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Devlogs About Game Design Page 2

Regency Solitaire II Dev Diary #11
6
Game Design
It's been a while since our last dev diary and we have certainly been busy! Apart from the level end screen and goals dialog most of the work this time was behi...
Devlog 6: End of the Jam and Beyond!
7
Game Design
The submission date for GB Compo 21 was fast approaching. Initially, I thought we would be able to get four world's completed before the end but that was always...
Remaking areas
Game Design
With the major overhaul that Ephemerium: Unreality is having, it also made sense that I try to remake/update previous areas. In this log I'd like to show you th...
Iteration, redesign and novelty
2
Game Design
[FR] Hello à toutes et à tous ! (english bellow) Quelques mois et beaucoup d'experimentation plus tard : re ! Dans ce nouveau devlog, on vas discuter plus en...
Team Interview
12
Game Design
We never linked back to this fabulous post-mortem interview with GameDeveloper.com You can find that here!...
Fantasy Map Maker Release!
3
Game Design
Hello! Just a quick couple of notes about the considerable changes to the game. The main focus for the development of the new version of the game was two-fold...
February 2024 Devlog
20
Game Design
Cutting it close with a late devlog! I will keep it short and sweet this month. Most of February was spent doing bug fixes, game directing, and general backend...
The Roots of Am Madness
Game Design
"Am Madness" is a narrative/PC game that delves into the realm of mental health. Its “Normal” and “Easy” endings leave players with the unsettling reali...
Milestone 4 | Chapter 2 Draft
3
Game Design
Hey friends, I can’t tell you how nice it is to be working on Chapter 2 in earnest. Comet started as a small project when Pulp was released in Feb 2022. It wa...
​NautrePixels V2 | Interior Design Discussion
6
Game Design
Hello Gowl is here These are the interior that are coming for the new pack different coloring not included maybe i will add more stuff but what do u think about...
Postmortem & Reflection
5
Game Design
Hello! Thank you to all the folks who have played Serenity at Dusk!! After (soon to be) 3 years, I though I’d revisit the development and actually explore wha...
Fraction Labs - Details
1
Game Design
Hello everyone! We'd like to to shed some light on some details regarding Fraction Labs. First off, the structure of the game and how we send out builds will be...
Cubic Defenders (1.0.2)
Game Design
Bug fixes -Fixed a small bug where the anomaly would happen on medium difficulty...
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Roadmap & Future
Game Design
And here's part three, the last part in the series of Roadmap devlogs where I explain my plans for the game structure and how I see the future of it. Click here...
Cubic Defenders (1.0.1)
Game Design
1.0.1 - 22/02/24 New Content -Official Release(Game Out of beta) Balance Changes -If lit on fire the enemies from the evocator and evocator boss will also be li...
1 file
There's not much left
1
Game Design
Hey, everybody! I hasten to inform you that the stage of translation of the game into the languages announced for release has been completed. These are English...
Roadmap & Online
1
Game Design
To re-iterate, Kemoverse Online is a game that's mainly composed out of two sides: Kemoverse , being the exploration of the worldbuilding project, and Online...
Ideas & Updates
Game Design
I'm not too sure of the outcome of this project. The programmer of this game was excellent at C# and I'd certainly recommend him for future projects. It's just...
Roadmap & Story
1
Game Design
Kemoverse Online As you know, Kemoverse Online is a game that's mainly composed out of two sides: Kemoverse , being the exploration of the worldbuilding project...
Cubic Defenders (0.9.5)
Game Design
0.9.5 - 18/02/24 New Content -Rocket rework:Now rockets will change target when their main one dies Balance Changes -Increased health of the final boss by 10% -...
V1.3
Game Design
> Replaced skill tree with diverse skill cards > Added upgrades to the main weapon as well the secondary > Added a cursor > Updated the engine > Bugfixes > Chan...
1 file
Cubic Defenders (0.9.4)
Game Design
0.9.4 - 16/02/24 New Content -Added Sandbox mode Balance Changes -Slightly decreased range of sniper turrets upon upgrade -Max hp changed from 10 to 5 Visual Ch...
1 file
v1.2
Game Design
I added an amogus char to my game its not funny I know btw...
1 file
Cubic Defenders (0.9.3)
Game Design
New Content -Added options menu that can be opened mid-game Balance Changes -Evocator Turret Buffs: -Increased damages of bullets for the first and second power...
