Hi there!
First of all let's start with the boring stuff!:
-Bug fixes (a lot of them)
-Dynamic collision sounds (Based on the velocity of objects upon contact)
That's it, boring stuff is finished! Now let's go back to the goodies:
-The computer is now interactable. By that, I mean you can now open application and drag windows around
-As you can see, the computer can also be turned off. The player has to turn off the computer & hide when encountering some events.
-The game now has a logic and difficulty system! This means that the game is actually playable now! I'm so happy to see my game in this stage. from the day I started, this is the first time I feel like I'm actually getting close to what I was hoping for!
Let's first talk about the Logic Script: The job of this script is to randomly choose props and 'curse' them on each level. This script also changes the behavior of the props (Aggressiveness & etc...). The Logic is influenced by both RNG and difficulty (Which increases after completing each level).
As you may know RNG is the main mechanic of the game which makes it fun and worth playing again. if the player loses, they will go back to the first level of the game. So this game is mostly about beating yours and others high score instead of just progressing through the levels.
Now let's talk about the difficulty: Difficulty increases the more you progress. Difficulty by its own, increases in a linear way. But when mixed with randomness the results are only kinda predictable and most of the time, just random. Let's say for example that the speed of 'cursed' props in level 1 is 10 and in level 2 is 20, but with RNG in level 1 is 10 +or- 5 and in level 2 is 20 +or- 5. D O N ' T A S K A B O U T T H E - 7 D I F F I C U L T Y
Props behavior on 6 difficulty (Level 6):
Props behavior on 100 difficulty (Level 100):
See you later!