hell yeah. i need a gif of this
slimefriend
Creator of
Recent community posts
Hello! I’m putting together a single player physical card game for the jam! It’s called Let’s Kill the Gods and it features you fighting through all the face cards to kill the Jokers. I would really love to get some eyes on this game to see where it can improve, what needs clarification, etc. As you might guess, all you need to play is a deck of playing cards.
The rules can be found here: https://docs.google.com/document/d/11sL8utSkuRz-ceF7hMIekkxbiaRrowdrdDuQ0N1-O2s/edit?usp=sharing
Thank you!
Hey, I’d love to join with my game Currents! https://slimefriend.itch.io/currents
thank you so much for playing!! i’m glad you liked it! and yeah all the music and sounds are done by austin miller, they are truly a treasure https://austinmilleraudio.com/
I’m not sure how much info I can give, but I’m finding when I convert my canvas to world space if I have text with a Shader of STM/Unlit/Dropshadow (or STM/UI/Dropshadow) the actual drop shadow shows up, but the main text doesn’t. Do you have an idea of why this might be happening? I had been seeing this kind of behaviour before, but it seemed sporadic and only limited to the Editor window so I ignored it.
What the title says. Is there anything that can be done to sneak my game in there? it’s here: https://slimefriend.itch.io/elevator-invaders
Hello everyone!
I just released my new game Bean & Pesto!
It's a shoot em up about two friends breaking out of space prison together! Fight various mechanical sea life on your path to freedom, utilizing Bean's blue sniper and Pesto's green machine gun. Swap between them to parry bullets and destroy color-coded shields, and build up your combo!
If you like cute pixel art, fast-paced arcade action, or strong friendships, considering checking out Bean & Pesto here: https://slimefriend.itch.io/bean-and-pesto
Thanks for reading!
-Taylor