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Hi!

I a horror composer  and I just saw and played your game! Really interesting, I particularly like this specific theme of storytelling using very "slow-burn" like tropes, such as monotony, purposelessness, which I think your game translated very well. I'm midway to the end of  the first chapter, but here's my feedback:

- Good music, the chromatic change and dense repetition of notes works well for its purpose, although I think it's a bit repetitive, you could've enlarged the soundtracks and added more details while still maintaining the repetitiveness, the last piano track I composed I did exactly that. So, it's possible.

- Average SFX, it works, but we could certainly add a bit more detail and nuance to it (of course, maybe the project doesn't really need that, so take it with a grain of salt).

- Awesome level design and storytelling, I know it's not easy to create a compelling story and combine it well with the level design of the game, you did that well.