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First time i played 30 seconds, i click all, nothing happened, and I closed the game.

Then i readed some comments, and i gave it a second try. I didnt recongnise the "end day" as a button on full screen the first time. The UI and what to do is really confusing as begginer.

Now i played for long time, and the idea and the difficulty is awesome actually. Most of the other games of the jam took the 'cursed' idea as kill zombies or place skeletons pics. You got the idea as it is suppose to be, well done.

I was impress that the game is a challenge, and the game itsell its a secret master piece.

After a while the click sound start to annoy me. In fact there is too much clicking in this game, i will add an icon on top of the house to see actions at first sight, so you dont need to click all. And second shortcuts for the curses, the keys '1' '2' '3' will save me a lot of mouse travell and better focus on the game.


Probably top 3+ of the gamejam, and clear winner in developing the theme idea. That gui and shorcuts fixed could make you a questionless winner.

(+1)

Thanks for playing and thanks especially for the fantastic feedback. Do you mean putting icons above each of the houses to tell the user what that house is going to be doing? Like a thought bubble that has a tree in it if they're going to tend trees or a bed if they're going to rest? I really like that idea! So you can quickly get all the information that's happening in and make decisions.

The shortcuts to cast the curses is also a really smart idea, so you can just select an object and press the correct hotkey. 

Thanks a lot for playing and thank you so much for the great feedback, it's very helpful and appreciated!

Cheers!

(+1)

Thank you for these kind words. This is very insightful for both creators of this game. Polishing the UI workflow was definitely something I had in the back of my mind but with the time limit we had to cut that little level of polish. Thanks for playing!