175,700 points on my 2nd run. fun game 👍
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Vampire: No Survivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #15 | 4.407 | 4.407 |
Presentation | #21 | 4.682 | 4.682 |
Overall | #40 | 4.327 | 4.327 |
Creativity | #677 | 3.891 | 3.891 |
Ranked from 884 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the Vampire, controlling hordes of minions against the Survivors.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This is so well done for 48 hours!
I really don't know why this shouldn't not be in the top 20 of mark's games.
This game is great, has the same addictiveness as the original one. And finally I can root with the bad guys. :D
Damn. Pretty impressive. Makes me wonder how much ready-made code you are hoarding, lol. I gotta get into the habit of that... That selection wheel alone would've been a good chunk of my 48 hours :o
Oh yes, that's my secret weapon, writing code that just works! That's why we have so much content too, I simply programmed it in and hoped it would work as expected. Master's degree in Computer Science probably improves the odds 🤔.
Having to debug some weird and unexpected bugs is pretty much the worst thing that can happen during a game jam.
Well, it depends. The reason this happens to me so much is that I try to do something new every time I jam. This time, for instance, I leaned heavily into Unity editor code. Made some graph tools and whatnot to build our maps. Eventually turned out that we only had one map because time, so that was all a bit of a waste of time, but the point is: lots of really occult problems. Mostly to do with serialization. But now, a week and a lot of refactoring later, I learned a LOT about that topic and understand where those occult problems originated from. Sure, it made our game worse (sorry team lol), but it's certainly a more entertaining way of learning than just getting out some dusty tome :)
Really good idea and fantastic realization!
Absolutely well done!
This is a work of art. Undoubtedly one of the winners, I would put my hand on it, well done!
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