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Physical game Postmortems

Postmortem
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Postmortem
Design We decided to make The Wyrd of Stromgard after Sam had made a Viking campaign for Dungeon World, spent ~50 hours on lore, made a map, and built a detaile...
CATS&CATS Kickstarter Completion and Breakdown
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Cat cat catcat cat cat, cat catted CATS&CATS! Thanks to the marvelousness and unexpected speediness that is Chessex Dice, CATS&CATS was able to be fully fulfill...
When Minecarts Crash: A Postmortem on "Bombs n' Mines"
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When Minecarts Crash A Postmortem on “Bombs n’ Mines” Bombs n’ Mines was intended to be released as a 1 st person rails puzzler for the Extra Credits Ga...
Thank you #YourMoveJam!
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When I heard about it, I had just finished #RPGenesis and had zero faith I would have any inspiration for the amazing #YourMoveJam . Fortunately, my one-week va...
Dicey Odds
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Dice Souls A single-player game you can play with just a pair of die and some tokens (use coins if needed). This game took one month long to put together and wa...
What's Next
Postmortem
An update after realizing th is game, for those that are interested. This game took longer than I thought it would. The layout and the game mechanics, as well a...
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Initial Itchfunding Finishing!
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ItchFunding Closing Up We are closing the door on our initial round of ItchFunding this week, during the last month we almost doubled the size of the Academy, I...
Renamed: Cairn Essentials
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Yochai told me it was a bad idea to have the subtitle be "Cairn Essentials" for New School Fantasy, but I naively didn't listen. Now, two years later, since 99%...
A post-mortem of sorts
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A few days ago on April 14th, i released my latest game, Souvenirs , on itch.io as part of the Tiny Keepsake Jam hosted by Junk Food Games. Since then, i've bee...
Affection Game Postmortem
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Hey there! Welcome back to another one of my post-mortems! It’s been quite a while, huh? Making this game… has punctuated a lot of personal growth and room...
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Final Form
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Hi! The final version of the game has been uploaded! If you purchased previously, grab the latest and greatest version now! Through testing at my own tables and...
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Addressing Player Feedback and Improving Everline
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Hello Everline players! I wanted to take a moment to thank all of you who have downloaded and played the game so far. The feedback and support has been amazing...
Evokers' Pact v0.5 Ramblings
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I don't know how to do devlogs. Sorry? So Evokers' Pact was a thing I was tinkering with primarily for March of the Wizards 2K19, but I was always aware of the...
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I wanna talk a bit about the main threat to adventurers' lives in The Rumbling Forest: the Boars
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The Boar Horde I make it no secret that a big inspiration for this adventure is Princess Mononoke. I wanted players to deal with themes similar to the film, and...
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Have You Heard About the Beast? v1.1
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Time for an update! in the process of putting together Beast I learned a LOT about Affinity Publisher, and it became fairly clear after I put the initial PDF ou...
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On Poetry(, and) Games
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When I finally caught the spirit to even attempt learning more about designing roleplaying games, part of me was already enamoured of the idea that some of thos...
DRIVE·10 is Now Completely Free for 2019!
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Hey folks! Wanted to talk about the recent decision to make DRIVE·10 completely free for the rest of the year. When I write games, I want them to be seen and t...
3 Lessons from Designing my First Card Game
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I recently started pursuing an MFA in Game Design at DePaul University. Royal Match was a game I developed during my first term there. The assignment was to dev...
Dream Ablare 1.0 postmortem
Postmortem
I adore the format of games of Belonging Outside Belonging a lot, and I have tinkered with it often in game jams because each one is an attempt to discover more...
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After the wait ...
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I started talking about After the Accident in February 2017 . 4 years already! Time flies! I released a beta of the game, and I found out about other people pla...
Postmortem / Side-B
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[this was originally a Patreon post, I've decided to cross-post it here] WOW THAT SURE TOOK A LONG TIME DIDNT IT So, why? Let's examine why March turned into Ap...
The Moon Wants Me To Leave You v0.5
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Hello, all! I have not made a thing in quite some time. This is untrue. I am making things behind the scenes nearly constantly, but they have not manifested t...
This Will Never Happen Again
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There’s nothing I can say about the last four years. No understanding I can string together to grasp the profound brokenness of things. We now all know what i...
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Tinkering
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Just cleaned a few things, added a cover picture; housekeeping after the fact---it's the first game uploaded after all...
