Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Uhh, Hello again!

So, uhh... another unfortunate event. I got sick, v e r y   s i c k. I had to go to the hospital.

Anyways! Let's forget about my near death experience and move on to the fun stuff. I lost most of my time due to my sickness, but I still managed to achieve some good progress!



In Short:

-Improved some old code

-Added more sound effects

-Added 4 new tasks!!

-Added level progression system!

-Implemented dynamic scaling for the canvas to fit different resolution monitors

-Added title screen! (Advance settings not implemented yet)

-Added pause screen & volume slider!

Gallery:

-Desktop



-Title screen



-Title screen in action



-Pause screen



-Pause screen in action (The GIF seems to be a bit glitchy near the slider, but it's fine in game)



-Tasks



-Tasks in action




That is it for now! The game is getting very close to a playable state.

Tomorrow, I will implementing settings and a proper save system. After finishing those I will have the following tasks remaining in my checklist:

- Events ()

-Tasks (X X X X)

-Models ()

-Death System ()

After I do the Death System and some modeling, the only things remaining will be Events & Tasks. Both are limitless, meaning that I will add as many of them as I want.

These two will take a lot of time but after them, by doing some final touches the game will be FINSIHED!


Thanks for being here! When I started working on this project, I wasn't sure if I would even be able to pull it off. But now that we have reached so far, I want to say, Thank You <3   This is the tankest tank you that I have ever tanked! Seriously! It can't get more tank that this! Without you guys, I wouldn't have the passion to continue this project.


This is not my project. This is OUR project!


Hey I have a question and a suggestion.

What's the timer for? I think you've talked about It before but i want to make sure what its used for. Is it like the game Amnesia: The Bunker where you use the timer item to know how much power you have for lights??

Also, you don't have to listen to me, but id highly recommend you don't let the pause screen freeze the entire game. The reason why is because this can makes horror games less scary or even worse, BREAK horror games. For example, I might be wrong on this but I believe in Resident Evil 7, whenever you pause the game, the old man can still hit you with his shovel. This is good way to scare players, because some players pause the game so they can stop the spooky moments. Also as I said before this can break games. This is why FNAF doesn't even implement a pause button. It's because if you have a pause screen in fnaf, then you can freely strategize on what to do without stress. Fnaf is about the feel of being distrait because there's so much you have to focus on at once under a time limit (AKA battery meter).

Now not every horror game needs to do this, some are probably fine without it, so It's a question you need to ask yourself as I'm not the one who's making... Our game. but yeah i would recommend you keep the pause screen, just don't let it freeze the game.


(+1)

I've already removed the freeze when pausing for the same reason you mentioned. It's interesting how we had the exact same thought. Let me explain the timer:

In order to win a level and progress to the next one you have to:

1. Do all your tasks before the deadline.

2. And after finishing them, survive until the timer runs out.


I have decided not to show the state of power to the player. It is not usual for the power to run out. Turning on all lights or using the computer drains the power slowly. It is meant to catch the player off guard. After it runs out, the player will not be able to use any electrical device (including the computer)


I'm going to write the next devlog, soon. So wait for it if you want more details about these!