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Let me guess, you played way too much Minecraft?

Dungeon had nice placement.  Enemies were in good positions.  The maze structure was great.  I'm guessing it was hand made and not procedurally generated.  Not sure what you had in mind for the collected items, perhaps some kind of crafting?  Movement and mining were fast and snappy, so the game never got tedious.  Though I did take a look at the map to get the progress more quickly.

Graphics, animations, musics and sounds effects were all well done.  I appreciated the little touches in the bedroom.  Only criticism would be to remove the AI voices.  I don't think they added anything of real merit to your project.  Retro games have no reason to require voice acting, text is more than sufficient.

Overall, it was very enjoyable.

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Thanks for the comment. 
I did not make it procedural generated this year. I think that is a bit overrated and hard to get right. So I think I will only go for that for games that need more variety and many playthroughs of same level, Which should only be a certain types of games.

I take your input on the speech into consideration. I do like how it turned out, and I have had comments about people that liked it. There were some other games in the jam that use voice acting with various results and I think it can work. The genre might be coming from the retro world, but far from all games in this category fits into the retro genre I think.

I've started to work on the post jam update and the collecting of minerals now fills up a bar that eventually unlocks the ability to find the crystals through the walls.

Thanks for playing!