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Tech Discussion Devlogs Page 3

Level design deep dive
9
Tech Discussion
Insight into the Game's Level Design Bubblegum Zombie Hunter showcases unique aspects in its level design. Rather than embracing the common strategy of creating...
The core of the Lancer Tactics engine.
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9
Tech Discussion
Burn it down, start again Step #1 of post-Kickstarter production was to start over in a new codebase. If we're going to be spending the next ~2-3 years on this...
Credits pt. 2
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Tech Discussion
I took the credit auto-loading system a step further and started making a Firefox extension that quickly downloads and records credit information from various f...
Godot Plugins - What nobody tells you
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14
Tech Discussion
This Devlog is about the secrets of making GodotEngine plugins, that I used for the AssetPlacer. Read my first devlog , if you are interested in how the AssetPl...
0.2.0 Dev Thoughts
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Tech Discussion
Hey. We just dropped the first major content update for Love Exalt 8372! With TWO new beefy scenes, a new minigame, scene selection menu, script import system...
5 files — 0.2.0
No VHS filter build
Tech Discussion
Hello everyone, a lot of people in the comments have had an issue with the game's VHS filter on the screen becoming white and unplayble. So I've made a no filte...
1 file
Credits
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1
Tech Discussion
Who's ready for a boring update about game credits?? I made my last visual novel in a team of 3, and in the end, the credits list was so compact that it's just...
I made a GitHub page for this project.
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Tech Discussion
I know most people really don't care about this kind of stuff, but if you are interested in taking a peak behind the scenes of this game, here is the link to th...
From DAW to Dusk: Why I Personally Used FMOD for My Game Audio
Tech Discussion
Written by Victor Ahlin, creator of "Just Keep Running" Before We Begin... First thing first, not sponsored. Despite the name drop in the title of this article...
How To Create Heightmaps for Unreal Engine using Blender and Gimp
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Tech Discussion
Hey everyone! I recently made a pack of 50 Free .PNG Heightmaps for Unreal Engine and have a Tutorial for you here as well! By the end of the tutorial, you'll b...
Progress of A.I.
Tech Discussion
As I mentioned before I wanna finally start working on a major update. But before that, I need to add two updates: 1. Improving AI player; 2. Add multiplayer; F...
Flywriting
Tech Discussion
Our hero, after transforming mysteriously into Flyman (a normal-sized fly without superpowers), can no longer communicate in conventional human ways. Spoilers f...
Somnipathy: A new design workflow
4
Tech Discussion
The team continues its work on Somnipathy, as we move into the 3rd nightmare, and with 2 full levels under our belt, it was time for a change of workflow for ce...
Adaptive Music: How the Music System in "Just Keep Running" Works
1
Tech Discussion
Written by Victor Ahlin, creator of "Just Keep Running" PLEASE NOTE: This article contains spoilers for Level 1-3 of the game. You have been warned Intro Before...
Dev Log: Cutscene Editor
4
Tech Discussion
In this video, I show off how I create cutscenes for Super Sol Standard in preparation for the second demo I’m working on in preparation for this Summer. Chec...
Bug fixs
1
Tech Discussion
We are going to fix some bugs , report in the comments any problems you find! We have recently fixed a few bugs <3 - glitchy ladder layer; - some broken sound e...
Send units to cities
1
Tech Discussion
In my development version, a new comfort function has now been completed. In the next version of the game, it will be possible to send units directly to a speci...
AI Runner v1.10.2: Extensions, LoRA and ControlNet v1.1
Tech Discussion
Extensions and LoRA AI Runner v1.10.2 introduces extensions. This feature is in its infancy and over time will be adapted to be more flexible and offer more fea...
2 files — 1.10.2
Branching WIP #2
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Tech Discussion
More progress on the mission branching. Waves are now "graded" so generating branches is more structured with an even spread of different difficulties and no du...
Tech Discussion: Engine switch to Unigine or...?
Tech Discussion
Why? With default Unity you get floating point precision issues as soon as 3000 units from the origin of the world. That's where the Starbase Build Site is loca...
Сreating a Telegram bot
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13
Tech Discussion
Announcement! creating a telegram bot Statistics based on your feedback show that "Tuesday JS" is used for more than just visual novels. A small part of the aud...
v1.8.21 automated cloud CI/CD
Tech Discussion
The CI/CD pipeline for AI Runner (and soon Chat AI) is now what I was aiming for from the start - builds are triggered on release, compiled using Pyinstaller on...
2 files — 1.8.21
A remake of Alpha v12 in Godot 4 is on the making
Tech Discussion
Godot 4 is here. This project is not even close to finished. And I’m working on it from now on. So… Why remaking the Alpha v12? Well, the development of Alp...
Loading WIP
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6
Tech Discussion
Hasn't been an update for a while so here's a peek at what I'm currently working on. The multiblock update has highlighted the long loading times issues. On tha...
Transparent Source (Source Code Amnesty Day)
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Tech Discussion
I'm a little late for Source Code Amnesty Day on the intfiction.org forums, but I actually found the HTML prettified source text for Transparent . The best way...
