yeah I would have 100% incorporated the prereq if it would have been possible with the kind of game I wanted to try to create (a platform with WASD controls lol). I’m glad you enjoyed. I plan on adding a unique twist to the game so it’s not just your average platformer but I wanted to make sure I had a good base down first
Aries_Drakon
Creator of
Recent community posts
Thanks, I'm glad you enjoyed! yeah, for the red level I should have remove the vertical layer of the spikes and just kept the horizontal spikes (although if I make a full game, I may be able to easy the player into that kind of challenge). I think something call cinema machine would have helped me there because I believe it lets you move the camera around easier which would let me move the camera down more which would give the top half the screen more use in that situation. I'll be sure to add a slowdown for a wall touch especially just to help players line up hard wall jumps in harder levels
Thanks for playing! (also if you are a dev ill share a thing I learn for making platformers feel better and its that it decreases your upward speed when you release the space bar base on how short you held it which lets you have really short jumps). I'm glad you enjoyed! (sorry there was no save feature/level select for coming back to finish it I ran outa time before I could make one)
I’m going to be using this game jam to learn how to make the best platformer controller I can for a steam game I would like to make over the summer! Please let me know if you have any tips on making good platformer controller or give me feedback once the project is submitted! (I’m not an artist so the art will be minimal). Thanks! I look forward to seeing your projects
wow thanks so much having video play testing will be super useful! Good luck in your YouTube journey! I hope the yellow enemies weren’t too confusing I should have probably made it more clear that the sword bypasses the shield! Also I saw from the video that the first boss seemed a bit too hard I’ll be sure to keep that in mind going forward!
yeah i had trouble with balancing as how i build the game everting is way too exponential so that the enemies and easily overpower you if i made it a little harder but by making it that bit easier it makes it a little hard to lose lol. What do you mean by sounds simple? should the sound effects have been better? (ik the art isn’t very good but hey every game it'll get better lol)