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Thanks for your feedback! I'm glad that you picked up on that last line; I was worried that people wouldn't get/notice it. I liked your analysis of the trade-offs between knowledge and suspense, and I agree that I think I went a bit too far in the knowledge direction with this. Originally, I was going to have the readout on the monster/alien fade in and out like you suggested, but when I tried to implement it, it was taking too much time to get right and so I scrapped the idea for the sake of progress. I was planning on having radar upgrades around the map that would decrease the interval between readouts as well. I agree that the suspense can really be ruined at points when you KNOW that the monster is about to get you. But thank you for your kind words. This was my first game jam, and I've been blown away at how supportive everybody is!

No worries, you should be really pleased! For a first game I feel like this shows some really well considered decisions, I've only been doing them for about 5 months, but they are such brilliant learning experiences. Using the time to try new things is invaluable!

Just a note on the response there too; it was more that the suspense was missing when you knew the alien was far away. Knowing he is over there is much more reassuring that hoping he is not nearby!