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A jam submission

Unconventional WarfareView game page

tactical waifu simulation shooter
Submitted by Duque — 6 hours, 42 minutes before the deadline
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Unconventional Warfare's itch.io page

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Comments

Submitted(+1)

My text didn't auto-advance at first (only first leter would show up). I restarded the game and after that it was going nicely, but I noticed a bunch of typos in the text.

I've had Zuhra get injured but then the burial cutscene played and she was gone from my squad, replaced by a second (You). I then walked around the town and noticed some more bugs, like speech bubbles being shown only partially, like "I'm f", and I got (You) to -100% hunger but he didn't die. I eventually found the starting town, and when I entered it the cutscene played again, and I had 2 Katyas, and after beating this scenario the Zuhra death cutscene played again (even though she didn't die this time).

I also had one NPC freak out at the end of the stage you meet up with Katya and Zuhra, his legs were still, but the torso would rotate around trying to target the group members.

It'd be nice if there was a hotkey to focus camera on a party member (maybe pressing the number twice, or when they're selected already it'll ).

It's very nice you can escape before picking up your companions, but dialogue doesn't reflect that and still uses plural.

Aside from this issues, and demo being pretty short, I really liked it. Good job.

Developer

Thank you for playing! While it is a little embarrassing to see the bugs but I'm more happy than anything to see that I can work to make it better. Thanks a bunch for the screenshots and detailed reviews! We'll work to fix the bugs and I especially love the hotkey camera focus idea, I think it'll be very convenient way to move the camera.
Please, continue playing our upcoming demos!

Submitted(+1)

Nice game. I'm looking forward to the full release. I like how the camera handles. Is there half-cover or a suppression mechanic? Here are some issues I found.

You might want to put a "click anywhere to begin" or something like that after the first loading screen. I thought it was still loading because the whole screen was black except a faint arrow on the bottom right.

I saw some z-fighting during the first level on the grass.

I managed to break the first VN sequence after starting a new game for the 2nd time.

Extending the black fading during the VN sequences to the borders would look much nicer in my opinion.

Developer

Thanks for playing!
We're planning to expand cover mechanic to half & full and destructible & indestructible and more since it's one of the core combat mechanics.
If you could send me a screenshot with the z-fighting issue that would help us alot fixing the issue.
I'm taking notes of all the good feedbacks and will work hard to improve the game!

Submitted(+1)

There you go! It's this area.

Developer

Thank you! we'll get on it!

(+1)

I really appreciate this gameplay, having a visual novel mixed with a tactical rts is a nice twist, what i don't understand is why my fellow soldier are stereotipical lolis and my character is an old creepy guy (i wonder if there will be a more realistic soldier woman in the future). Gameplay wise i was costantly search for the button for free fire, controlling where i shoot it seems pretty crucial for prioritize targets, i saw there is a little RNG with the precision so maybe you should add some visible % when the mouse point to the enemies.

Developer (1 edit)

Thank you for playing! We're' planning to have variety of characters gradually, Also thank you for the suggestions. We'll work to add Free-fire button and accuracy UI.