/my-new-assetsSun, 07 Sep 2025 11:59:52 GMTSun, 07 Sep 2025 11:59:52 GMTSun, 07 Sep 2025 11:59:52 GMThttps://katakuri11.itch.io/prisonner

character of the assets contient:

  • run animation

  • idle animation
  • attack animation
  • die animation
  • heal animation
  • damage animation
  • jump animation

enemy gangs contient:

  1. idle animation
  2. run animation
  3. die animation

  1. ready to fight animation
  2. attack animation

maniputer and helper:

  • idle animtion(for dialogue system)
Manipulater
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https://itch.io/t/5289881/rpg-pixel-art-world-war-pack-32x32-sprite-sheetsRPG Pixel Art World War Pack – 32x32 Sprite Sheetshttps://itch.io/t/5289881/rpg-pixel-art-world-war-pack-32x32-sprite-sheetsFri, 05 Sep 2025 22:19:21 GMTFri, 05 Sep 2025 22:19:21 GMTFri, 05 Sep 2025 22:19:21 GMTI made a new sprite Sheets 

What can you make with that assets. it perfect to make a good and smooth game. it up to you talk your creativiy. 

last week I started to drow 32-32 pixel art witch https://cnrkiiart.itch.io/rpg-pixel-art-world-war-pack-32x32-sprite-sheets you can check.

ı need help to improve my drawing. any command can you make that what is my fault or arrasting point on my project

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https://itch.io/t/4970906/ars-random-shitARS' random shithttps://itch.io/t/4970906/ars-random-shitTue, 10 Jun 2025 10:25:53 GMTTue, 10 Jun 2025 10:25:53 GMTTue, 10 Jun 2025 10:25:53 GMTGreetings, my name is ARS. A Pakistani artist with big dreams, big ambitions, especially relating to comics, art and storytelling. I want to share my art here as well, and I hope anyone who passed by and saw my stuff, they enjoyed it!


More will be posted down the line!
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https://itch.io/t/5286252/font-packFONT PACKhttps://itch.io/t/5286252/font-packThu, 04 Sep 2025 17:07:40 GMTThu, 04 Sep 2025 17:07:40 GMTThu, 04 Sep 2025 17:07:40 GMThttps://katakuri11.itch.io/the-font-pack

Take your creative projects to the next level with a professionally crafted font designed for indie game developers, digital artists, designers, and storytellers. Whether you're building a visual novel, retro platformer, minimalist puzzle game, or simply designing clean UI elements, this font is made to elevate your work with both style and readability.

you can just take a look

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https://itch.io/t/2033286/dima-link-pixel-art-themeDima Link Pixel Art themehttps://itch.io/t/2033286/dima-link-pixel-art-themeTue, 05 Apr 2022 09:59:36 GMTTue, 05 Apr 2022 09:59:36 GMTTue, 05 Apr 2022 09:59:36 GMTHello! In this thread i will show my pixel art, with some comments! It is like my training in pixel art. Lets start!


Space ships

This is pixel art. With spaceships. This can be good for retro shmup. 

And idea is came from screenshots of Blade Eagle 3D for Sega Master System. It is 8 bit power game system. Well, it is just ok 8 bit console. Like NES. And Blade Eagle 3D is a typical space shmup. Space, aliens, spaceships, lots of shooting. 

First left space ship, i redraw from Blade Eagle 3D main hero spaceship. All other space ships, I draw by myself. Using my inagination, keeping some ideas of Blade Eagle 3D videogame. So, I guess, this art can be good for 8 bit style space shmup or MS DOS retro computer space shmup. 

And this squares are - stars. They are in style of Blade Eagle 3D. Stars like squares - simple and interesting solution for retro graphics. 

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https://itch.io/t/5213037/2d-concept-artist-illustrator2D Concept Artist, Illustratorhttps://itch.io/t/5213037/2d-concept-artist-illustratorThu, 14 Aug 2025 07:07:17 GMTThu, 14 Aug 2025 07:07:17 GMTThu, 14 Aug 2025 07:07:17 GMT

Hi! I’m Stanislav, a freelance 2D concept artist.
I'm currently looking for interesting indie game projects to grow my experience and help bring creative ideas to life.

My main focus is character design, but I’m also excited to work on props, environments, creatures, and UI elements. Whether it’s an RPG, platformer, simulator, FPS, card game, or something else - I’m open to collaboration!

Skills

  • Strong understanding of composition, perspective, anatomy, lighting, and color theory

  • Character & prop design

  • Creating and maintaining a consistent art style

  • Tools: Photoshop, Figma, basic Blender, Unity, and Godot

  • Experience with Notion for project organization

  • Problem-solving and creative thinking

  • Good at finding references, making mood boards, and matching project style

Let me know if you'd like to collaborate or just chat about your project!
Portfolio: https://www.artstation.com/stivkagall   

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https://itch.io/t/5276809/design-resourcesDesign Resourceshttps://itch.io/t/5276809/design-resourcesMon, 01 Sep 2025 12:51:10 GMTMon, 01 Sep 2025 12:51:10 GMTMon, 01 Sep 2025 12:51:50 GMTSoy nuevo en esto de la creación de recursos para videojuegos, soy estudiante de ingeniería de sistemas y en algún punto voy a crear mi propio videojuego, pero por el momento necesito ganar dinero para mi familia, al igual que todos, todos necesitamos ayuda. 

Bueno se que no a todos les gusta el tema de la IA, para serles sincero tampoco a mi en un inicio, y no creo que la IA nos vaya a quitar el trabajo a todos, pero si creo que hará más difícil el encontrar trabajo. Con esto era para decirles que estos Assets fueron creados con IA y modificados en un 20% por mi, no quiero molestarlos, ni mentirles, solo quería que lo supieran...

Gracias por su atención :)

My first Assets: Pixel Dungeons: Medieval Roguelike Pack

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https://itch.io/t/5272391/global-asssetsglobal asssetshttps://itch.io/t/5272391/global-asssetsSun, 31 Aug 2025 11:36:51 GMTSun, 31 Aug 2025 11:36:51 GMTSun, 31 Aug 2025 11:36:51 GMTrate my pixel art i'm just beginner

  • Sound Assets: A collection of original sound effects and background music tracks suitable for various game genres, from ambient sounds to action-packed music.
  • Character Sprites: Detailed and fully customizable 2D character sprites, perfect for platformers, RPGs, and more. Includes various animations such as walking, jumping, and idle states.
  • Backgrounds: Beautifully crafted 2D backgrounds for different environments, including cityscapes, forests, dungeons, and more. All backgrounds are optimized for easy integration into your game. https://katakuri11.itch.io/global-assets
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https://itch.io/t/5267151/global-asssets-character-sound-touch-screenglobal asssets character sound , touch screenhttps://itch.io/t/5267151/global-asssets-character-sound-touch-screenSat, 30 Aug 2025 19:23:32 GMTSat, 30 Aug 2025 19:23:32 GMTSat, 30 Aug 2025 19:23:32 GMTElevate your game with this premium asset pack, offering a variety of high-quality resources designed to save you time and enhance your project. This pack includes:

  • Sound Assets: A collection of original sound effects and background music tracks suitable for various game genres, from ambient sounds to action-packed music.

