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I am implementing a new gameplay mechanic: the staggered and recharge healing items. There is a probability that the enemy, before dying, will go into a staggered state. During this state, the player can perform a frontstab to the enemy and recharge healing items if they are finished.

The probability of the enemy going into a staggered state is around 10%, but I would like to give the possibility to increase the staggered probability through upgrades.