intersting
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Codename Unknown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #133 | 2.463 | 2.714 |
Sfx / Music | #133 | 2.139 | 2.357 |
Theme | #139 | 2.334 | 2.571 |
Design | #139 | 2.593 | 2.857 |
Overall | #148 | 2.321 | 2.557 |
Innovation | #156 | 2.074 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Good job on adding procedural generated dungeons during the jam time-frame! That's impressive!
I also liked your take on the theme, but I wish it was a bit more fleshed out. for example, I think it would have been nice to make the enemies start a little bit weaker and then give them more growth levels rather that just having them grow once. All and all though it was a nice game! Great job!
I like my dungeons to be procedural generated, but the RNG is harsh with me, there's always a rat nearby to kill me fast. Nice pixel art also.
Nice game. I loved the procedural generated levels!
I can’t get past the Main Menu because I can’t find out which button the “Press Button” button is
“gotta focus the game canvas with the mouse first” How did I miss this? I already tried pressing the enter key After i tried clicking on the start button, when i was still trying to find out for myself how to start the game. How does this only start working Now? Maybe because “Settings” was actually the first option I tried clicking instead of “Start”. Why is there a Settings Button that doesn’t do anything?
The light scheme is nice, the sprites are beautiful and the control works very well.
I think the game are little hard at the begining becase some times we don't have time to react to enemy atack. Anyway, if you play it for a little while, the game become easier.
Congrats man, it's a realy good game!
Nice game! Some more polish to the movement and perhaps making the enemies less aggressive for a few seconds on start of level would make it a bit more fair
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