It really does mean a lot to hear people have a positive experience with the game. Thank you for the kind words.
whopps whopperino
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I definitely took inspiration from other sources. Such as DarkestDungeon for navigating tiles and getting surprised by enemies, I tried to do some procedural generation with terrain but it wasn't implemented that well. There was also this "duel" mechanic in the stand-alone GWENT card game that was the basis for combat.
And just general hexagonal board games and DnD maps, utilizing cards as resources.
I'm a big fan of the atmosphere created. I almost kinda wanted it to be zoomed out a bit so I could enjoy the lights in the background as I was catching the fireflies. Appreciate the responsive controls as well. I think a clearer indication of when your light ran out would've nice.
This was an interesting take on the theme, nice work!
Wow I honestly feel honored that you made it to the end. I hope the journey wasn't too tedious, my balancing was all over the place ( ie the map size at the end might've been to big). Always glad to hear some aspects of a game resonating with someone.
I think i def found a new passion for card games and hexagons so there will be for sure, more to come. Whether that be expanding on this game or something new. Thanks for follow and the motivational comment.
Pairing poker hands with the development of a kingdom is very interesting. Adds some nice complexity to which hands should actually be played. I also really like the effect of resources popping out of the card, would be cool to see see them integrated into the background or something. Hope you continue work on it.
Really liked the background music. Coupling our actions to the mouse was interesting. I do wish the movement on the pad was a bit smoother, kept feeling like I was getting stuck when changing directions. Felt like I was getting better near the end levels, maybe we were the mice all along. Anyways, good work!
Great brain twister. The different animals really added a lot of variety and I like how some of them actually interacted with each other. The art was also great, had me smiling at the title screen. Only thing I'd wish for was maybe an undo or reset button. Other than that, this was def a fav entry. Congrats!!!
Thank you for this comment. If I'm being honest, the roshambo aspect was definitely hacked on at the end to provide another way for the parasite to move. I should've given more thought into the difficulty scaling. I did design the cards and who knows maybe in the future ;). Thanks for playing and the encouragement.
I loved this take on the theme, super unique. The models and shading were very appealing. Also really appreciated the UI allowing me to see light-bulbs even though I was kind of rotated away from it. Tho, since I was constantly moving and trying to keep track of cooldowns, the level-up was kinda an afterthought. Nevertheless, I think this was a great submission and perhaps some nice commentary on humans.