  • Character Sprites: Detailed and fully customizable 2D character sprites, perfect for platformers, RPGs, and more. Includes various animations such as walking, jumping, and idle states.

  • Backgrounds: Beautifully crafted 2D backgrounds for different environments, including cityscapes, forests, dungeons, and more. All backgrounds are optimized for easy integration into your game https://katakuri11.itch.io/global-assets

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https://itch.io/t/5258289/art-tutorial-basics-of-shadingArt Tutorial - Basics of Shadinghttps://itch.io/t/5258289/art-tutorial-basics-of-shadingThu, 28 Aug 2025 04:17:15 GMTThu, 28 Aug 2025 04:17:15 GMTThu, 28 Aug 2025 04:17:15 GMTHello! I'm back and in this blog I want to talk about shading, but just the basics. I won't be going over mirrors or specularity in this post. That is a more advanced topic that should be explained separately in my opinion. But let's go over the basics of shading and some examples. 

Light and Wall Example

First, imagine a light and a standard wall perpendicular to the light , such as a light bulb and a drywall in a house.

Well then the light is just going light up the wall right? Pretty much, yeah. There's a little more to it, but I'll explain it later when it would make more sense.

Light and Curve Example

What about the same light, except this time the wall is a half-circle like this? Maybe instead of a drywall in a house, it could be a pillar.

Well now things are just a little different, but the point on the curve where the arrow hits perpendicularly is where the ray of light would hit most effectively, and this applies to the flat wall as well.

Estimating Amount of Light

An easy way to estimate how much light or shadow you should use when shading things is to identify any point on a surface that you want to shade and then imagine a plane flat against that surface. For examples:

The more perpendicular the ray of light hits the plane, the stronger the light will be at that point on the surface. And the opposite is true as well: the closer the ray of light is to being parallel with the tangent, the weaker the light will be. This method also works for 3D objects.

In this example below, the blue plane is unexposed to the light source, so the yellow point doesn't receive any (additional) light.  

Then once you understand this concept, you'll realize that this applies to shading many other things, such as this muscly arm by ShahmiMSD on DeviantArt (notice the shading of the veins too).

That explains the basics of shading. I hope you found this blog helpful!

Specular Surfaces

Back to Homepage

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https://itch.io/t/5256299/pixel-art-tutorial-drawing-a-demon-guardPixel Art Tutorial - Drawing a Demon Guardhttps://itch.io/t/5256299/pixel-art-tutorial-drawing-a-demon-guardWed, 27 Aug 2025 14:03:38 GMTWed, 27 Aug 2025 14:03:38 GMTWed, 27 Aug 2025 14:24:15 GMTHello everyone! I've been wanting to make a blog about my monster spriting process in Aseprite. I've wrote some similar blogs to this before but I think this one will probably better explain how I sprite any monster in general, so let's just go over it here, starting from the beginning: sketching.

Why Sketch?

Let me ask you something. If you wanted to create an artwork without a sketch. Do you think you could you do it? Well it's actually possible! you could actually just go straight to drawing in all the final details on a canvas. But would that be easy if you don't have anything telling you where and how to draw in those details? For me, that's extremely difficult. That's exactly why we sketch!

What Is A Sketch?

I think of a sketch as visual information on a canvas that shows me, at least accurately enough, where and how I'm going to fill the canvas with details to complete an artwork. It doesn't matter if I'm drawing characters, environments, inventory items, or miscellaneous objects. For me sketches always serve the same purpose.

How Detailed Do Sketches Need To Be?

How detailed a sketch needs to be is entirely up to you, but the key idea is that it should tell you, again, where, and how to draw in details on the canvas. If your sketch is too simple, well you'll still mostly have the same problem: you don't know where and how to draw in the details on the canvas. If your sketch too detailed... that's great! Just be aware that the more detailed you want a sketch to be, the longer it's going to take. Why does that matter? I'm saying this because sometimes you're better of "half-detailing" a sketch, just so that your brain has enough of an idea of how to finish the drawing, and then jumping straight to drawing in the final details in full color. This way you will save time, and spending time wisely is important if you want to go professional or just want to get more art pieces finished.

How Can We Sketch?

I draw in Aseprite specifically, but all we need is a canvas and a layer to sketch on. 

Just as an example, I'm going to use a finished drawing of a demon creature I drew recently called a hell guard (inspired by Doom and Diablo videogame series) and pretend I'm drawing him all over again, but it will explain what I typically do to draw any monster sprite, and this is the same idea if you want to draw a backgrounds as well, but if you ever plan to draw a monster and a background on the same canvas, then you're better off using two sketch layers instead of sketching the background and monster both on the same layer. 

With that said, on the blank sketch layer I've just created for the monster, I would make the sketch! The goal of the sketch is to show basic information of the monster like the monster's pose, how bulky or how skinny he is, his footing, how he holds his weapon, and some breakdowns of the various parts. Sketching can take some time, but it's often more efficient to plan enough of the sprite first  so that our brains can more accurately imagine how to finish the the sprite. Hold off on detailing or polishing until you can see where all the details roughly should go.

This sketch doesn't tell us the exact design this demon is going to have, but we can see where everything needs to go. We can see his weapon, his legs, his torso, his pauldrons, his head, etc.

Designing

This part is trickier because our sketch doesn't provide full design information. It just shows us the relative areas where we should be designing parts of the monster's sprite. This is the part where I do one of two things on a new layer above and in grayscale or monochrome:
A: I try to design the monster without references
B: I look up references, then design the monster

I'll often try 'A' first, run out of ideas, then try 'B', and this typically works for me.  Pinterest is great for viewing monster art and organizing your favorites (No way to do that on Google images unless you save them to your device). For example, on Pinterest I have categories for demons, undeads, golems, and knights, and they are filled with endless kinds of respective creature designs, so I pretty much can't get stuck forever as long as I keep searching for inspiration to fill in the parts of the canvas that are missing.

Here are some possible designs he could have had. Some we're actual designs I've tried and some I just sketched for the sake of this tutorial.


