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I continued playing a bit, it works on SteamDeck’s ArchLinux but you need to download Windows version manually from website then add it as external game to Steam library and run it with Proton (I used Experimental). Probably just works with WINE on other platforms.

I found a bug where you can jump a little before the master talks where a bonus will be, then you still fall during the animation but after that you automatically receive that bonus anyway (and probably only that, it was the bonus that gives you the two other bonuses at half purity so in this case I had to pick the other two anyway).

I was glad to discover alternative inputs: arrow keys + ZXC which I use more often than WASD + JKL (although in my own games I define both exactly the same way!)

Apart from the crash which only happened once (see my other comment), my biggest issue was that I couldn’t use the blood arts at all (I found two, one said to use A/D so left/right + K or L, another to hold K to attract blood and hit L, but neither worked - maybe I had to release K just before L? I also tried the alternative left/right+X/C, holding X and pressing C… nothing did work).

Finally, a training mode where you repeat the same boss again and again (with or without the bonuses) instead of restarting from scratch would be great to get a feeling of progress. Either it would really be just a training and you’d have to start from scratch to really advance and unlock next boss and its training, or it could be a full “easy” mode where you just have a checkpoint for every boss.

I like the boss rush challenge but it’s getting less and less interesting to fight the early bosses so it’s more just taking time than a real challenge and I’m not improving either because I can already beat the first two with no blood heal (so purity 100) so I have no benefit in beating them with slightly more HP at this point.

So it may be worth waiting for an update before I keep going? So I can get the crash fix, the blood art input fix and maybe the training/easy mode if you can do that. I’ll try the other Boss Rush entries in the meantime.

This is a really insightful comment and I want to respond to all your points.

It’s really cool that you got it working with proton! I honestly didn’t think it would run with how scuffed compilation was during the jam haha!

As for the jump bug, it’s already fixed in our current build which hasn’t been released yet! I’m hoping to spend the summer with the team and do a post jam version with a new mode possibly.

I honestly thought the keyboard inputs I chose were decently normal but after seeing the comments I guess more people are used to arrow zxcv I’ll probably make that default

Blood arts were super finicky and honestly you could barely get a hit in with them. They required really precise inputs and I really wasn’t happy with them. Probably will be replaced with a new mechanic/major upgrade instead!

We have an interesting checkpoint system in mind that should remedy the issue of falling back to the first boss, though a training mode could be a nice way of letting people practice these bosses.

like I mentioned before, an update will not be coming until late summer as that is when the team will be putting our effort into patching everything up and adding more stuff to make it a little more replayable!


again thanks for playing hopefully you check out the game when the post jam comes along!

OK, I’ll be waiting for the update!

Personally I like the idea of blood arts as it makes everything connected to the blood theme, but standard skills would be nice too as there is only a normal attack. If the skill bonuses could appear more regularly rather than completely randomly it would be nice too.

Maybe you’re thinking of using blood for checkpoints? Would make sense since being able to defeat bosses perfectly means having a lot of blood and it also means you don’t want to fight them again.

Note: I recently discovered that itch app > Downloads popup shows latest updates, so I sometimes use that to check if I missed update emails. Oh, but it doesn’t work when I download the Windows version outside of the itch app, too bad. But I can download the Windows version via the itch app on a PC that has WINE, even if I don’t use it to play (too much CPU consumption), just to see updates. Either way, I regularly check boss fight games so I’ll end up seeing it anyway.