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nadukkon

18
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1
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15
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A member registered Jan 28, 2024 · View creator page →

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Thanks man, appreciate it!!!

Open map and hover over a location to see the enemies for that location. Germeyes spawn in verdant valley, the first map.

Events -> Boss Hunts, they reward levels

I will work on this, things that I can try:

 - Make the projectiles travel faster.

- Make the enemy collision area larger (right now its a small area, mostly the enemy sprite), so projectiles miss less.

- Will see if the animation duration for infernal blast can be reduced.

Yea the downloadable windows exe file is now paid

Yea def. it will be added sometime in the future

This will be fixed today! sorry

Alright, will work on this

(1 edit)

Godot 4.2 build requires SharedArrayBuffer support there by needing cross-origin-isolation. It works on itch.io using the browser, There is a native windows executable available for download 

It's a false positive, A lot of other godot packed games are also having the same issue.  Its clean

I will be improving the first 2 ascension in the next update.

You can upgrade your common gear to uncommon gear, Rare equipment will be added in the next update (hopefully this week)

Are you not able to resize the window?

I am working on a settings window to export/import data. if you want to see anything else there, let me know, I'll see if can implement it.

Attack Speed is not meant to go up every equipment level because of the number of max level a gear can go upto later on. I will try to add some indicator of how often certain stats level up.

Hello,

Sorry to post this here.

This is after waiting for 3 months, I uploaded my incremental game Gaiadon in Jan 2024, I made it public, and filled up all the meta data. I sent a mail to support from the registered email 11 days ago, also received the acknowledgement, but the game is still not indexed. Could someone please assist me.

Ticket ID: 204399

Gaiadon by nadukkon (itch.io)

Just checked and you are right, the 601 is the level (Eternal Meadows in this case) when you unlock the boss, bosses will have the max level of the map you unlock. I will fix this in the next update!! 

It works for me, when you unequip a pet, the pets shift to the left leaving empty slots on the right side.  Although I am testing it on an executable. I started a fresh run on the web to test it. What OS and browser are you on? Thanks for the HeadsUp

amazing man, adding some sort of persistence would be really cool.