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I've always suggested that the sitcom was a natural fit for tabletop RPGs, but few games have truly figured out the combination of holding environment, recurring supporting cast, and balance of "straight" and "funny" to make the sitcom setup work.  After Paranoia, there's a long break in the sitcom RPG world. Primetime Adventures had "ensemble cast TV show" as a remit, which can include sitcoms, but usually in today's prestige streaming world, everyone wants to make the new Sopranos or Haunting of Hill House.  

My group ran ACP for a few nights - not all the way through the season, but far enough to really absorb the cycles of play.  ACP does a fantastic job of creating a funny and evocative sitcom premise, and then even provides the episodes itself!  A "season" of ACP probably lasts around eight or nine episodes - although sometimes you can get through two episodes in a night there are also downtime and refit episodes, as well as a season finale.  We had a great time and highly recommend it.

Ironically, another great zine-style game came out recently with a sitcom premise and structure: Visigoths and Mall Goths.  I'm excited to see what others do with this underserved area of tabletop RPGs going forward. Congrats to AlwaysCheckers on a successful project and best wishes on their next one.

Thanks for your detailed review! I definitely think more games could lean into the episodic theme, although I've heard of at least one or two coming out next year that might fit the bill!

I'm glad your group had a great time and I hope you managed to recruit a few passengers to join your recurring cast :)