Bonjour à un collègue francophone ;)
Reminds me of battlestorm on the amiga, and the overhead stages of thunderforce 2 on megadrive.
Good luck on pushing this further! Very interesting choice of technology, it would be worth a video Howto?
Criteria | Rank | Score* | Raw Score |
90s | #14 | 1.650 | 2.333 |
Overall | #15 | 0.943 | 1.333 |
Sound | #15 | 0.707 | 1.000 |
Fun | #15 | 0.707 | 1.000 |
Graphics | #15 | 1.179 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you, or anyone on your team, use AI to generate any aspect of this game?
no
Did you work on this solo or as a team? What was your team size?
solo
(OPTIONAL) What tools did you (and your team) use to build your submission?
raylib, visual studio code, emscripten, pixelorama
Did you start on your submission early (before Dec 10th, 2023)?
all do during jam, nothing before
Bonjour à un collègue francophone ;)
Reminds me of battlestorm on the amiga, and the overhead stages of thunderforce 2 on megadrive.
Good luck on pushing this further! Very interesting choice of technology, it would be worth a video Howto?
Bonjour, glad to see another Frenchman. I’ve never played on the amiga or megadrive, but I like the look of an old games console.
I’m going to make a devlog with more information on how it works together c++/raylib/emscripten .
It’s not very intuitive and it requires some adaptation from classic c++.
This gameplay is a part of big game i want to do.
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