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A jam submission

ELEVATEView game page

Get to the top of the elevator shaft.
Submitted by Dow — 9 hours, 53 minutes before the deadline
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Play trash

ELEVATE's itch.io page

Results

CriteriaRankScore*Raw Score
Relevance (Creative Expression of Theme)#1033.2223.222
Aesthetic Flair (Graphics & Sound Presentation)#1043.3333.333
Overall#1452.7502.750
Technical Excellence (Design & Engineering)#1462.5562.556
Immersion (Gameplay & Storytelling Engagement)#2021.8891.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Made by One or Two People

yes this was made by just me / us

All Original Content

yes everything was made during the jam

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Comments

Submitted

Interesting idea, but I think the patterns should be more different and always start from the beggining to avoid the aliens. The concept is interesting though and has some potential for growth. Sometimes it felt a bit laggy when pattern was changed.

Submitted

I will rate this "trash"! Good sense of humor, btw.

First of all, the sprite-work and aesthetic choices may have been simple, but they're appealing in that simplicity. I think sticking with this style would be a good direction for the game, though I'd like to see some features added to the background so I can tell how quickly / far I'm ascending.

I really like the idea of swapping between different patterns to avoid hazards: It adds a nice bit of strategy and room for balance. I could imagine the speed of the elevator being increased, so the player can gain a sense of quickly altered momentum. That said, it currently is very difficult to tell where I'm going to be moving when I start a pattern!

It almost seems as though when I selected one, I would sometimes start halfway through the pattern? This was especially problematic when attempting to switch to the left-most one with the lateral movement for dodging, only to be sent straight upward. I like the idea of there being some overlap between where you start from one pattern to the next, but some indication of this would be appreciated.

Finally, I can't tell how much health I have, or whether I'm taking damage. Having a clear sound effect for getting hit, with the elevator shaking slightly would let me know if I successfully dodged a hazard. If there are 3 hits to be destroyed (As it seems, maybe? Or is it just 1?), some HP counter would go a long way.

I know I gave a lot of suggestions here, but I genuinely love the art and the concept! I'd love to see some future development updates to this one.

Submitted

Cool your game plays in an elevator just as mine submission and they are both so different. At my first try I didnt really understood what i was doing on the second try i finally got what i was supposed to do. I hope you keep on workinfg on it after the jam ends because the graphics, sounds and the idea are pretty  cool. I think if you had the time comleting it this would be an outstanding submission.

Submitted

The idea was actually pretty innovative, and the art and music were cool. I suggest more enemies and a slightly more responsive way to maneuver. More wave-forms would be cool too!

Submitted

Really nice idea, the art was very good too. For me i think the elevator could move a little bit faster, and it could be more enemies, but overall it was a great game, good job!

Submitted

Good job! I like the idea and the art was very good. I think that one thing to make the game more fun would be to make the elevator move fast and zoom out the camera. For me a lot of times I feel like I didn't have enough time to predict where the lasers were and move out of the way