Its Poki icon doesn't shows the character, unlike the rest.
Blower Pot
Creator of
Recent community posts
That must be the best game. Everyone liked it as I could see. I like this game soundtrack, which was actually reused from the soundtrack 2 from Puzzle Tactics, and also reused again for Shoot to Slide.
This is game is very similar to Elemental Tiles in terms of appearance of the stuffs, the player, red squares, and the appearance of the blocks. I would like to see it on Poki.
This game must have one of the most calm soundtracks. Also, yeah, this wavey background was meant to be the sea. Its Math and Puzzle Playground descriptions say this U-shaped character is trapped in a island, meaning those blocks are actually floating into the water and the floor is above the water. Yeah, the descriptions of other websites tell more story, though short.
This was the first game I ever played. Which was on Poki. This was how I discovered about his games.
This game looks old. But its not so old. I liked this game, this was one of the many games I beaten. I'm on a game rush of his games. Its ongoing.
If you wonder how I even found Plactions, I searched "Plant" on Poki. Looking for games like PvZ case there had many clones of many games there.
I should add this game to Robert Alvarez Wiki soon. And add a trivia that the blue player's (unoficially known s Tall) high jump may be based on Luigi.
I had a fanmade idea of more elements, all using a new control to be used: space/action
But all of them have limited uses, but stepping on the element tiles refill the ability use. After you run out of uses, the player acts like the normal element.
There are four new elements
Plant: Creates a temporary bush block that can press buttons and acts as a solid wall. But only one can be at time, and after certain turns, the bush disappears. It can be only used once.
Electric: Creates a lighting bolt in a straight-line to where the player was last facing. The lighting bolt pushes the red square two tiles back, disappearing after this, the lighting bolt cannot pass through obstacles. It can be used three times.
Water: Becomes submerged, in this state. The player can pass through anything, but they can only become back to land when it is under a red square which it'll swap places with them (the square is send to the place the player last used this ability in). It can be only used once.
Gravity: Can change gravity four times. The first changes gravity to left, the second to right, the third to up, and the last to down, which after this, the ability ends the gravity changes back to normal.
I saw another rip-off of your game. Its called Square Monsters, not only the players looked similar, but the level were really just copied from Jumping Clones. But this game is much better to play as Clone Jumping where there had time and it was hard to do the clone-jumping-from-another-midair thing. Here: https://www.puzzleplayground.com/square_monsters
I like how, as it can be seen, the Busy Fairies have actually more reactions compared to other fairies. Not only idle animations, she will look when certain stuffs happen, such as if a toad is poked, or the fairy that poked the toad is caught.
This game is very well-made, and I love it! The characters have many reactions to stuffs, and not just don't care like other games. Each show a unique personality just through their animation and stuffs, the Blue Fairies are the normal ones, they always smile, really always and like to anger the toads cause yes. Strong Fairies are friendly, even if their arms are buff they could bonk a toad maybe. And Busy Fairies... They care about nothing but reading their book, but we can see they don't approve toads being poked and will laugh if the fairy gets justice(?).
Also, I saw a video of older game also titled "Poke All Toads" on YouTube. Was it how the game used to look like? Apparently yes.
I liked this game. But what in the world was this orange pawn that appeared? Was it a enemy? It just appeared suddenly, and I saw it moved once I moved, I'll presume it was going after me something.
Well, when it appeared on my way, when I put another tile, the lighting strike, and I lost. So I have no idea what that circle-eye orange pawn does. Do you know what that thing was? Probably, I lost cause this pawn counted as a obstacle or something, so I couldn't pass through.
Yeah, I call them pawns cause they look like chess pawns.
HOW DID YOU MADE THE BACKGROUND?? Like, the trees move realistically, and the sea too. How could you do this? It does seems like you just did them frame by frame, but same is for the animations of your most recent game, Infinite Tree Pinball, the way how the slimes move and stuffs... Its amazing! I also love the animations of the player character, they are well-made! They really got a evolution, they used to look like a green, rectangular blob on the jam version, but now they are a human (and a bald one as we can see). It reminds me of how Baba changed design in Baba Is You, where they used to look like a robot or alien, but on the remake, they were redesigned to a weird creature resembling a cat.
For those who are bad at math, this game will be a hell. And the music can be considered as like a boss music. But really, you always makes innovating ideas, in only few months. Its impressing. Just showing how you games are better than they seem. Also, do you really make those modern games on Stencyl? I looked at your Stencyl account just to find your old games, not those we have today from Steam, Itch.io, Poki, Coolmath Games, and other websites. So I'm not sure if you moved to another engine, I feel that you couldn't just do effects like those from your modern game, such as the "bounce" effect when the character jumps and moves.
At least, its great to he is still working on games. But now on Poki. Based nobody ever made one. I made a wiki for his games where I plan to make guides in, but it is unfinished. Robert Alvarez Wiki, you can contribute to it if you want. Where it'll be to give details about every made by him. Including his most obscure games, such as Blinky's Escape, 10 Shots, R0b3r7 the Robot, and more.
Fun fact: Isotiles is the only game to be published on Poki to be originally for Steam. But no Isotiles 2 unfortunately.
Another fun fact: The player character from this game (named by me as Isometric Cube) is the profile picture of Robert's Twitter account too. I'm not sure if it was cause he like his game Isotiles (I love this game too, would like a third game), or it was a old profile picture, which he never really changed.
Fun fact: Isotiles 2 is the only games of the Rob1221 series to be a sequel of another game.
But I love this game. But its good to see the first game on Poki, but the sequel is only for Steam and Itch.io only. Before, your games seemed to have even more effort, which are more soundtracks, levels, and stuffs. There even had BOSSES! Sad you aren't doing any other non-puzzle game, it would be cool to see another metroidvania games after Escape Zolstar.
CYM creatures
Based they have no name, and the fact you have no idea who they are or WHY they are there. I'll make a own fanmade info of them. And gave them names... Ummmm... Nothing much for those, just Cyan, Magenta, and Yellow
Species
I'm doing a species thing, cause, based the characters from the "Rob1221universe" may reuse designs from others. I'll count them from "species", which count their physical features. For example, Big, Tall, and Small (from Big Tall Small) have oval eyes which are totally black, and have legs, so their species are beady, square, and legged. While Time Cloner (from Time Clones) have white eyes with black pupils, so its species is peeper, circle, and legged. And stuffs. However, the CYM creatures have a unique design that wasn't reused, which happened only to few characters. So their species is... Bacteria. Cause they look like bacterias.
Origin
Then, with my entire story I made for the Rob1221dev series. I made a story which the characters are like digital, being on a simulation or something. Based it wouldn't make much sense for them to be on those strange places. So, the same thing applies to the CYM creatures. So I guess then it'll make sense why are there.
Goal
Their goal is to push boxes. It doesn't seem that there is any reason for them to push those into targets. But remember, its you who are controlling them.
Also, sad news, I removed this thing of each world having 10 levels cause the room for the legend is getting way TOO long. But I hope you won't mind there having less levels. But once I make this game, it'll be good to see I finished it. I guess it took weeks to make it. Or maybe it'll even take a month.