Date: 14.5. 2024 Activity: - Finished the first version of the game Notes: I changed the logic of the rats so now they stop moving if they get too close to the...
Date: 6.5.2024 (2) and 15.5.2024 (3) Activity: (2) Made a working tower and an enemy. (2) Made the tile selection logic working when mouse moves over them. (3)...
Those who have been following along will no doubt be aware that this update was intended for release 10 days ago, but I was having issues saving the backend sto...
You expect me to explain why?!?! Okay fine. SO Why? Idk There was no reason for me to make this. No motive. No symbolic goal. Nothing. I just made this because...
COMING JUNE 20 2024 Updates: Android Support Web Support Scaling Fixed Removed: PNG, JPG Loading Till Loading Can be Fixed Every Project will Save with a File t...
Version 2.2.1 - 05/14/2024 Fixed a small issue that was not calculating the automatic size for the text windows correctly. Fixed a typo that was running a wrong...
Only one day left and it is still unfinished so I have to make the tough decision to release it as is, with some luck i should be able to at least get a boss in...
This is our first milestone of “Adventure of Deliveryman” game We finally finished production and have found a great loop to show here Please enjoy!!...
Hi there! It's us again, the Fare Exchange development team. A new week but also a whole new sprint! New items to tackle on the agenda, new cool things to show...
Esta actualización contiene un nuevo enemigo que al ser destruido por el jugador, le otorga una vida extra. Además de ciertas soluciones de bugs y balanceo nu...
https://drive.google.com/file/d/1AdgqahzwXv29igA6ePmON1sXUVDVL4oe/view?usp=shari... In this final devlog, I have implemented a victory screen as well as a hit d...
An retro style game assets that it gives you the opportunity to create a top down shooter game, I was inspired by some elements of the Resistance videogame...
OLED saving was applied to non-static HUD elements, such as autopilot targeting receptacles and ore identification markers. OLED-saving protocol introduces a sl...
- Added a New Curse "Thrash" though the enemy is not yet fightable, so you have to buy the curse. - Updated the foliage a bit - Made action commands also affect...
Week of 2/4 This week, I worked on my first draft for all of the gas cat’s combat sounds. My process for creating these sounds was looking at reference materi...
the two demo are done, just need to double check it a it short demo but test play how it feel before I release, I hope release on the weekend there will be two...
THE NEW 2.0 IS AVAILABLE ! MORE UPDATE AND NEW COMPLET UI AND INTERNAL REMAKE FOR NEW EXPERIANCE ! DOWNLOAD NOW THE 2.20+ FOR A BATCH OS NOT BOOTABLE BUT MAX FU...
I'm doing a Give Away of a phisical version of the game (box, manual and cartridge) Here's the link for more inflrmation: https://twitter.com/_rubenretro_/statu...
PicoQuest Darkness Rising DLC Support is coming soon! After many years of learning LUA and how Pico-8 works I’ve understood it well enough to add in some func...
A new update is here for my Prototype game: Mind loop. New thing such as an updated tutorial, and a sneak peek of level 1. If you want to play the new update --...
Since releasing the demo, we realized a few things about the Flying mechanic. It's hard to understand. It's not very exciting! In the full release, we're changi...
New Build 14/05/24 Change Log: All Ships have had their base speed increased substantially. Warp speed has been increased by 5x Support points available to ship...
456 days since the first alpha release, and 180 days since the last devlog, what a journey. Hi there, I'm Cosmin, working for about 2 years on this project, it'...
game's newsletter: https://inunekonanita.com/#villainess... I just wanna gauge how many would want this cozy dress up game to be developed further via how many...
We're very excited about the launch of our new game, Thanatos! By requiring players to die in order to advance to the next level, this unique 2D puzzle platform...
Everyone in the $30 tier and up has been e-mailed! Please check your mail to access the update. You should also be able to download the updated version through...
Changes: - visual update, the game should look slightly better - tweaked the difficulty a bit, enemy spawn probability increases slower - invisibility is now a...
New content! Also, the game starts on a debug screen so you can skip to the 0.3.x content if you like. Check out the changelog below for details! Comments and r...
Unit Stats The goblin cave finally has unit stats visible to the players, from attack damage, attack speed, attack range, health, mana, critical chance, and cri...
+ Fixed some weird buggness with the inventory system that made it LIE to the player sometimes. + added smoother sound transition for starting game + added 2 mo...
Hey all, now that we've launched Mini Monsters on Itch (still waiting on catalog), ive started compiling a list of possible features to add or things to change...
remembered that I had wanted to come up with a boss move for The Epic Gill Cody. Here it is: [BOSS MOVE: KILL THE PAST] - Gill fires a special antitachyon bulle...
Bloed changes for 1.2: fixed warning when scrolling through Bloxel Types / Textures fixed chunk's mesh not cleared/removed when setting the last Bloxel inside t...
Dual Cubes is now an avaible project!!! I hope to keep updating this every once in a while possible once a week either way i will HOPEFULLY be still working on...
In this video I show the final touches I made to the plates/bridges mechanic, after so many bugs and design decisions... I think it was a worthy feature to add...
Greetings, Hexfactory enthusiasts! In our latest update, we're excited to introduce two key features that enhance your gameplay experience and improve usability...
Hello, - when dialogue is starting with NPC music volume is less - in combat mode enter to inventory menu cost Action Points in this update you receive list of...