Coloring and Polish

We don't need to get the grayscale/monochrome designs perfect and that can be time consuming, but what we do need is a polished monster sprite in full color.  With sketches as detailed as these, I would just start trying colors on a new layer above and the coloring process is also when I decide what I want the final monster design to be.


Those are my thoughts about sketching a polishing monster sprites so I hope you found this blog helpful. Thanks for reading!

Back to Homepage

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https://itch.io/t/675634/the-evil-within-2-animaThe Evil Within 2 - Animahttps://itch.io/t/675634/the-evil-within-2-animaFri, 07 Feb 2020 22:34:33 GMTFri, 07 Feb 2020 22:34:33 GMTSat, 08 Feb 2020 08:04:42 GMT 

Anima from The Evil Within 2.

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https://itch.io/t/5161545/offering-free-art-supportOffering Free Art Supporthttps://itch.io/t/5161545/offering-free-art-supportSun, 03 Aug 2025 04:57:20 GMTSun, 03 Aug 2025 04:57:20 GMTSun, 03 Aug 2025 04:57:20 GMTHi everyone!

I’m Ylara, and I’m just starting to get involved with the indie game scene as an artist.

A quick note: My native language is Chinese, and I’ve lived in the Netherlands, Belgium, and Italy. For clear communication, I sometimes use ChatGPT to help translate my thoughts into English, so if any of my messages sound a bit AI-ish or formal, that’s why!

Right now, I’m looking to build up some experience and get a better feel for how teams work together. So if you have any small art needs or random tasks—think:

  • Icons / item art

  • Minor props or environment bits

  • Placeholder assets

  • Simple UI pieces

  • Quick sketches or color blocking

  • Character busts / temporary portraits

...I’d love to help out, no charge.

I’m happy to pick up the kind of “background” or “odds & ends” work that usually gets pushed to the bottom of the list. I’m pretty quick and open to feedback, and mostly just want to connect with cool developers, practice collaborating, and see how projects are put together behind the scenes.

Not worried about payment or revenue share at this stage, just interested in learning and growing. If you’re willing to chat a bit about your workflow and project, that’d be awesome!

DM me or reply here if you have something that needs an extra hand—even if it seems too small or boring to post about.

Thanks for reading!

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https://itch.io/t/5251800/stylized-game-artist-open-to-opportunitiesStylized Game Artist | Open to Opportunitieshttps://itch.io/t/5251800/stylized-game-artist-open-to-opportunitiesMon, 25 Aug 2025 21:17:48 GMTMon, 25 Aug 2025 21:17:48 GMTMon, 25 Aug 2025 21:17:48 GMT

Hello! I'm an independent artist currently seeking job opportunities.

I have 2 years of experience in 2D game concept art, 1 year in product design, and 6 months in jewelry design. I'm proficient in Photoshop, Illustrator, After Effects, Animate, and Rhino.

I have a strong sense of aesthetics and original design skills, and I'm capable of creating storyboards, environment layouts, architecture, props, and characters.

In my free time, I enjoy drawing comics and designing characters. I have a unique personal art style, and for me, creation is not just work—it’s a passion.

You can view my portfolio here: https://www.deviantart.com/threestar-lin



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https://itch.io/t/5251570/demolition-game-muckupdemolition game muckuphttps://itch.io/t/5251570/demolition-game-muckupMon, 25 Aug 2025 19:56:35 GMTMon, 25 Aug 2025 19:56:35 GMTMon, 25 Aug 2025 19:56:35 GMTthis is muckup i did for a game .


i dont know if i am going to do it or not , but it should be a beatem up adventure 

so far i am doing commissions to fund my projects hopefully i can do that by next month !

tell me what you think about it !

also check my other games .

https://alef0.itch.io/

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https://itch.io/t/5250060/2d-pixel-artist-looking-for-work2d pixel artist looking for workhttps://itch.io/t/5250060/2d-pixel-artist-looking-for-workMon, 25 Aug 2025 09:09:14 GMTMon, 25 Aug 2025 09:09:14 GMTMon, 25 Aug 2025 09:09:14 GMTif you need a good pixel artist im here great all kinds of pixel styles, menus UI and evrething related to games and pixels good work need good pay my discord is mr.games3470

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https://itch.io/t/5250044/looking-for-feedback-on-beasts-of-noahs-ark-for-a-roguelike-puzzle-gameLooking for feedback on beasts of noah's ark for a roguelike puzzle gamehttps://itch.io/t/5250044/looking-for-feedback-on-beasts-of-noahs-ark-for-a-roguelike-puzzle-gameMon, 25 Aug 2025 08:59:08 GMTMon, 25 Aug 2025 08:59:08 GMTMon, 25 Aug 2025 08:59:08 GMTHello everyone. I recently participated in a game jam and made an interesting (in my opinion) prototype. Now I want to know your opinion on the animation of the animals. What can be improved to make them look cool?

Link https://combat-dices-team.itch.io/total-renown

I want to add a few more animals in the near future. And I need to figure out the most interesting graphic style in which I could draw.

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https://itch.io/t/5249944/ui-artist-looking-for-jobUI Artist Looking for Jobhttps://itch.io/t/5249944/ui-artist-looking-for-jobMon, 25 Aug 2025 08:03:21 GMTMon, 25 Aug 2025 08:03:21 GMTMon, 25 Aug 2025 08:03:21 GMTI’m Mad Scientist, UI designer specializing in visual novels and narrative-driven games. With several years experience working on commercial VNs like The Sun Shines Over UsAstral Ascension and several game jam projects (Edda Cafe, Starship Breakers, 21 Questions, Intensive (S)care Unit, This Magical Girl is a B☆tch, Seascape Paradise), I’m confident in creating immersive and aesthetic interfaces that enhance your game’s storytelling.

PAYMENT
Via Paypal or Vgen platform. All the prices posted already included the transfer/platform fee (no additional cost)

COMMUNICATION
Discord is preferable for communications (#34methylendioxymethamphetamine) Otherwise, feel free to reply here or email me at riverie4869@gmail.com

RELEVANT LINK
Itch.io
Vgen

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https://itch.io/t/5248442/artist-lfjob-character-sheet-concept-artist-illustrator-[Artist] LFJob, character sheet, Concept Artist, Illustrator ♥https://itch.io/t/5248442/artist-lfjob-character-sheet-concept-artist-illustrator-Sun, 24 Aug 2025 21:20:57 GMTSun, 24 Aug 2025 21:20:57 GMTSun, 24 Aug 2025 21:20:57 GMT

Hi there! I'm Luz, an illustrator and character designer available for freelance work.

I specialize in bringing creative ideas to life through vibrant illustrations and memorable character designs. My work spans from concept art to finished illustrations, always with a focus on capturing personality and storytelling through visuals.

