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Moonlander's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #3 | 4.436 | 4.436 |
Sound | #5 | 3.744 | 3.744 |
Gameplay | #6 | 3.846 | 3.846 |
Overall | #6 | 3.833 | 3.833 |
Theme | #37 | 3.308 | 3.308 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Are there future plans for this game? It is INCREDIBLE!!! I want more. That's it.
Totally, but were focused on another game at the moment
I'm a fan of open source games. Maybe it could fit this game because every planet has the potential for uniqueness. Therefore, the addition of as much content as possible from multiple contributors could be great for Moonlander. To me, since I'm getting the same vibes as Lethal Company, multiplayer support would be great. More enemy types, more equipments, more loot etc. The possibilities are endless!
Awesome awesome game - easily one of my favorites of this jam. Excellent push-your-luck feel, awesome setting/theme, complimented by great visuals and music/sound. The gameplay felt very cohesive and synergystic, I loved the strategy of navigating around the interiors of planets. Plus I'm a bug guy so I love this!
Amazing entry! the game looks super polished and is super fun to play! The only thing is I have no clue how the scoring system works. But thats very minor, I'd easily see myself playing a game like this on my phone or on a chill gaming night with friends!
Super fun! I like that you can take a lot of risk to try and milk out everything from a planet but of course then you might not make it back. Really impressive in 72h great job :D
glad you liked it!
Very cool game! Love the way you get a full view of each moon and what you've done to it, before you leave! Great job!
:)
I don't know if it fits the theme or not, but your game is looking good. You can consider one thing, always turning map creates dizziness for me, but maybe that is only me. Looking too good for a 2 days jam. Bravo 👏
nobody has mentioned that to us yet, we could do something about that
this is a masterpiece!
thank you!
So nice and polished, looks like it already could be published on steam!
Amazing Job for 72 hours, congratulations!!
thanks!!
So nice and polished, looks like it already could be published on steam!
Amazing Job for 72 hours, congratulations!!
a really nice polished game!
thanks! :)
Perfect game. I was all like "if this game upgrades then its it", then i got off of the first moon and saw upgrades and when "this game is it". WIsh upgrades had descriptions, though im sure that was due to time
thanks lol. we sacrificed some explanations for time yeah
yeah that makes sense! Still super cool! I've always wanted to learn how to do the procedural drilling like you have it seems like a super fun mechanic to work on! The fact that you pulled it off so well is awesome!
Keep making good stuff
Very unique and interesting style and I actually wanted to keep trying, but my browser was having a tough time handling it. I like the tunes and aesthetics!
the download version is much better, but were working on fixes to make the game smoother overall
Really fun. A clever and simple yet highly addictive gameplay loop. The game really opens up a lot once you get some of the other gadgets. Do the ants have pathfinding? Maybe it was just my playthrough, but some of them seemed really smart. Nice work!
we get that a lot actually, its really funny because the ants are extremely simple, they just shoot at you when they see you and randomly jump sometimes but i guess thats enough to give them the illusion of being smart lol
great game, i love the concept, it hitches a little bit on browser
great game, i love the concept, it hitches a little bit on browser
Nice game! Amazing art, really impressed by it! I think that maybe a tutorial level teaching the mechanics would help ramp players up, as I dug straight to the planet's core way too many times lol
glad you likd it ! We didnt focus on tutorials just so we could get more stuff into the game
super cool game
thank you sir
The camera movement is very confusing.
What are we even escaping from.
whats confusing about the camera? youre escaping from the little critters since they get more dangerous over time
When jumping up, I felt like it was hard to predict where I would land because of the camera turning. I also work with unity and I love the world destrucion you added. Could you tell me how you did that, as it seems lika a fun thing to play with.
Howdy!
We did notice that walking (and jumping) close to the center of the planet is kind of disorienting. If you have any suggestions on how to make it less so (apart from making the planets larger), I'm all ears. We can't have a static camera either, as that would place the player upside down sometimes and invert the movement direction in a weird way.
The destructible terrain is my own implementation of the "marching squares" algorithm, so not a built-in unity component, sorry.
Amazing that you got all this done in a weekend. I could definitely see myself coming back to this after the jam is over.
idk how we did it either
I love the look of it and the animation of the ants and digging and everything looks very smooth :))
:)