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In dev "Town" [18+] [PSYHOLOGICAL HORROR] [Fundraising] (Latest Update: Jen 11, 2023)

A topic by Ray-Out created Jan 12, 2024 Views: 958 Replies: 28
Viewing posts 1 to 29

So, we are the creative studio "Ray Out"!
In short, we are a bunch of enthusiasts who have united in a team for creativity. Thanks to our rich YouTube history, as well as translations, voice acting and songs, we finally have enough connections to dev Visual Novel!
Of course, we will tell you about this in this post, but at the very beginning it is worth noting only one thing. We know our business, we know many talented people, and we just have to collect the necessary funds to implement our ambitious idea. We hope for your support!


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  • Once a young man who lost his parents a few years ago receives an unexpected call. He is called by a certain Collins Brooks, who reports on a large inheritance awaiting the protagonist in a distant town.
  • Mark Tino, whose role you take on, will certainly go for untold wealth. After all, he just finished his studies as a psychotherapist, and now his future is in question. Life was not easy for him, because he lived in a rented apartment and always worked part-time to feed himself. Study and work absorbed him so much that he did not even have time to rest.
  • But having arrived in the distant town of Akunagi, Mark learns that his deceased grandparents lived in this wonderful place for a reason. Тhe town itself is surrounded by a forest and located behind high walls, far from civilization…
  •  
  • Immerse yourself in a world where money does not matter, you do not know who you are, and you are surrounded by persons with mental disorders. Or is it not so? Why did you come? Who are you? Perhaps you will find here the love of your life, or perhaps … your death. Only by knowing the whole truth behind the walls of Akunagi City you can find your true self.

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    "Town" is not the most standard visual novel. Have you ever asked yourself what is missing for you in this amazing Japanese genre? We asked ourselves this question and … Here's what we decided:

    - Collecting items in different routes (to reveal the truth)
    - Collection of folklore in different routes (to reveal the truth)
    - Over a hundred choices and decisions for the player (to make your own story)
    - Easy puzzles (this is not a game for children)
    - Romantic scenes (18+)
    - More than 5 romantic routes (different options and girls)
    - Two personal routes with an emphasis on yourself (where there is no romance, but crumbs of truth are sown)
    - Additional root after passing the main (for those who are looking for real freedom)
    - Displacement map (so the replay value is high)
    - Different times of the day: Morning, Lunch, Evening (after all, this is how life is … and events can be different)
    - Choosing where to go (to reveal the truth)
    - The consequences of your decisions (to make your own story)
    - Colorful characters (we devote the most time to the player, but the rest of the characters have their own lives)
    - Thoughtful story where you can be a scientist and rely on facts, or accept the true mystical nature of the city  (to make your own story)
    - Personal scale of character development (and no, these are not levels, it's just your mental state)
    - You can live in Akunagi without thinking at all, but this will lead to very different consequences (to make your own story)
    - Each character has from two to seven endings (yes … because your role in their life can be completely different)
    And most likely we have not even listed everything here (because we are waiting for you …)

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    What have we already done?

    The novel has been in development for about 2 months, and now we are finally ready to show you what we have already done in hope that the "Town" will be released and will delight many players.

    So what do we already have?
    - 40% finished script
    - 10 prescribed routes
    - Five+ original sound compositions
    - Sketches of the main characters (1 ready to go )
    - Interface layouts and some menus
    - More than 30 different endings
    - City map

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For more info please visit our wesite! Its here!
Or on Fuwanovel
Or on VndB
You can also fallow us on Twitter
Or on Indigogo
Or just buy us some coffy!
Or find us on Tumblr

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Before you make up your mind, let's just say that we are big fans of the Kara No Shojo and would really appreciate you spreading this news among fans of similar topics! Thank you and have a nice day!

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Jeannette's last interview


And here is the last note from Jannet that we found. Unfortunately, there is nowhere else to look for them, however, perhaps we can find of Leto, who, unlike the journalist, did not succumb to the influence of social surveys.

Dev Update 000.45 Some Act 1 CG are finished







Update 0.47


While we are busy developing the demo version, we invite you to familiarize yourself with the short stories that follow the paths near the town of Akunagi.

Ch.1 Time for Mr. Leto

Dev Update 000.48 Eve has arrived


Dev Update 000.49

Update 0.50

- Screens

- About Sounds

- About 18+ scenes

- Saves are ready

- Ect


Their vulgar guts

Update 0.51

Second Dream is coming

Dollhouse


Update 0.51 - 18+ Scenes



Second Dream is Here

And here is the second dream, a short story leading to the Town of Akunagi, and with it three new features about the gaming capabilities of our visual novel. We remind you that after the third dream, a free demo version will be available to everyone!

Song of the Red Jay


Another story from Leto's book of unusual stories. As always, we warn about 18+ content and inform you that this book serves to convey the atmosphere of our visual novel "Town"

Update 0.52

Hello! We haven’t given you any news for a long time, but don’t worry, we’re just hard at work!