I'm passionate about collaborating on projects that need a creative touch, whether it's developing characters for games, creating artwork for stories, or designing visuals that connect with audiences.

My approach is flexible and collaborative - I enjoy adapting my style to match different project needs while bringing my own creative flair to every piece.

Currently open to new projects and always open to discuss creative opportunities

Portfolio: https://www.instagram.com/luzdelsol_art/ 

  Email: lucecitadelsol@outlook.com 

  Discord: Lucecita




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https://itch.io/t/5236871/looking-for-2d-pixel-artist-that-can-help-with-nes-graphicsLooking for 2d pixel artist that can help with NES graphicshttps://itch.io/t/5236871/looking-for-2d-pixel-artist-that-can-help-with-nes-graphicsThu, 21 Aug 2025 06:34:48 GMTThu, 21 Aug 2025 06:34:48 GMTThu, 21 Aug 2025 06:34:48 GMTHello! I’m currently working on a Metroid game using graphics from this resource:
https://www.spriters-resource.com/nes/metroid/

The game is not a remake of the original Metroid, I’m designing my own world but I’m bothered by one limitation in particular, that Samus cannot crouch. Of course there are no sprites for it in the original sprite sheets and I’m reaching out here to see if anyone is interested in helping out making a sprite of Samus crouching.

Any help would be greatly appreciated, thanks!

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https://itch.io/t/5240166/rpg-backgroundsRPG Backgrounds!https://itch.io/t/5240166/rpg-backgroundsFri, 22 Aug 2025 11:24:02 GMTFri, 22 Aug 2025 11:24:02 GMTFri, 22 Aug 2025 11:24:02 GMTHello everyone! I just released my first ever asset pack, this pack contains some basic open planes environments. It includes multiple styles, such as, day, night, sunset/sunrise. As well as multiple different foregrounds, and a bunch more. I plan to keep expanding these out and have many great ideas for them.

I hope you will check these out, you can find them all right here.


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https://itch.io/t/5204670/-school-pixel-art-isometric-pack-64x64🎒 School Pixel Art Isometric Pack – 64x64https://itch.io/t/5204670/-school-pixel-art-isometric-pack-64x64Mon, 11 Aug 2025 16:10:28 GMTMon, 11 Aug 2025 16:10:28 GMTMon, 11 Aug 2025 16:10:50 GMT

Hey everyone! I’ve just released a 64x64 isometric pixel art pack with a full set of classroom-themed assets.
Includes desks, chairs, blackboards, books, backpacks, and more – all ready to drop into your project!

Perfect for:
🎮 Indie games, RPG Maker, simulation games, visual novels, and school-themed environments.

📥 Download now on my Itch.io page!
I’d love to hear your feedback and suggestions for future updates – what classroom item should I add next?


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https://itch.io/t/5213638/launch-school-pixel-art-isometric-packLAUNCH!!! School Pixel Art Isometric Packhttps://itch.io/t/5213638/launch-school-pixel-art-isometric-packThu, 14 Aug 2025 12:17:09 GMTThu, 14 Aug 2025 12:17:09 GMTThu, 14 Aug 2025 12:17:09 GMTHey everyone! I’ve just released a 64x64 isometric pixel art pack with a full set of classroom-themed assets.

Includes desks, chairs, blackboards, books, backpacks, and more – all ready to drop into your project!

Perfect for:
🎮 Indie games, RPG Maker, simulation games, visual novels, and school-themed environments.

📥 Download now on my Itch.io page!
I’d love to hear your feedback and suggestions for future updates – what classroom item should I add next?



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https://itch.io/t/5221277/is-any-artist-interested-to-create-y-2d-art-for-my-game-Is any artist interested to create y 2d art for my game ?https://itch.io/t/5221277/is-any-artist-interested-to-create-y-2d-art-for-my-game-Sat, 16 Aug 2025 17:18:34 GMTSat, 16 Aug 2025 17:18:34 GMTSat, 16 Aug 2025 17:18:34 GMTHi ,I am a Game developer  making games on scratch. I have made a game but my drawing skills are bad and the characters and the background I  drew aren't very good. So can any 2d artist create 2d art for me for free. If you are interested email me at my email address.
Email address:itch.iouserandscratchuser@gmail.com

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https://itch.io/t/5223537/menu-artwork-for-pride-gameMenu-Artwork for Pride-Gamehttps://itch.io/t/5223537/menu-artwork-for-pride-gameSun, 17 Aug 2025 07:34:04 GMTSun, 17 Aug 2025 07:34:04 GMTSun, 17 Aug 2025 07:34:04 GMTHeyyy, 

I don't know if this is the right place to ask for this,  but I am currently working on a little Pride Game and I wanted to ask if someone would like to make a artwork for the main menu?

I would love to hear from someone ^^


See ya!

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https://itch.io/t/5216981/assets-company-contract-clean-and-corporate-pixel-font-[Assets] Company Contract - Clean, and Corporate Pixel Font 📝https://itch.io/t/5216981/assets-company-contract-clean-and-corporate-pixel-font-Fri, 15 Aug 2025 10:47:32 GMTFri, 15 Aug 2025 10:47:32 GMTFri, 15 Aug 2025 10:47:32 GMTI have an interesting font for you all! This one is titled, Company Contract.

Company Contract is a pixel art font designed to have clean, thin, and corporate print style lettering. It comes with multiple variations included monospace, and cutout styles.

Checkout the full font release here!



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https://itch.io/t/5224070/pre-order-mega-pixel-keyboard-kit-classic-style-readyPre-Order: Mega Pixel Keyboard Kit – Classic Style Ready!https://itch.io/t/5224070/pre-order-mega-pixel-keyboard-kit-classic-style-readySun, 17 Aug 2025 11:36:35 GMTSun, 17 Aug 2025 11:36:35 GMTSun, 17 Aug 2025 11:36:35 GMT

Hey developers & creators! 👋

I’m excited to announce that the Mega Pixel Keyboard Kit is now available for pre-order on itch.io!

✅ What’s Ready Now

✔Classic Style Keyboard Pack – fully completed

✔500+ pixel-perfect keys

✔Multiple color variations

✔PNG + Sprite Sheet formats included

⏳ What’s Coming with Pre-Order

Arcade Style Keyboard Pack

Hologram Style Keyboard Pack

✔ Extra color themes & bonus updates

💡 Why Pre-Order?

