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Blower Pot

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A member registered 43 days ago · View creator page →

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Its Poki icon doesn't shows the character, unlike the rest.

I like this game's soundtrack 1. It fits, this is also one of the few games to have more than one soundtrack.

This must be one of his most good-looking games. Like, he didn't animated stuffs THIS good, also, the  objects are placed one by one. He definitively put even more effort on this game. I would like to see him to do those well-made games for Poki.

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That must be the best game. Everyone liked it as I could see. I like this game soundtrack, which was actually reused from the soundtrack 2 from Puzzle Tactics, and also reused again for Shoot to Slide.

This is game is very similar to Elemental Tiles in terms of appearance of the stuffs, the player, red squares, and the appearance of the blocks. I would like to see it on Poki.

Fun fact: Those two players are called Dark and Light according to the Poki description. This is the only time the player characters are given a name.

This game must have one of the most calm soundtracks. Also, yeah, this wavey background was meant to be the sea. Its Math and Puzzle Playground descriptions say this U-shaped character is trapped in a island, meaning those blocks are actually floating into the water and the floor is above the water. Yeah, the descriptions of other websites tell more story, though short.

This was the first game I ever played. Which was on Poki. This was how I discovered about his games.

This game looks old. But its not so old. I liked this game, this was one of the many games I beaten. I'm on a game rush of his games. Its ongoing.

If you wonder how I even found Plactions, I searched "Plant" on Poki. Looking for games like PvZ case there had many clones of many games there.

Have you done it? Would like to see it.

For me they are genderless. At least this is my version of them, and every Rob1221 universe characters.

Was this reall made with PuzzleScript?

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I should add this game to Robert Alvarez Wiki soon. And add a trivia that the blue player's (unoficially known s Tall) high jump may be based on Luigi.

I decided to do a new fun thing: rhythm.

Just for fun, I move the character on the rhythm of the music, cause its fun. And cause the soundtracks of his games are always great. So why not to make the player dance, right?

This is the riskiest game to rhythm at. What is a "rhythm" in the Rob1221 games? See my comment in Matchkey.

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I had a fanmade idea of more elements, all using a new control to be used: space/action

But all of them have limited uses, but stepping on the element tiles refill the ability use. After you run out of uses, the player acts like the normal element.

There are four new elements

Plant: Creates a temporary bush block that can press buttons and acts as a solid wall. But only one can be at time, and after certain turns, the bush disappears. It can be only used once.

Electric: Creates a lighting bolt in a straight-line to where the player was last facing. The lighting bolt pushes the red square two tiles back, disappearing after this, the lighting bolt cannot pass through obstacles. It can be used three times.

Water: Becomes submerged, in this state. The player can pass through anything, but they can only become back to land when it is under a red square which it'll swap places with them (the square is send to the place the player last used this ability in). It can be only used once.

Gravity: Can change gravity four times. The first changes gravity to left, the second to right, the third to up, and the last to down, which after this, the ability ends the gravity changes back to normal.

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I saw another rip-off of your game. Its called Square Monsters, not only the players looked similar, but the level were really just copied from Jumping Clones. But this game is much better to play as Clone Jumping where there had time and it was hard to do the clone-jumping-from-another-midair thing. Here: https://www.puzzleplayground.com/square_monsters

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I like how, as it can be seen, the Busy Fairies have actually more reactions compared to other fairies. Not only idle animations, she will look when certain stuffs happen, such as if a toad is poked, or the fairy that poked the toad is caught.

This game is very well-made, and I love it! The characters have many reactions to stuffs, and not just don't care like other games. Each show a unique personality just through their animation and stuffs, the Blue Fairies are the normal ones, they always smile, really always and like to anger the toads cause yes. Strong Fairies are friendly, even if their arms are buff they could bonk a toad maybe. And Busy Fairies... They care about nothing but reading their book, but we can see they don't approve toads being poked and will laugh if the fairy gets justice(?).

Also, I saw a video of  older game also titled "Poke All Toads" on YouTube. Was it how the game used to look like? Apparently yes.

The world's fastest series

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I decided to end SWAP BOX sooner. I got tired and I wanted to make other games. So we have the released SWAP BOX. With the final world, the space, there is a ending...


Now, I'll work my new project , "Help I'm Being Threatened At Laserpoint".

Actually, I plan to do PuzzleScript demakes of his games, just for fun. And I plan to make Light Push demake, however, how will I do the flashlight light, I have no idea.

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Aren't all of them (and every characters of Rob1221dev games) genderless?

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This game looks amazing! And cute, of course.

Well, based the fairies just go around poking toads, who are like much larger than them, and could swallow them whole. Those fairies for sure don't fear for their lives.

That's not Small, its another character. I'll name it... Well "Gravisquare", cause that's literally the game name, and possibly the name of this creature.

Also, I saw that there were players with their pawn having customizations, for example, one with a scarf. How can you use that and where you find it?

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I liked this game.  But what in the world was this orange pawn that appeared? Was it a enemy? It just appeared suddenly, and I saw it moved once I moved, I'll presume it was going after me something.