Cubic Defenders (0.9.2)
Game Design
New Content -Added wave counter -Added cash counter animation Balance Changes -Decreased number of enemies on wave 22 -Increased the health of the second boss b...
1 file
Graphic update
Game Design
The update will be soon guys!...
Hello! in this game you must find ending!
Phoenix_1.3.1(Update)
3
Game Design
The opening screen has been renewed. The volume of background music and sound effects has been turned down. New feature (music on/off) has been added...
1 file
The benefits of having a strong support system
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Phoenix_1.3(Update)
3
Game Design
New update is ready now. Menu screen has been added...
1 file
Make Phoenix escape from all of her enemies
Video Devlog #0 - Moving to Unreal
8
Game Design
So rather than the previous long-form text updates, I thought I'd have a stab at making some video devlogs. Let me know what you think! If you'd like to joing t...
Leech Redesign.
Game Design
OLD Leech New Leech Well Introducing the Leech Redesign. As you can see the old design was more basic and more or less just a floating head that chase you aroun...
Status Update 2023
2
Game Design
Belated Happy New Year! What have I been up to? I've been hitting the books on 3D graphics rendering; techniques and pitfalls. In this process, I think I have n...
Modularity for Adventure
4
Game Design
Welcome back! This post is going to be a quick one. I've been busy wrapping up the Kickstarter campaign for Glide - Repacked these past few weeks and touching u...
Published!
4
Game Design
Game is published! this is a project i made within 30 days before i leave for becoming an exhange student. and since i wont be bringing my desktop, i thought i'...
1 file
v1.05
Game Design
Fixed second part im still working for behind the door...
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My First Game!
Phantasma Hotel PROLOGUE v1.3
Game Design
========================RUS======================== Вот некоторые новые изменения в прологе нашей игры: - Упако...
1 file
ACTUALIZACION v3 en ambas versiones x32 y x64
1
3
Game Design
Apartir de ahora estaran disponibles actualizaciones para ambas versiones de android x32 y x64...
3 files
Development FAQ
13
45
Game Design
Alrighty, soooo, I figured it's about time I actually made a development FAQ for this project since I seem to get asked certain questions more than others :3 Ho...
Darling Duality Progress Report & Plans For The Future
14
63
Game Design
Hello, 2024! I hope that the new year has started out well for all of you :3 This probably isn’t the kind of update post you would want to see, but since it...
Update 2 | This February!
Game Design
There will be a new update coming this February that will redesign *ALL* icons, their recolors, and LOTS OF OTHER stuff!...
Phantasma Hotel PROLOGUE v1.2
Game Design
---------------------------------------------------ENG--------------------------------------------------------------------- We are thrilled to bring you a new u...
1 file
Week 3 (Short Announcement and Update)
Game Design
Hello there Gamers. Well, we're a little bit busy here so we dont have much time to update it. So we will update our (outdated and updated) Game Design Document...
Week 1 Update
Game Design
Hello gamer and everyone. Welcome to the official Devlog by Ultimate studios. Today, we're giving you an update for this week for our new game called Paradox. A...
Define our 2024 goals. Ask ourselves the right questions.
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Wild, Wild, Wasteland
5
Game Design
Hello, This week for the devlog I'm touching on the world event s system that will be included for Courier - Repacked edition. As briefly discussed in the Facti...
Class Overview #6: Meet the Tactician and Windmagus!
1
2
Game Design
Hi there! Last class overview devlog, because after these two we’re out of core classes! Introducing the final two, Tactician and Windmagus. Just in time for...
Environment Design
Game Design
Last of the series before game's release. Creating so many interconnected and unique levels was quite a challenge, and delayed project conclusion for a long tim...
[007] Dev Timeline (Part 4 - Level Design + Ireland Research Trip!)
6
Game Design
Read an up to date version of this post on substack: https://melodicambient.substack.com/p/researching-for-angeline-era-in-ireland...
Hotfix 3 - "The Goodnight Potion!"
Game Design
"The Goodnight Potion!" - #Hotfix 3 version 1.04 FIX: Fix UI resolution for web version Fix Menu text position Fix Potion Skin buttons Fix Level 16 for a double...
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Monster Design
Game Design
From all 3D I had least experience with character creation process, and this was a great opportunity to get into it! Not showing movement patters or souds I've...
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