✔ Early Access: Get the Classic Style today while supporting development

✔ Mega Pack Advantage: Future expansions included → you’ll never need another keyboard kit again

✔ Many Styles & Colors: Classic now, Arcade & Hologram coming soon

✔ Follow Devlog: Stay updated with all releases, updates, and sneak peeks

⚖️ Pros & Cons

Pros:

✔ Instant access to Classic Style

✔ Lifetime free updates for all pre-order supporters

✔ Huge pack with multiple styles and color options

✔ Ideal for games, apps, and UI projects

Cons:

✔ Other styles (Arcade & Hologram) are not ready yet

✔ Pre-order only → Classic Style is available now, full kit comes later

This is your chance to secure the Mega Pixel Keyboard Kit at the pre-order stage and enjoy all future expansions for free. Don’t miss it! 🚀

[Pre-Order Link Here]

If you like my work, you can buy me a coffee to support me. :))

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https://itch.io/t/5204401/pixel-vegetablesPixel vegetableshttps://itch.io/t/5204401/pixel-vegetablesMon, 11 Aug 2025 14:31:18 GMTMon, 11 Aug 2025 14:31:18 GMTThu, 14 Aug 2025 17:03:59 GMTI made a set of 12 animated veggies 32x32 pixels

 se them for free (we would appreciate it if you credited the author).

а little about the asset itself: it has 12 vegetables with 3 animation options:

Lemme know your thoughts:)

Link

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https://itch.io/t/5213358/art-for-my-game-living-on-violent-experiencesArt for my game - Living On Violent Experienceshttps://itch.io/t/5213358/art-for-my-game-living-on-violent-experiencesThu, 14 Aug 2025 10:07:04 GMTThu, 14 Aug 2025 10:07:04 GMTThu, 14 Aug 2025 10:07:04 GMTSome art I made for my first-ever game. Meet Proto Agonis!

Follow Proto Agonis, an average 20-something guy moving to a new city who accidentally becomes a paranormal pest control agent! Fight monsters to pay rent!

It's a free demo at the moment, but I'm super proud of the work I've done!

Link: https://puppeteeroffear.itch.io/living-on-violent-experiences

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https://itch.io/t/5207091/for-up-coming-games-our-digital-arts[FOR UP COMING GAMES] Our digital artshttps://itch.io/t/5207091/for-up-coming-games-our-digital-artsTue, 12 Aug 2025 09:26:25 GMTTue, 12 Aug 2025 09:26:25 GMTTue, 12 Aug 2025 09:26:58 GMTIn this thread I will share our artist's masterpieces for our games. I start with our upcoming game "Luminous".

Our main character :


Any name suggestion for this character ?

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https://itch.io/t/5210536/farcastle-need-volunteersFarCastle Need Volunteers!https://itch.io/t/5210536/farcastle-need-volunteersWed, 13 Aug 2025 13:06:12 GMTWed, 13 Aug 2025 13:06:12 GMTWed, 13 Aug 2025 13:06:12 GMTFLEW – Volunteer Art & Animation Team Wanted!

We are seeking creative volunteers for FLEW Season 1!

Who we are looking for:

  • Artists and animators
  • Team players eager to contribute to the project

What we offer:

  • Credit for your work in the project
  • Access to future community events

Note:

  • Volunteer-based, completely free
  • Voice cast is already set (Flew, Morax, Lumine)
  • Turkish volunteers preferred, but international participants are welcome

📩 For applications and more info: farlandtr@gmail.com

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https://itch.io/t/5192902/introducing-my-pixel-art-site-build-with-reusable-components-custom-color-variablesIntroducing My Pixel Art Site: Build with Reusable Components & Custom Color Variableshttps://itch.io/t/5192902/introducing-my-pixel-art-site-build-with-reusable-components-custom-color-variablesFri, 08 Aug 2025 06:25:59 GMTFri, 08 Aug 2025 06:25:59 GMTFri, 08 Aug 2025 06:25:59 GMTHey everyone... 👋 I wanted to share a free pixel art website I’ve been working on. It has a few features I thought might be useful:

  • On-screen animation frames, so you can see all frames at once
  • A multi-canvas setup, kind of like Figma—makes drawing across different parts easier
  • Components: save canvases to reuse, and if you update the original, all copies change too
  • Color variables, so switching palettes later isn’t a hassle

Not sure if it’s helpful, but I hope some of you might like it. Would really appreciate any feedback if you get a chance to check it out:

https://pixel-motion.yysuni.com/

Image

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https://itch.io/t/5203856/lfjob-2d-generalist-concept-artist-illustratorLFJob, 2D Generalist, Concept Artist, Illustratorhttps://itch.io/t/5203856/lfjob-2d-generalist-concept-artist-illustratorMon, 11 Aug 2025 10:46:31 GMTMon, 11 Aug 2025 10:46:31 GMTMon, 11 Aug 2025 10:47:11 GMTHi everyone, I’m a 2D Generalist, Concept Artist & Illustrator currently looking for new opportunities.

You can check out my portfolio to see the kind of work I do. http://oull.myportfolio.com

If you’d like to collaborate, feel free to reach out here or via email.

I’m open to full-time, remote, or freelance positions, and I’m based in Madrid, Spain.

📩 Contact: oullcan@gmail.com

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https://itch.io/t/4968759/new-upcoming-game-balladrionNew Upcoming game Balladrionhttps://itch.io/t/4968759/new-upcoming-game-balladrionMon, 09 Jun 2025 17:28:02 GMTMon, 09 Jun 2025 17:28:02 GMTMon, 09 Jun 2025 17:28:02 GMT2D Logos made in photopea. What do you think ? 
ITCHIO: https://marionettecz.itch.io/balladrion 


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https://itch.io/t/5193370/assets-demonic-dungeon-arid-underground[Assets] Demonic Dungeon - Arid Undergroundhttps://itch.io/t/5193370/assets-demonic-dungeon-arid-undergroundFri, 08 Aug 2025 10:33:17 GMTFri, 08 Aug 2025 10:33:17 GMTFri, 08 Aug 2025 10:33:17 GMTExcited to share a new expansion for my Demonic Dungeon series, Demonic Dungeon Arid Underground!

This expansion adds a whole host of new assets, including many new desert themed environments, new monsters, new items, and so much more! Hope you enjoy!

Checkout the full Arid Underground expansion here!


