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A jam submission

LARVAView game page

It will make you squirm
Submitted by TigerJ (@stalkjimmy) — 1 day, 5 hours before the deadline
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LARVA's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay Innovation#64.0004.000
Movie Interpretation#313.8183.818
Fun#353.0003.000
Overall#383.1363.136
Audio#522.5452.545
Visuals#692.7732.773

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

IMDb link
http://www.imdb.com/title/tt0084726/

Movie scene description (plus video link if possible!)
https://www.youtube.com/watch?v=3i42Smtbmeg&t=1s

Does your game or video link contain movie spoilers?

No (completely spoiler-free)

Please list any pre-made art/music/other assets that you used.
no all assets were made for the jam

How many members in your team?

3

Anything you want to say to players before they play?
We wanted to tell the story from the larva's (ceti slug) point of view. I wrote some back story on the game page that explains real motives behind the larva's actions.

Enjoy!

A- left
D - right
Space - jump

you can stick to gunky ceilings
you can fart
it's great fun!

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Comments

(+1)

Neat concept! I included it in my Movie Game Jam compilation video series, if you’d like to check it out! :)

Developer

What an honor

(5 edits) (+1)

Hey Tiger J its me Etra! (if you remember)

I know its a bit late for feedback but feedback it feedback I guess?

I enjoyed your game's art and music and the general concept! However I want to note that there is a decently serious flaw in the execution... being that the buttons to control the character are too far apart. This may seem very opinionated and not objective but if you think about it after they press a button once they have to trudge all the way back to it to press it again leaving a lot of empty space where the player is not doing anything engaging. Again I love this concept! Yet the execution may need some more work, but once that is done you have a really solid gameplay mechanic!

Anyway one thing I do want to mention is I'm going to make a Game Jam Spotlight Video on my favorite games from this jam on my Game Design Analysis Channel Etra Games in a few days! So here's a shameless plug to my Youtube channel if you want to be notified of when the video releases! :

https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg

Also we updated Between the Worlds if you are Interested!

Developer(+1)

I really value your detailed feedback and completely agree. This and a checkpoint system so players don't feel like they are playing 'Getting over it' when they fall from the upper tiers are the two things I would change if I pursue this project any further. There might be a day when I edit this but as of now I have too many irons in the fire.

I will subscribe, like and watch the video when you post it. Long Live the Game Jam Community! LLGJC!

Thanks!

Submitted(+1)

A nice take on Chekhov brain. 

Controling human via brain doodles is a great mechanic, brain navigation via ceilings is also a good find. It's not easy to traverse though in case of missplased jumps and such.  Also I the distance between different brain sticks is quite big.

Anyhow, I live in atown there the real Chechov was born (a writer, he was a prototype for Star Trek character) so I will see if this game can be showcased in a local museum ))

Developer

Wow that is amazing thanks for the feedback and connection!

Submitted(+1)

After playing for 20 mins, I saw the walkthrough video and I probably spent much more time. haha. 

Great job on the game. Innovative, fun and happy farty game. 5 outa 5!

Well done guys. Cheers!

Developer(+1)

getting the fart ratio right is always a challenge when making games.

Submitted

LoL!

Submitted

This is a really great concept! However, I think it is too easy to accidentally fall into, or fail to jump out of, the control nodes. I would maybe have them be activated by an additional control key (i.e. proximity + E) for more precise control, as there is already a lot going on. Really good overall though, I like it!

Submitted

What a clever idea/take on that scene from Wrath of Khan!
Unfortunately, I found this way to hard to make much progress.
I got the human (Chekov?) almost to an upper platform, but the spacing between the brain nodes drove me almost as mad! ;oP
Sounds like others got much further than me, so I must be just bad at this.
Again, great idea and congrats! :D

Developer

Thank you so much for the feedback. hindsight what it is, I think a tighter brain area would be better suited for the challenging human platformer. Thank you for your time and gameplay.

Submitted(+1)

Made my Top 5:

Developer

Awesome! thanks so much. We knew what we wanted to do pretty early on but were unsure if we would be able to execute it all in time. I really appreciate your coverage and comment!

Submitted

Pretty interesting control method and a great interpretation of the scene :D

I found the control points to be a bit too spaced out at the start so I couldn't get past the second story up :c

Developer

thanks for playing!

Submitted

Okay that is just an awesome idea. Bit brain melty, but that's cause of the puzzle element. Great job!

Developer

Hey thanks a lot! I wasn't sure if it was going to happen due to work stuff getting in the way. I'm glad you think it was awesome, we had a lot of fun building it.

Submitted

Very cool game! Pretty original idea. I agree with the comment about a checkpoint for the human character. I was only able to make it up a couple levels myself, but certainly enjoyed the whole experience.

Developer

Yeah when I was play testing it I had a getting over it moment and nearly rage quit, I kinda liked the defeated feeling when you fall. Nice advice though, a check point was not even on our list of features.

Submitted

What a great idea! Inspired theme & gameplay based on your chosen scene.

Developer

Thanks!

Submitted(+1)

I really like the idea of moving your character around to each point in order to control the other character. I managed to get about 3 levels high before I fell back down to the start again. It might be worthwhile adding  a checkpoint or just make the journey between each control point a little shorter so the player doesn't get frustrated as quickly. It was hard not to laugh each time I went past the fart control though :D

Developer(+1)

Awesome! I am glad you found the farting fun and the gameplay original. Ran into a lot of time crunches which left a lot of items on the floor. Pretty sure I can tell from your name you made Land Gruber, just posted my video of it a couple seconds ago.