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BAD VIBES's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #7 | 4.000 | 4.000 |
Gameplay | #14 | 3.789 | 3.789 |
Theme interpretation | #15 | 4.053 | 4.053 |
Graphics | #17 | 4.158 | 4.158 |
Audio | #21 | 3.579 | 3.579 |
Innovation | #31 | 3.316 | 3.316 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/patricfallon/Bad-Vibes-Game
Comments
Great entry! Gameplay, art and audio all working very well together to really take you back to ye olde shooters of yore.
Really awesome entry! This really took me back to the old retro fps and the visuals were nice to get pulled into as well. It was hard to play on a trackpad, so I hopefully can come back and play with a proper mouse.
What an experience! Did you create a custom character controller for this? It really feels nice. The audio, graphics, and all around ambiance are amazing.
I did not realize there is more than one ammo type until I read the comments. I kept "running out of ammo" and dying.
How long have you been making games? This is very impressive for 1 month of work.
Thanks! So happy you enjoyed playing. The controller is essentially the default asset provided by Unity along with a fair number of my own modifications. And yeah, I know having the different ammo isn't as obvious as I'd hoped. But the latest update of this game includes information about the different ammo types, such as how many there are and what each one does differently. I also added a dynamic crosshair you can toggle on and off for convenience.
This is the third game project I've ever "completed" and made available to download, but there are a couple more that I've had in the works for a little while. I started teaching myself how to code and create games since about spring of this year. But for what it's worth, I've essentially put all of my time into learning everything I can. My plan is to release my first full, premium game by summer 2018.
Trippy, trippy, trippy, sooo trippy. The artwork in this game is amazing. It really brings this feeling of being immersed in another world.
To be honest, I couldn't figure out how to kill enemies. I stand there, right in front of them attacking, but nothing happens. They just shoot me in the face, laughing afterwards (Ok, I might have imagined the laughing part). Some hints would be great.
That's really good feedback all around. Thanks a ton. Could I ask what platform were you playing on, and were you using a hand-held mouse? There are three "energies" (weapons) to choose from, all of which can run out of ammo completely, so also want to make sure that wasn't the case.
Otherwise, the hit point is basically at the center of the screen, just above and between the hands. If you shoot at a wall, the splatter graphic that appears will show you where you are hitting. I had a "crosshair" reference in the game to begin with, but thought it wasn't staying true to the original FPS games like Wolfenstein, Doom, and Hexen. Maybe it'd be better for everyone to toss that in, though.
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