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https://itch.io/t/5191193/pixel-artist-for-workPixel artist for workhttps://itch.io/t/5191193/pixel-artist-for-workThu, 07 Aug 2025 17:28:29 GMTThu, 07 Aug 2025 17:28:29 GMTThu, 07 Aug 2025 17:28:29 GMT✔️ تصميم شخصية Pixel Art مخصصة حسب طلبك
✔️ تحريك الشخصية (Idle, Walk, Run, Jump أو حسب الاتفاق)
✔️ تسليم Sprites أو Sprite Sheet بصيغة PNG / GIF
✔️ حجم البكسل المناسب للعبة (مثلاً 32x32 أو حسب الطلب)
✔️ إمكانية التعديل حسب الملاحظات (تعديل بسيط مجاني)
✔️ خلفية شفافة + تنسيق مرتب للملفات My discord is https://discord.gg/DPc5CRUB

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https://itch.io/t/5190210/pixel-art-top-down-doom-part-5-pinkies-nsfwPixel Art - Top Down Doom (Part 5 - Pinkies) (NSFW)https://itch.io/t/5190210/pixel-art-top-down-doom-part-5-pinkies-nsfwThu, 07 Aug 2025 09:13:06 GMTThu, 07 Aug 2025 09:13:06 GMTThu, 07 Aug 2025 09:13:06 GMTHey so as promised, I'm talking about pinkies today! Pinkies are the demons that run at Doom Slayer and try to bite him, usually in packs. As I originally planned, I wanted to have Doom guy cornered in the upper right corner of the mockup along with the pinkies. The planned pinky locations are labelled with big pink dots.


Here is reference of what the demon looks like and we have a whole sprite sheet for the turnarounds.



So with that, I started my sketches of two pinkies. Here we have the two pinkies. They are facing the proper directions I want them to, but currently there are many things that can be improved:
- They are not in running pose yet
- They lack proper lighting
- The horns lack proper colors
- Their heads are too small
- Their mouths should be bloody
- They lack toes
- The anatomy of their legs should be more demon-like


So I just go down the list trying to fix this issues. The next thing I was testing out was shading. The colors are still off, but now we get the sense that light is coming down from the sky.


Next I adjust the size of their heads.


And then we can't just leave them in a basic standing pose if they're supposed to be charging at the player so we have to fix the poses, as well as the anatomy of their legs. Although the anatomy of their legs still aren't perfect, they're improved and look more demonic. I also gave them drop shadows at this point, though I think we still should blend the edges of the shadows with anti-aliasing.

Here is where I start getting into the polishing-related steps, such as cleaning up shapes and making smaller details more clear. It's a drastic improvement and these sprites would look good enough to put into a top-down Doom game, but we can still take these pinky sprites further than this. I changed up the colors of the horns which makes the demons look better, but I'm still not satisfied with those horn colors and we still need to make the mouths bloody.


So then here I do make the mouths bloody and try to blend the shadows with the ground better, but still could use some tweaks.


Here I was testing out a darker lighting for them... but accidentally made them too saturated purple and it kind of hurts my eyes! At least the drop shadows look nice now and the anatomy of their feet are improved even more.


And here are the final tweaks I made to the pinkies. Also completely unrelated to the pinkies, I re-adjusted the lighting for Doom Guy. He has less "sunlight", which is accurate because there's no sun when you're in Hell! Only evil darkness! But a plus for making him darker is that now we can give him a magma rim-light that really pops now.


So that's it for the pinkies and Doom Slayer. I'll have to figure out which thing I want to draw and talk about next. Thanks for reading!

Back to Part 1

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https://itch.io/t/5163949/2d-concept-artist-open-for-collabs2D concept artist open for collabshttps://itch.io/t/5163949/2d-concept-artist-open-for-collabsSun, 03 Aug 2025 09:41:24 GMTSun, 03 Aug 2025 09:41:24 GMTSun, 03 Aug 2025 09:41:24 GMTHello everyone!


I am Katharina, a freelance 2D concept artist, and I am seeking interesting game projects to gain experience working in indie games.  

My main area of expertise is character design, but I am interested in overall concept design and would like to work on props, environments, creatures, and UI elements. If you're working on a game — whether it's an RPG, sandbox, FPS, simulator, platformer or card game – feel free to contact me here or on Discord @ kathi_l and tell about your project. So, I am open to collaborations and opportunities! 

HARD SKILLS

  • Excellent fundamentals knowledge of composition, perspective, anatomy, light, color theory, and form language
  • Character & props design development 
  • Defining and developing a unique project style
  • Proficiency in Adobe Creative Suite: Photoshop, InDesign, Lightroom, Premiere 
  • Basic knowledge of 3D Blender & ZBrush 
  • Basics of Unity 
  •  Problem-solving mindset  
  •  Knowledge of project-control software such as  Figma, and Notion 
  •  Ability to brainstorm ideas, search for references and information, and build mood boards
  • Ability to define and match the project style

SOFT SKILLS

  • Observation and deep research, curiosity 
  • High attention to details 
  •  Confident communication skills 
  • Friendly personality 
  • English B2, German C1
  •  Constant learning and skills improvement
  •  Time management & self-organization skills


Here you can take a look at my portfolio on Artstation 

A quick preview of my work:




Thank you for your attention!

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https://itch.io/t/5186258/pixel-art-top-down-doom-part-4-bridge-nsfwPixel Art - Top Down Doom (Part 4 - Bridge) (NSFW)https://itch.io/t/5186258/pixel-art-top-down-doom-part-4-bridge-nsfwWed, 06 Aug 2025 01:15:28 GMTWed, 06 Aug 2025 01:15:28 GMTThu, 07 Aug 2025 09:25:50 GMT     Hey I'm back! I did say I was going to draw some pinkies for this discussion, but I've changed my mind and I'm saving that for later. I want to talk about designing the bridge first. It's difficult to do something like design a Doom style bridge because it's not like we can get a single image of a bridge directly from the Doom series and directly fit it into this mockup. No, we actually have to draw something inspired instead. We have to scrounge around for multiple references to study as well as rely on our understanding of what bridges are and Doom's version of Hell, then finally, design something from our imagination. I am by no means a super great environmental artist yet, but we all have to practice right? All I know is that a bridge is a structure that living beings use to cross gaps and I know that Hell/Gothic culture typically features spikes, chains, gargoyles, other sculptures, pointy, arches, dark stonework/metal, and tortured bodies, etc. On top of that, the classic Doom games such as Doom 1 and 2 don't have the most detailed environments to be totally honest with you! But Doom 64 does environments a bit better and the more modern Doom games such as Doom Eternal or Doom: The Dark Ages does environments in much higher detail which can help serve as reference. Also the Diablo series and Quake series can help. With that said, I advise reference scrounging for any references that include something you can use to improve your bridge design, or at least get your imagination going.
     Here are some references I thought we're useful. First up, We absolutely need the flooring to cross for it to be considered a bridge in the first place and I liked the stonework here as well as the grated hole through the bridge.


Next I knew I wanted something at each of the 4 corners of the bridge, like gargoyle or brazier pedestals or something like that. So I started looking at some Gothic pedestals. I've already seen plenty of Gothic pedestals which sometimes include floral carvings, sometimes other ornamentations included, or gargoyles on top of the pedestals, but here are 2 examples of such pedestals.



