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Restless Wing Syndrome's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Fun | #1 | 4.549 | 4.549 |
Overall | #2 | 4.507 | 4.507 |
Presentation | #12 | 4.618 | 4.618 |
Originality | #91 | 4.229 | 4.229 |
Ranked from 144 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Jumping is on a timer, meaning the player loses control of when to jump, and instead must focus on being in the right place when the jump happens.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
We have a winner here. The interpretation of the theme is reasonable, with a vital element of control being taken away from the player. The art design is consistent with great execution and little details sprinkled throughout, and the music is catchy.
I liked how the timer keeps the same pace across more levels, but more beats are added. The controls feel excellent. The way double jump is implemented as part of this timer mechanic is brilliant as well. New mechanics are spread out well, and the reward at the end is small, but very satisfying. With more levels, I could see this sold in stores. Congrats on your excellent work!
Woow! This one is sooo goood!! Everything is on point. Congratulations!
You can totally make this into a full game imho! Good time-killer when on a subway or something. Amazing job!
Love the use of the theme! Also just solid across the board. Only nitpicks lie with in a few bits of level design like in lvl12, with the clocks being a tad bit too close to each other on the decent. Even then just a minor nitpick! -Zane
I really liked the game, especially the concept, you can make really cool puzzles.
I really liked the mechanics, and the gamefeel is great too. If you are going to create more levels let me know, I would love to play some more.
Great platformer with a very unique mechanic. It got surprisingly difficult, almost Meat Boy level hard.
Graphics were really nice and polished.
One feature I think would improve the timing would be if the tone of the countdown changed the closer it got to 0, so you could tell how many ticks there are left from the audio alone. I kept having to look at the indicator in the levels with a longer timer which takes attention away from the level.
Still, amazingly good work!
Fun, fast paced, and polished. Really like the pigeon theme.
this game is very fun, and it is incredible how you made the levels, very smart.
How did you guys manage to make so many well polished levels in a well polished game?
I really liked the art style, and the concept was interesting! (Poor pigeon!)
I think that the power ups and downs introduced new and interesting ideas, and the fact that the player respawns quickly helps. I felt that the theme was shown in the game.
An overall fun game!
If you don't mind, I would appreciate a rating for my entry. ( :
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