I liked this! Movement is a little slidey, would like if that was tightened up a little.
Keep it up!
Criteria | Rank | Score* | Raw Score |
Originality | #998 | 3.412 | 3.412 |
Overall | #1164 | 3.196 | 3.196 |
Design | #1169 | 2.882 | 2.882 |
Adherence to the Theme | #1209 | 3.294 | 3.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
It's a nice idea and kind of addictive, but could be better balanced. Very often when you turn red and there is no yellow or triangle element on screen, then the round is actually over. If there were some tricky/skill-based mechanics to avoid the end then it could be cool :)
However, nice entry!
Thank you for the feedback :D!
This is a hard one. Having an item on screen is basically getting another chance. So it can feel a bit unfair when there's none. You're right that it would be great to have a tricky way to save yourself, but unfortunately I can't think of anything good that would do that, without making the game too complicated.
As it is just a way to safe yourself, you don't need it if you don't get the bullet. I hope that that still makes it a game about skill :). Thanks again for the comment :).
Haha yeah that's true. Sorry, I don't wanted be harsh. I like the concept you have there :) I'm maybe wrong, but from mine point of view a game which is based on skill should be somehow be predictable. Thus, I can develop strategies and muscle memory to survive certain situations. Bus as far as I recall the orientation and spawning point of the res bullets are random and this makes everything difficult. And classic bullet hell shooter are based on pattern just so you can learn them and develop strategies.
Dude, that's a super cool spin on a bullet hell. There's the risk reward of getting the yellow circles (coins?) and the extra protection from triangles, all held together by the danger of holding rectangles. I also really liked the sounds associated with each item, good job on that front! Also, my highscore is 273, which according to your screenshots beats your record by over 100 >=)
The ide of the game is original, but I expect something more when I was reading about bullet hell. Something like a top-down shooter where you can hold only one weapon and everything in an arena can be your weapon. In this realisation, frankly, I didn't understand what can make me fun. May be it's because of false expectations.
Very original idea! The feeling of being able to save your self at the last second is a very pleasing one indeed! Great job with this game!
Would love if you could check mine out too! Or not, no pressure ;)
This game is very simple, but very fun, I like the concept of it! And the rush to pick up a coin after you accidentally pick up a bullet!
Great job at making this game within 48 hours!
If you haven't yet, I would really appreciate it if you check out our game too!
(-Amy)
Very simple. Fun. I like the risk of dunking a basket but it might need a better reward than only ten points. Maybe increasing points per basket in a round? Otherwise the shields and surviving are more important. Good job.
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