Then I was pretty sure I wanted an arch design over the bridge, but I wasn't sure if I just wanted one in the middle or one at both the front and back of the bridge. Now... I'm pretty sure these are AI images unfortunately. I was just looking up hellish arches and gateways and these popped up, but eh... they're alright I guess.

If you were to try to design your own hellish bridge, you could look up hellish chains, braziers, imprisoned skeletons, or staked corpses too. I was going to include some of these extra details but I couldn't figure out exactly how to fit them on my bridge so I didn't include them.
     Anyway now onto the drawing part. So I started sketching around. Starting with some gargoyle pedestals and some steps.


The floor was looking too plain so I started scribbling some stone tiles in and I tried added some bony looking spikes on the side just to see how it would look.


I started trying out a quick gothic inspired arch.


I tried out some chains from the lava attached onto the sides of the bridge.


And then I realized "Wait, I should double check how big this bridge is compared to Doom Guy" so I brought him over for scale reference. The arch was too short previously so I made it taller. I also tried out some purple torches/braziers, but ended up scrapping them. Also notice on the bottom image with the braziers that I added a demon face on top of the arch! I ended up keeping the face.



Here I went with 2 arches instead of one and added bony spikes around both arches. It looked awesome! I wanted to have little gargoyles on the pedestals chained by the neck, but I ended up scrapping them. Maybe I'll add them back later though. I'm not entirely sure.


And then I figured "Hey! This looks like it could work. Let's do it." So for the most part this was the design I went with and I just spent a good a good 2 or 3 hours just cleaning up the shapes and colors. I also tried to make the arches look more sci-fi and bony and changed the helmet on the demon face to have a rune or sigil. Here's the final look of it (for now at least). I hope you like it! 


I think next time, I'll actually draw in the pinkies that were originally planned so get hyped up for that!

Part 5 - Pinkies

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https://itch.io/t/5179211/im-looking-for-some-transformers-pixels-gta12-styleI'm looking for some Transformers pixels, GTA1/2 stylehttps://itch.io/t/5179211/im-looking-for-some-transformers-pixels-gta12-styleSun, 03 Aug 2025 22:31:58 GMTSun, 03 Aug 2025 22:31:58 GMTSun, 03 Aug 2025 22:31:58 GMTHello folks, I'm currently looking at working on a small project, that being a top down shooter featuring a number of Transformers characters.

What I need is a pixel artist to create some sprites for me, these will be a small selection of cars drawn similarly to those used in the original GTA games on the PS1, and then some sprites for their robot modes, my intention is to handle the transforming part myself through code.

It'll be a small job at first as I just need a small selection with which to test my ideas, but if it goes well then I'll be looking to expend with additional vehicles, and perhaps even some animal and monster forms, so there will be room for lots of exploring and experimenting, and I will of course be sure to supply you with thoroughly written guides and lots of reference material for each creation.

If interested please leave a few examples of your work, especially anything resembling robots, vehicles etc and an idea of your fees, and we'll go from there.

Liberty City Vehicles

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https://itch.io/t/5076478/-looking-for-2d-game-artist-pixeluisprites-join-our-beta-stage-multiplayer-shooter-godot-rev-share-credit🧠 Looking for 2D Game Artist (Pixel/UI/Sprites) – Join Our Beta-Stage Multiplayer Shooter (Godot, Rev-Share & Credit)https://itch.io/t/5076478/-looking-for-2d-game-artist-pixeluisprites-join-our-beta-stage-multiplayer-shooter-godot-rev-share-creditSat, 12 Jul 2025 15:41:57 GMTSat, 12 Jul 2025 15:41:57 GMTThu, 31 Jul 2025 01:01:03 GMTHey everyone!

I’m an indie developer currently working solo on Bullet Blitz – a fast-paced 2D top-down multiplayer shooter (for Android & PC), now in beta.

The game already has core systems in place like multiplayer, bots, and matchmaking — and now I’m looking for a 2D Game Artist to help bring it to the next level with polished visuals.

I'm looking for a 2D Game Artist to join me as a creative partner to help polish:

  • 🔫 Weapon art (guns, grenades)

  • 🎯 UI elements (killfeed, scoreboards, icons)

  • 🧍 Character sprites (player, enemies, maybe bots)

  • 💥 Simple FX (explosions, muzzle flash, impact)


🤝 What You’ll Get:

  • Full artist credit in-game and online

  • Great portfolio material for your resume

  • Option for Rev-share on future monetization

  • Join a solid, serious project with lots of backend/dev work already done

📎 Links (will share more if you DM):

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https://itch.io/t/5133462/stylized-ui-artist-designer-needed-revshare-portfolio-buildingSTYLIZED UI ARTIST / DESIGNER NEEDED! [REVSHARE] [PORTFOLIO BUILDING]https://itch.io/t/5133462/stylized-ui-artist-designer-needed-revshare-portfolio-buildingSun, 27 Jul 2025 20:42:17 GMTSun, 27 Jul 2025 20:42:17 GMTSun, 27 Jul 2025 20:42:17 GMTCALLING ALL UI/UX ARTISTS

We’re building a bright, modern visual novel inspired by Persona and Danganronpa. Think flashy UI, colorful visuals, and bold aesthetic direction. We’re looking for artists to help bring this project to life, especially those who understand UI design, game-ready assets, and visual storytelling.

What we’re looking for:

• UI artists who can design sleek menus, icons, text boxes, and interactive popups

• People who may play visual novels and understand the tone

• Artists who want portfolio work that’s unique, stylized, and stands out

This is a great opportunity to build your portfolio with something polished and distinct. You’ll be credited and working with a small, ambitious team aiming to create something memorable.

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https://itch.io/t/5181192/pixel-art-top-down-doom-part-3-doom-slayer-nsfwPixel Art - Top Down Doom (Part 3 - Doom Slayer) (NSFW)https://itch.io/t/5181192/pixel-art-top-down-doom-part-3-doom-slayer-nsfwMon, 04 Aug 2025 12:17:08 GMTMon, 04 Aug 2025 12:17:08 GMTWed, 06 Aug 2025 01:21:55 GMT     Ok we're back. So yes we'll be adding Doom Slayer into our scene today. The plan is to have him facing down with his iconic double barrel shotgun. Why did I choose the shotgun? Because he's going to be tightly cornered by pinky demons and the double barrel shotgun is a great choice of survival in this situation! I guess a chainsaw could work too, but it's a little riskier because they have a higher chance to bite you since they're melee based creatures... so we're going with the shotgun!


Ok so the plan is to have him cornered where the green dot is and the pink dots represent the pinkies.


For pose reference we could just use a shotgunner, which are zombie men that shoot the player with their shotgun.


