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A jam submission

OvermorrowView game page

You have become Death and must harvest the souls of the living and undead.
Submitted by djohnndjinn — 1 hour, 54 minutes before the deadline
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Overmorrow's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1363.7503.750
Story#2142.8332.833
Music#3812.7502.750
Sound#3852.5832.583
Mechanics#4222.7502.750
Aesthetics#4672.9172.917
Fun#5032.5832.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Imported https://assetstore.unity.com/packages/3d/environments/urban/real-new-york-city-vol-1-208247#description, music from freemusicarchive.org, animation from mixamo, and sound effects from soundimage.org. All of my content was created for this jam in the 10 day period.

Link to your source?
https://github.com/jgrogers/DeathIsOnlyTheBeginning

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Comments

Submitted

I'm impressed by the way the (seemingly) endless levels generating automatically, and the visual information that indicates when spirits are going to leave your targets.

Submitted

Unique take on the theme!! The killing sfx kinda scared me at first when i first killed the ghost lol. But felt satisifying.

Submitted

Game was way easier to control when I stopped moving my mouse and just used wasd and the mouse button for attacks.  The music matched the atmosphere perfectly.  And the SFX played when killing a ghost was fantastic.  The city was much larger than I expected.  It was fun to run around and explore.  

Submitted

I could only find 3 souls hahah but it was fun to explore the city! Good job!

Submitted

Very cute ghost model and animations! :)

Developer (1 edit)

I've pushed an update to correct the character control spinning when walking backwards and fixed the transparency on the tree textures. I agree, more work needs to be done with the camera follow of the character - probably just need to add some damping. Thanks for your suggestions!

OK I also went back and tweaked the follow camera settings so it should be much less twitchy.

Submitted

Great concept. I don't feel that that the controls were sensitive, I feel that it was more the camera. It was very rigid, maybe add some easing would help with the "feel" of the controls.

Submitted

Interesting idea! Good job on finishing it on time! Controls were a bit wonky…

Submitted

Great cover art! The controls were a bit sensitive.

Nice concept. I managed to win despite fighting the controls but good execution, no pun intended.

Submitted

The controls didn't work too well in my browser, so I died before being able to "reap" anyone. I love the idea, though!

Developer

Thanks for checking it out! I had some trouble with the Unity standard asset third person controller -- 's' : moving backwards doesn't work properly. Unfortunately, I didn't get my replacement working in time for the submission.