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There's a lot of improv stuff in both the games I write and how I play. I certainly agree with previous posters that the difference between podcast play and a regular session is that there's less table-talk, less going off-topic, which can be a bit of a shame as that audience-awareness can sometimes cause people to try be entertaining at the cost of playing the game, however I find it can also yield more collaborative play. I also find myself not enjoying play as I'm too busy worrying about the time, the amount of over-talk, that [REDACTED]'s phone just went off and I'll need to edit that, which I didn't find when I've played live on stage without the possibility of editing. I wonder if that comes across...