 Well, when it appeared on my way, when I put another tile, the lighting strike, and I lost. So I have no idea what that circle-eye orange pawn does. Do you know what that thing was? Probably, I lost cause this pawn counted as a obstacle or something, so I couldn't pass through.

Yeah, I call them pawns cause they look like chess pawns.

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HOW DID YOU MADE THE BACKGROUND?? Like, the trees move realistically, and the sea too. How could you do this? It does seems like you just did them frame by frame, but same is for the animations of your most recent game, Infinite Tree Pinball, the way how the slimes move and stuffs... Its amazing! I also love the animations of the player character, they are well-made! They really got a evolution, they used to look like a green, rectangular blob on the jam version, but now they are a human (and a bald one as we can see). It reminds me of how Baba changed design in Baba Is You, where they used to look like a robot or alien, but on the remake, they were redesigned to a weird creature resembling a cat.

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Another game by a active PuzzleScript user? Amazing! Did you heard about the game I'm working on? Its titled SWAP BOX. Its not finished for now, but I'm already working on the third and final world. But I would like to know if you liked it! ("kiled" I wrote it wrong)

For those who are bad at math, this game will be a hell. And the music can be considered as like a boss music. But really, you always makes innovating ideas, in only few months. Its impressing. Just showing how you games are better than they seem. Also, do you really make those modern games on Stencyl? I looked at your Stencyl account just to find your old games, not those we have today from Steam, Itch.io, Poki, Coolmath Games, and other websites. So I'm not sure if you moved to another engine, I feel that you couldn't just do effects like those from your modern game, such as the "bounce" effect when the character jumps and moves.

I thought on a Super Mario Maker-like game or every his games. But unfortunately, he isn't anymore active here to tell you. But I would like if he did one, it would be even more fun. But I doubt he would do one. It would need much effort, based he does games alone.

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I would like a game like Super Mario Maker where you could make your own levels, able to select themes from every game by Robert. It sounds fun.

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DoubleTheFun may like this wiki.

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At least, its great to he is still working on games. But now on Poki. Based nobody ever made one. I made a wiki for his games where I plan to make guides in, but it is unfinished. Robert Alvarez Wiki, you can contribute to it if you want. Where it'll be to give details about every made by him. Including his most obscure games, such as Blinky's Escape10 ShotsR0b3r7 the Robot, and more.

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This game is one of the most well-made games made by you, but the one in first place is, no doubt... Escape Zolstar!

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Fun fact: Isotiles is the only game to be published on Poki to be originally for Steam. But no Isotiles 2 unfortunately.

Another fun fact: The player character from this game (named by me as Isometric Cube) is the profile picture of Robert's Twitter account too. I'm not sure if it was cause he like his game Isotiles (I love this game too, would like a third game), or it was a old profile picture, which he never really changed.

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Fun fact: Isotiles 2 is the only games of the Rob1221 series to be a sequel of another game.

But I love this game. But its good to see the first game on Poki, but the sequel is only for Steam and Itch.io only. Before, your games seemed to have even more effort, which are more soundtracks, levels, and stuffs. There even had BOSSES! Sad you aren't doing any other non-puzzle game, it would be cool to see another metroidvania games after Escape Zolstar.

Unfortunately, this was the last game he made on Itch.io. Now its only Poki.

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No, its just that Robert reuses parts of other characters. Or their entire designs but recolored. But its okay if you want to get with this story.

CYM creatures

Based they have no name, and the fact you have no idea who they are or WHY they are there. I'll make a own fanmade info of them. And gave them names... Ummmm... Nothing much for those, just Cyan, Magenta, and Yellow

Species

I'm doing a species thing, cause, based the characters from the "Rob1221universe" may reuse designs from others. I'll count them from "species", which count their physical features. For example, Big, Tall, and Small (from Big Tall Small) have oval eyes which are totally black, and have legs, so their species are beady, square, and legged. While Time Cloner (from Time Clones) have white eyes with black pupils, so its species is peeper, circle, and legged. And stuffs. However, the CYM creatures have a unique design that wasn't reused, which happened only to few characters. So their species is... Bacteria. Cause they look like bacterias.

Origin

Then, with my entire story I made for the Rob1221dev series. I made a story which the characters are like digital, being on a simulation or something. Based it wouldn't make much sense for them to be on those strange places. So, the same thing applies to the CYM creatures. So I guess then it'll make sense why are there.

Goal

Their goal is to push boxes. It doesn't seem that there is any reason for them to push those into targets. But remember, its you who are controlling them.

Yes, that's what I thought. But top-down edition.

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Now, my biggest efforts are to make a block you cannot swap through. Hopefully, I'll do it to work the way I want.

Also, sad news, I removed this thing of each world having 10 levels cause the room for the legend is getting way TOO long. But I hope you won't mind there having less levels. But once I make this game, it'll be good to see I finished it. I guess it took weeks to make it. Or maybe it'll even take a month.