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Hostile Takeover Post mortem
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Hostile Takeover was a long process full of pit falls. From conception to finish, it took a lot of time, energy, and more money than I had to put it together. T...
Postmortem: Materiality, Partiality, and Incompleteness
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When I set out to make Hollow Machines I had a really clear idea of what I wanted it to be. Following on the principles of Affinity , I wanted to make a little...
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Thank you for supporting this ZiMo Project
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Thank you for backing my first full game that I’ve ever published I’m really glad I decided to participate in ZiMo and thank you for supporting Pilgrimage o...
My first one-page RPG uploaded
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Well I've just jumped through all the hoops and uploaded my first One-page RPG - Shady Dealings . Thought I'd take this opportunity to talk about things in the...
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Update
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It's been two years since I've revisited this project. Originally designed for my Game/Play class final, Meaningful Play, I chose to design the game you see now...
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I think this game does it better
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While I am fond of my work on MAGOG, it really is a bit of a disaster. Some of the random tables (especially "what did you lose," "who stayed," and "who left")...
Release Time
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The game is live! I’ll be posting later to provide more context for the game, but I’m heading to bed...
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After the Fact
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Seasons of Us is a series of firsts for me. It is my first submission to a game jam. It is the first game I've written in under a month. It isthe first game whi...
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6 min → 60 seconds
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→ [EN] Released yesterday as a 6-min game, I now publish it again but as a 60-seconds game (with precision on audio and writing different duration). This game...
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v1.1
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Minor Update Addressed a small handful of typos Corrected missing cross references Corrected textflow errors leading to missing text Added Spreads file...
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Pay What You Can
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Question How often do you find that people pay for the "pay what you can" games? Do people ever play the game and come back and pay if they've enjoyed it? Is...
Post-Jam Thoughts!
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If you're interested in Devlogs, hello! Welcome to the first post for The Sea Shall Carry Us Home! This project was a lot of fun in a very short time and will a...
It's Zine Month 2022... So I Made an Awesome RPG!
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Hello, Itch.io! I am thrilled to have my first game published on this lovely platform and decided I should share an article originally posted on my blog . Let m...
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afterword
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right now “vqgan” on youtube gets you <300-views gross films and a lot of them or politely weird events. Type “clip” on ml.berkeley.edu , you get a lot...
Now PWYW
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Hey everyone, DUNGEON SOUL is now Pay What You Want. To be quite frank, I never expected it to get as much support as it did, and in lieu of thanks to the commu...
Tomorrow is My Dancing Day - Unused Introduction
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The dark and the cold hide us all away and in the Winter it is easy not to be ourselves when the world is so harsh and survival so taxing. And yet, the day come...
Reflections on Launch Day
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I want to thank you all for making the launch of Mercenary Marketplace Volume 1 a huge success. I received so many wonderful comments and congratulations from e...
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Retiring Butterfly Blue
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Sagittarius season is over which means it's time for the regret to set in and for me to realistically look at my workload and jettison stuff that's not happenin...
Permafrost jam 2021
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Ok, ammetto che non pensavo di riuscire a lavorarci su. Sia il tempo dedicato che le modifiche che mi sono segnato, profetizzavano un lavoro più lungo o un buc...
The Final Update
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Well, this is it folks! Dark Star has received what will be its final update. There are a lot of things to talk about here, so skip to the tl:dr if you don't wa...
Postmortem
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Hi there! I’m just going to go over the general history of this project, where it went, what state it ended up in, and takeaways going forward. This is going...
NEED FEEDBACK! Play test Post Mortem
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I ran a session of “ShoppingTowne Mall” and had the following insights. It was a very enjoyable session, everyone had fun. Players came up with some great a...
I have since 2 April
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Half way between where I’ve been and where I’m out to get, this trip through the routes of the American South, where I grew up, has been a healthy reset and...
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The Color of Everything Release
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Thank you all for checking out "The Color of Everything." This little 4-page game was definitely a new experience for me. I'd joined Disaster Tourism's Ultralit...
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The Festmogul • Postmortem
Postmortem
This board game was created as part of the Colocando Conciertos jam which is part of the Primer Turno project, board game design podcast with the goal of create...
Afterward
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Like checking in with someone. Except that someone isn’t always around. Except that someone isn’t always able to sit down with you. Play a game with you. Ex...
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