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BasuKun

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A member registered Jun 14, 2020 · View creator page →

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Thank you redonihunter, I'll give this one a try!

I browse the new assets page on a daily basis for my next game, and for the past 2-3 months this page is being spammed with furry porn, which makes it very hard to find actual good content. I wish I could just click on the user's name, blacklist them and stop seeing their content entirely. I've been looking everywhere but I can't see how to do such a basic feature. Is that not an option?

Thanks

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Hi! I'm in love with those backgrounds, but will there ever be more? 3 backgrounds limits the amount of worlds I could have in my game, so I'm looking to get more :)

Thanks!

This is an amazing animation, I LOVE the creativity and the fluidity in the attacks.
I'm making a game right along this art style, when I start working on the enemies, you can bet I'll be buying a few of those! Hopefully you'll have released packages of multiple monsters when that time comes :D

Hey! Yeah I noticed the same not long after my game was released. I don't have any info unfortunately as we only communicated before release.

I do hope everything's fine on his side!

Thanks for the reply! Will be very interested in the pack once magic SFXs are in. :)

Seems interesting. Does this pack contain any magic FX? I think knowing the exact categories mentioned in the description would help a lot!

Thank you so much! I'm really glad you enjoyed it. That was exactly the kind of feeling I was attempting to portray with the game. :)

My audio import settings essentially follow this guide.

So for example, all my songs have those settings, and all small repetitive sounds look like this. Note that I played around a lot with those settings and it didn't seem to make much of a difference...

I'm only using audio sources for my volumes, that might be a problem?

Thanks!

This also occurs when testing locally on my computer yeah, so I figured it probably has to do with export settings, but nothing I do made any difference unfortunately.

Hello!

So I published my game yesterday, and had to go the downloadable builds route as WebGL was causing the following issues:

  • Visual artifacts are visible on some of my buttons. As you can see, the sides are distorted slightly.
  • Audio quality has taken quite a hit, and the mixing levels are completely different from browser to browser
  • Music loops aren't seamless anymore, instead they kinda stutter for a millisecond and sometimes even cause a clipping noise

I spent weeks trying to fix this issue to no avail. I would really love for my game to become a browser game since it is much simpler for players and for pushing updates. I thought you guys might have an idea as to what causes all of this?

Thanks!

That's the next thing I want to work on! As of right now the snowflakes / snowpiles mechanic is very reliant on this specific resolution, so my only option would be to allow 1:2 size ratio specifically so that it doesn't mess with the mechanics.

I'm looking into it as we speak! :)

Hmm this is concerning. The few mac players I've had so far seemed to have no problem, but I couldn't test it myself since I don't own a mac.
I've googled it a bit and people seem to have the same issue here, I think you might have a solution in there. I think the problem comes from the fact that I'm zipping the build from a Windows OS. Let me know if a solution in this thread worked for you!

The music was made by Pixel Beats, a very talented individual on youtube!

That was the goal at first, but WebGL creates some unwanted visual issues as well as ruins the audio completely (more compression, different mixing levels, stuttery loops).

I will keep looking for a fix so this project can (hopefully) eventually switch to browser!

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Heya!

2 years ago I started learning programming as a hobby, and very quickly started working on this project I had in mind for years beforehand. This side project has been following me throughout my learning process, and today I am extremely happy to finally release it on the web!

My goal was to make a relaxing game. It is an idle incremental game in which you are collecting winter-themed resources such as snowflakes and ice cubes. Use those resources to purchase upgrades, build a village, unlock new content, that sort of thing!

Here is the game: A Cold Night

PLEASE NOTE: My playtesters could only test the Windows build. I've pushed a Mac and Linux builds as well, but I haven't been told yet if these builds work (hopefully they should)! Please let me know if they do. :)

Thank you all, and enjoy!