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Yes, I'm probably gonna make a Youtube channel To upload the trailer. I decided not to explain her because explaining any of her past would spoil the entire story.

But I will still spoil a bit of her for you:

1. She shows up in one of the incidents.

2. She is not a rabbit, that's a mask.

3. Her actual name is mentioned in the game.

4. She doesn't attack the player directly.

5. In her first design, she was supposed to be wearing a police outfit.

6. She is a hallucination.

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Hey, just a question on my mind. What will you do when you complete "Reanimated?" Will you do a new project or make a sequel?

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I'm glad you asked.

I will move on to another project which I'm excited about. If Reanimated gets famous then I will probably remake the first one instead of making a sequel, because if I want to make a sequel then I will have to expand the lore (which I'm not a fan of doing that).

The next project that I have in mind have a much smaller scope compared to Reanimated. And for this reason I'm a bit worried that I will get burnt out midway into the project. The thing is that I LOVE world-building & environment design, and none of the games that I've in mind will have any sort of world to explore. So, lately I've stopped working on Reanimated and I've been trying to solve this problem for myself.

I mean just think about it for a second, Reanimated is entirely set in a small house and the next project will be set in an even smaller world...

That is painful for someone who got into game development because they loved world-building.

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I'm sorry to hear that. I'm struggling with World building in a bit of areas of my game, haha. All I can say is maybe find some way to use soft world building. Maybe spread some symbolism around the house or spread some hints about how the world is outside the house? I don't quite understand it yet, but I'm learning it, and it's been pretty cool so far, haha. I'm sorry, I wish I could help more. I'm glad you mentioned world building because then it reminded me to make a devlog about that.

You're right. I should add hints about the world, inside the house. I had that idea in mind since the first day I started working on the game but gradually over time I completely forgot about it.

Thanks for reminding me!