Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+4)

No engine doesn’t imply a board game.

Gamedev was defiled the moment it became a battle of game engines rather than actual game development.

The very topic is ridiculous; just make a video game. It differs in no way from any other piece of software, and if you know how to program, it should be no problem for you.

I don’t intend to hijack the topic with a debate, however “no engine” is as valid of an alternative as any.

I agree with this.


Problem with me though is I don't know how to setup code to interpret bumpmaps, bitmaps, jpeg's, packets and ports or how to get it to call home to send data to keep up with 4 players positions and inputs while reducing latency to keep it fair,  keep that jerk 'Greg' from cheating and incorporate an easy method for folks to mod what I put together.


Most of these environments have this pre-built. If there's a mid way that can be approached and understood,  I'll abandon an engine and start using Raylib; otherwise,  I may just need assistance in understanding how to build my own tools.

(+1)

Dude, I was making a joke...

Sorry, then. It’s hard to tell.

My apologies, i'Ll WrItE lIkE tHiS nExT tImE