Hello! I am in the US, so not in a European timezone, but I love composing music, and I used to play piano in a couple jazz combos. This sounds like a fun project and I don’t think the timezone would be an issue since composers mostly work with the group asynchronously. Je parle un peu de francais aussi. I’m @rosko.vair on Discord if you’d like to chat.
rosko vair
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This is rad. I’d love to work on a project for this jam. I have worked in a lot of styles, check it out: https://soundcloud.com/rosko-vair/2024-demo-reel
I am rosko.vair on Discord, feel free to DM me
Thank you so much! I’m glad you liked it. Feel free to connect with me on YouTube–I post most of my work there.
Hi, thanks for your message and I’m glad you like the music. I’m not familiar with AO3, and I don’t know what it means to “use” something on AO3. It’s okay to use this in a project and publish your project wherever you want, and I appreciate being given credit, but I’m not interested in distributing the music itself outside of itch.io or having others distribute it to any other websites on my behalf.
Your friend can message me on discord rosko#3445 if they want to talk about it. Thanks for listening and for asking!
This was a cool little game. I really liked the characters, the environment art, and the interface–simple little details really gave it a lot of character. The music was great, too. I was interested in the story and really intrigued. I was hoping to make it to that sweet library, but I was never able to complete the guitar quest (also Greg didn’t really help me at all lol). I kept wandering around until eventually something seemed to glitch and when I re-entered the main room, the camera was just centered and any input was no longer recognized. There seemed to be a glitch with Taylor’s placement and being able to talk to that character. Anyway I would love to play this game some more if you all update it.
Learning “is fun” ;)
This was an awesome idea, and I enjoyed the short journey. There were a number of clues that either I couldn’t figure out or went nowhere (likely the former). I wasn’t sure about the “use intuition” direction in the tutorial since each entry appears to have only one hyperlink and it’s underlined. I enjoy puzzles like this one and I’d like to play it again in the future if you develop it further.
I really enjoyed the artwork and the music was really nice. The voice acting added a nice touch, too. The battle concept was fun–I would love to play a more fleshed-out version of it. I wasn’t really sure what was happening with the skater but I think putting Rue in that role is what won many of the matches for me. lol Great game!
Thank you for making a Mac version!
I noticed how the music jumped back in time when you undid a move–that was pretty cool. The one thing I could not figure out was what determined whether the rope would go over or under. I’m not sure if it was random or if there was a secret I couldn’t figure out, but there were definitely instances when I was just laying the rope on top of itself instead of tying knots. This game seems super polished, though! Thanks for sharing.
Growing up I listened a lot to Cheb Khaled. He comes from Algeria and sings in Arabic and French. “Didi” is a classic of his from the 90s. For more modern stuff, I recommend Mario Karam who comes from Morocco, and Mia Haddad who comes from Lebanon. They are both pop artists with very clear, expressive voices. I could listen all day. And thanks, I’m glad you liked it!
This was interesting, not the kind of game I typically play so take my feedback with a grain of salt, but the danger of the narrow beam of visibility and having to vigilantly look around yourself at all times was really anxiety-provoking (in a good way, it seems to be a thriller game, right?). I wasn’t really sure what was happening in terms of my objective. Did I just want to shoot as many as I possibly could before dawn? Anyway, really cool and it’s cool you are rebuilding this in a whole new engine–sounds like a massive project but it is looking and playing great already.
SO MANY CROWS :sob: :sob: :sob: I made it to 1:37 and felt accomplished about that. What was the ammo? It looked like you were collecting water from a pail and shooting water bullets? It was fun but eventually you have a million crows going after one pumpkin lol. Thanks for sharing this nice lil game!
This is not the kind of game that I am good at. I found it hard to control the camera and move and aim and dodge and shoot simultaneously. So I died a LOT but I loved the soundtrack and the graphics and there were some fun little details. I’m sure if I’d been able to get past the first wave I would have gotten more of those little details, too! If I could suggest anything for simpletons like me it would be a training mode or more generous aim box or something. Great work, though!