Then for Doom Slayer himself, obviously we have the cover art!


But feel free to always look up more reference as you want. As far as I'm concerned, he's a muscular green guy with a vented space soldier helmet as you can generally see here. His modern designs are usually more armored but I'm trying to keep things classic since I love the classics.


So the easiest thing to start with is a green blob and then just start iteratively drawing smaller and smaller details over him and then tweak the colors afterwards until he looks done. Here's our blob. We know he has a visored helmet with a vent positioned just by his mouth. I'm going to give him a gray helmet because why not? He obviously needs the shotgun so that he doesn't immediately get swallowed alive by pinky demons, and he has some fancy boots. I'm going to have his arm unarmored, classic-style. I'm just sketching in obvious Doom guy stuff for now.


Now let's just polish the shapes a bit more, possibly adding in a few extra details. We can add in a shadow underneath him.


Ok great but we still need to shade him so here's the blob with some shading. His legs and boots will be darker since his arms and shotgun will be blocking the sun (or whatever). Just shade it darker and it will look better, trust me.


Now we're going to shade parts of his sprite that are supposed to be round, like around the helmet, under his arms, around certain parts of his armor, etc. Let's see how it will look after that.

He's getting there! But this is a common beginner pixel artist mistake, at least in my opinion. Black lines can work well for outlines, but sometimes they're pretty unnecessary. For example, whenever there isn't such a big gap behind the black outlines, you probably don't need them at all and can replace those areas with soft shadows instead. Things like little crevices between armor plates, thin cracks on rocks, or the little slit between the two barrels of the shotgun, don't need a full back outline. Just a little shadow is all you need for these sorts of things. Maybe if I show you an edit, you'll understand what I mean more clearly.


Let's tweak his helmet design some more. I'm not liking it. I also want his head to be bigger, more like a "chibi". Also I want his visor to reflect his surroundings more. We can show the lava being mirrored in the left side of his visor, but we should also tweak the color of the visor in general because it doesn't make sense for it to be blue in this reddish-purple hellscape.


And then after tweaking the visor, doesn't it make the rest of the helmet's colors look weird? The gray isn't working. Why? Because we have to factor in the ambient lighting of the environment. So that's how I get this next helmet design with a slightly more purple tone. 

And then here's Doom Slayer a little more beefed up with better colors, generally a purple tint.

That's it for Doom Guy! Next up, pinkies! Be patient and I'll be back with another post soon enough.

Part 4 - Bridge

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https://itch.io/t/5064956/my-first-pixel-asset-pack-looking-for-feedback-and-support-My first pixel asset pack looking for feedback and support :)https://itch.io/t/5064956/my-first-pixel-asset-pack-looking-for-feedback-and-support-Tue, 08 Jul 2025 18:58:33 GMTTue, 08 Jul 2025 18:58:33 GMTTue, 08 Jul 2025 18:58:33 GMT

Hello, I just got into pixel art Recently and I'm excited to tell about my first Asset Pack 

Its a RPG ICON PACK featuring 143 Icons including: Weapons,Armor,UI,Currency,Items,Craftables and more with weekly updates

Available in both 32x32 and 16x16 

Profile

Asset Pack

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https://itch.io/t/5159294/art-discussion-specularityArt Discussion - Specularityhttps://itch.io/t/5159294/art-discussion-specularitySat, 02 Aug 2025 22:19:01 GMTSat, 02 Aug 2025 22:19:01 GMTThu, 28 Aug 2025 04:47:07 GMTHey guys, I'm back with some info about specular surfaces. When shading, be observant of what texture you're trying to illustrate. Is it rough like a stone?

Or is it shiny like these smooth, highly polished, metal chrome balls? Notice how these balls are mostly just mirroring their surroundings rather than just being shaded from a nearby light source.

What do we see in this metal ball below? Do we just see standard shading, or is it mirroring something more interesting? Possibly it's mirroring the sun, a long street, and some grass or trees beyond the sides of the street. Now let's show what happens when we take a shiny ball such as this one and gradually degrade the polish of the surface.

Adding some scratches and grime, it's still shiny, but the shine gets a little more distorted and unclear.

And here are balls that are rusting. The bottom one loses almost all its specular quality.

As you can see, the more rough a shiny or mirror-like surface becomes, the less it's going to have that quality and the more standard the shading will be. Once you understand this concept, you can see how this applies to swords for example. 


I hope this blog was helpful!

Back to Homepage

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https://itch.io/t/5155741/2d-art-drawn-in-photoshop-feedback-would-be-sooo-awesome-thank-youu2D art drawn in Photoshop. Feedback would be sooo awesome! thank youu:)https://itch.io/t/5155741/2d-art-drawn-in-photoshop-feedback-would-be-sooo-awesome-thank-youuSat, 02 Aug 2025 08:40:45 GMTSat, 02 Aug 2025 08:40:45 GMTSat, 02 Aug 2025 08:42:35 GMTMy friend and I are drawing all the assets for our game Reef Runner ourselves in Photoshop. Do you have any ideas for improvement or ideas for new stuff? Thank you and have a great day

Our game if you want to check it out: https://maxf08.itch.io/reef-runner

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https://itch.io/t/5151330/assets-demonic-dungeon-v20[Assets] Demonic Dungeon (V2.0)!https://itch.io/t/5151330/assets-demonic-dungeon-v20Fri, 01 Aug 2025 11:06:00 GMTFri, 01 Aug 2025 11:06:00 GMTFri, 01 Aug 2025 11:06:00 GMTI have just released a major update for my Demonic Dungeon assets (version 2.0)! This base pack update revamps almost the entire pack and adds a host of new assets+animatinos as well!  The aim was to better align the base pack with how later expansions looked.

Hope you enjoy! Check it out here!



I

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https://itch.io/t/5119105/haunted-statue-for-my-upcoming-dungeon-props-asset-packHaunted statue for my upcoming dungeon props asset pack!https://itch.io/t/5119105/haunted-statue-for-my-upcoming-dungeon-props-asset-packWed, 23 Jul 2025 21:58:37 GMTWed, 23 Jul 2025 21:58:37 GMTWed, 23 Jul 2025 21:58:37 GMTJust wanted some thoughts on my pixel art/animation of a haunted statue for a dungeon props asset pack I'm making!

 If you're curious, I use Adobe Illustrator for pixel art and make each pixel using the grid view and rectangle tool. Then, if its an animated object, I put the frames in a program I coded for this purpose.


This prop pack is going to be the third part of my Dungeon Tileset series, the first two being a Wall Tileset and Floor Tileset,  so that is what I'm trying to match it with in a way where the asset would also look good in another environment. Here's what might look like, so tell me your thoughts:

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