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Greyboxing level design continues, this time with the implementation of destructibles. I made destructibles as fractures. 

They can be destroyed when the player attacks them. Same logic was done for enemies, with the addition that if AIs have a destructible in front of them they always have to hit it. Also, I changed the player dash again. I had lowered the dash speed since it was too fast, creating a lot of motion sickness. Prevously, to prevent motion sickness, I had lowered it too much and the dash was very boring. I raised the dash speed again, but this time eliminating the motion sickness by greatly reducing the dash time (from more than half a second to ¼ second), I was inspired by the dash in Doom Eternal. 

Faster dash could make you too much stronger, so I greatly increased the consumed stamina for dash, now you can't dash 2 times in a row, and you have to wait 1-2 seconds before you have the stamina needed to dash again. Also I tweaked the Lunge attack, since this also was creating motion sickness due to the combination of high speed and dash time.