Good work.
sicave
Recent community posts
Died instantly to rabid rabbits on first try, second try: spent 15 minutes wondering what I was supposed to do and missed the Hall upgrade, or it wasn't explained (I'm a dumbass, otherwise known as the first-time player).
But overall, very polished game, the only thing dragging it down other than the aforementioned would be the time limit, sour taste in my mouth.
Good work Hugi.
I'm sorry that I didn't get the impression that Permadeath was intended.
Overall, giving players less unpredictable and more manageable threats while improving the players' defensive and escapist skills, and being less fragile.
I've seen a couple games also add a leftover mechanic where you last died to recover some progress.
Blueprints should not be lost, only upgrades, rooms should be repopulated, but not as much as the first time you cleared it.
Overall; permadeath doesn't have to mean no progress.
oh and the spider is too fast can we undo that
Acro seemed to have equal/interchangeable damage with Hemi while having faster attacks, Hemi had slower and less maintainable attacks (and movement?(placebo?)), I beat the boss by stunlocking them in the air to death.
One hit kills for Hemi's basic, larger AOE and damage, and less mana-costly values would make Hemi similarly satisfying.
My greatest gripes with the game is the difficulty and specificity of the inputs and the weighty, floaty, and slowness of the movement.
The inputs feel very limited, like I have to catch them, and once I did, they felt delayed as well (which isn't bad in-of-itself, it just felt ill here).
Similarly, the character sometimes felt smooth, but more so it felt sluggish, that's about it.
The combat is fine and one of the parts that felt smoother, but I personally didn't like the grapple (no invisibility frames, and thus pointless without the very specific timing of the attack), and some of the enemies.
The tutorial was...also...very unhelpful.
Sure, it taught me the controls, but it didn't get me into them, and thus I had a hard time getting into the momentum of the game.
However!!!
I loved the style, the presentation, it's a game I want to like, but I (a very thick, bad-at-3D-platformers, dumbass) had a lot of trouble with the actual game.
I'll absolutely be following the game's development, since I'm hyped about where it's going and what it's going with, and for what its worth, I'll be playing newer updates to give more pointers if neccessary.
Good luck, Karton!