1 file
How to build the Resonatorium
7
Tech Discussion
When I was sharing in-progress shots of some of the backgrounds some people thought I ripped the models from FFXIV itself (which I took as a huge compliment omg...
2 files
Towards stable cloud builds
Tech Discussion
This is just a short update to let everyone know what the current state of the AI Runner code base is like and what the plans moving forward include. A few days...
1 file — 1.8.18
Development Notes #4 | Technical Blind-Spots and What the Game Maker Profiler Doesn't Tell You
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Tech Discussion
Hello, this is Garrett Thompson, sole member of Act-Novel. In the last Development Notes entry , I wrote a bit at the end about a potential VRAM bottleneck disc...
performance of a custom engine on a standalone vr headset
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Tech Discussion
When I started to work on Tea For God I had no idea that in a few years, there will be a standalone VR headset and what will be inside it. I decided to go with...
Advanced Uses/Documentation
Tech Discussion
For those of you who want more control & have some knowledge of C# you can edit certain aspects of the console through script. Everything is done through the "L...
Core Features
Tech Discussion
Core Features: - Easy to setup plug and play solution - This tool was developed with ease of use in mind, once the package has been imported if you're using the...
#5 - Toaster starts cooking
Tech Discussion
Recently I finished the enemy robot rework I was planning to do. It was successful, the first type of robot is mostly finished, and the other types can be more...
1 file
About "TinyWar high-speed" Programing
Tech Discussion
I made "TinyWar high-speed" with only the basic functions of HTML5 and JavaScript. I often build games with basic functions in some programming languages. "Tiny...
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Big Backend [B]improvements
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Tech Discussion
This is a programming post. If you don't have any interest in that, feel free to skip this one! I should have some new gameplay to show sometime next week. A lo...
In-game model viewer
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8
Tech Discussion
Bad Pixels uses a custom rendering engine, so it is a bit tricky to see models working how they should without running the game. Then I have move around the lev...
Development Hardware Setup
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Tech Discussion
Previously I posted a brief article about the software tools I’m using to develop my game on a Rainbow 100. Today, I’ll walk through my hardware setup. Main...
Obstruction of Visibility - Beer's Law
Tech Discussion
No no no, Beer’s law is an actual thing that exists in actual physics - and I used it in Asteroid Arena. In this tech blog I’ll share with you how the cloud...
Controller Support
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Tech Discussion
Hello there! I should keep this page more updated hehe. I finally added controller support, since some people asked me to add it. There's not key binding yet, b...
1 file
Sandboxing Java Code, a Modern Approach
Tech Discussion
When I started work on this game engine, back in 2016, I'd been planning to eventually use a Java SecurityManager to allow code from mods to run in a reasonably...
Linux Issues Followup 🍄
Tech Discussion
Just a little update on ManyNames on Linux saga. We’ve discovered that it works great on Wine on Linux on Wayland (fwew), but Wine has to be version 6.0 or gr...
Tech Devlog - The Projection
Tech Discussion
Hello, my name is Ali, one of the programmer of the chef's shift. Now I want to talk a little bit behind the scene of this game. Basically when we start a proje...
Rebuild in C++
Tech Discussion
After migrating my library/engine to C++, it's time to recreate this Java game using the new C++ engine. Graphic elements will be reused, the rest will be creat...
Tiny Technicalities: What's in an Action?
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Tech Discussion
Hi everyone! I’m Ell, the creator and lead developer of Tiny Life, and this is a new sort of series of devlogs that we’re starting. We’re calling it Tiny...
Development Tools on a Rainbow 100
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Tech Discussion
While Six/Six is “almost done,” with just a few theoretical days of playtesting before a release, I thought it might be fun to talk a bit about development...
Linux Issues! 😵‍💫
Tech Discussion
Hi Y’all, We’ve noticed some issues with ManyNames on Linux, which is very ironic since that’s the platform we develop on and use for our computers but he...
Generating Procedural Video Game Dialog With the OpenAI API and Real-Time Text-to-Speech
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Tech Discussion
NPC dialog lines are generated on the fly, different every time, facilitated by a custom prompt for each line in our custom Unity dialog editor. Instead of writ...
Flying Fun
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Tech Discussion
The most noticeable difference between many other flying games and Loren Logic's flying engine, as found in the Flyland Wars genre of games on Steam.com and Fly...
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v1.5.0 CKPT, Safetensors support and more
Tech Discussion
Version 1.5.0 of AI Runner adds some important core features than many people have been asking for: Checkpoint (ckpt) file support Safetensors support More sche...
2 files — 1.5.0
Unreal Engine Issues
Tech Discussion
Hi investigators! Today, I announce that the project game ''No Signal'' is put on Hold. Due to recent issues with Unreal Engine 4, the main game files have been...
Server Fixes, New Pets & Capes
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Tech Discussion
Today I've been working on the February update of Eterspire. I did quite a lot of things so let's see... Server Crashes One of the main issues we ran into once...
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