  On the agenda:


- Now in the pause menu and the main menu everything works without unnecessary stutters (Previously we had problems and minor bugs with switching buttons, however, the great handyman programmer has already succeeded in this matter!)


- Some backgrounds for the demo version have been updated


- Added character prototypes with their visuals for different routes (Today we have completed the images of half of all the main characters. As we previously reported in the second dream, female characters will change appearance depending on the route)


- But the most important thing, perhaps, that we have achieved recently is updating the menu of backgrounds for reflection in the mirror

(We will show some screenshots)


  As you can see, we're still focused on visualizing the atmosphere, and then we'll move on to sounds and other stuff.

  The issue with mirrors arose quite a long time ago, and instead of making one background for all thoughts (almost every game day, the reader makes decisions at lunch, thinking about all sorts of different things), we decided to introduce variety into it too.


  Thus, depending on your parameters, the reflection in the mirror will change, and the background of the bathroom itself will change based on the current route. The idea is to make "Tonw" VN not only highlight your individuality, but also immerse you in a particular short story entirely...


  That's all for today! Thanks to everyone who supports us! And close the windows at night!

"Injection" Story

Owl concil - 81

(1 edit)

As you know, our small studio is located in Ukraine. Therefore, we bring you unpleasant news.

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  You've probably noticed that we post less and less often, and the reason for this is, of course, the military action right under our noses.

Developing a novel in such conditions is difficult, to put it mildly. We don’t have enough hands, money and there is disunity among nations, plus recently another negative factor affected our work.

  The background artist refuses his obligations, communication with the editor is lost, and the director… the director has electricity 12 hours a day. The PR campaign didn't bear fruit…

  We hope that we will meet again, follow the news on VN on our website.

 

   Our work has been suspended; we definitely won’t be able to release the novel this year. Which is probably for the best, since the community is not too happy with what we show. Maybe the Demo will see this world but only if people try to put their guns down.

P.S.

Very ironic, given the plot of our novel and Leto's book, isn't it?

Fan Art

"They" short story

"Tongue" short story

Update 0.53

Bread Crumbs

Update 000.54 Big One


First of all, we will list you the current tasks for a programmer. Some of these tasks have already been completed, but we just want to keep you updated on our work.




1) Insert a new background before the phrase “haunted me all my life” (00001 - Inside the Train2.png)


(Enable background changes depending on the endings received. Folder “window variations”. IMPORTANT – Each picture must overlap the previous one.)


2) Create a jitter effect (up and down) 


3) Add a soundtrack that loops until you exit the train


4) Add musical accompaniment before entering the city of Akunagi 


5) Replace the background of the Timon station (change the color to bw 00002 - Timon City Station 2)


6) Replace Woods 05 with Woods (D – Day) 00005 - Main Woods (D)


7) Add forest sounds


8) Replace the gate BG


9) The mind interface is empty (looks like a standard one), and the eyes are flattened. On the loneliness button, the interface of Reason pops up, they need to be changed... or just renamed to Standard and Reason. Loneliness does not change the interface 


10) In the gallery you need to display the image on the full screen with the ability to return to the menu


11) There is incorrect text in the “my body” tab. Your text should be different, if not, tell me, I’ll send it


12) The "letter" English version - you can’t go out there without escape 


13) The time in Save menu looks terrible, maybe... make it white and put it down. Or throw away your ideas, but everything is nice here except the date. Too modest and strikes the eye as “clumsy”.


14) Put the same cross on the backlog that was in Jeannette’s Letter or something that we had 


15) I still don’t hear any music in the reading itself


16) Return the “standard” interface design, notepad, etc., until the necessary points have been accumulated (At startup, the interface of reason prevails)


17) If you enter the journal from a dialog box, when you click “back” in it, it does not throw you back into the game, but back to the Pause menu


18) Turn on music on the escape menu and notepad (There is still silence in the jprnal menu)


19) Collins stopped blinking completely)


20) Change the background to the meeting of guests. Evening comes when it comes according to the text. 


21) The music disappeared completely after the scene with Collins.


22) Loading and saving in the dialog box does not work


 Next, we have another idea that we will try to implement and at the same time share our impressions.


  Considering that the background artist has temporarily fallen off, we are revising the backgrounds she painted. Some have already been redrawn, some are still to come.

 In fact, in connection with this, we have new questions regarding stylistics... but more on that, perhaps, later.


 Now the most important thing we came up with is a window on the train. Previously, the very first thing the reader saw was the carriage compartment, but initially we planned to make a view from the window. This is what we have returned to for now.

 The bottom line is that we wanted to again add variety and highlight the individuality of each player. Therefore, for each ending received, the view from the window will change. Various interesting elements will be added there, which will eventually form a complete picture. Not the most pleasant, it should be noted. But still.

 How will this highlight your personality? Very simple. Among all the 20+ endings, we don't know in what order you will receive them. Therefore, each player will have his own picture outside the window. Some will look gloomy, others will look hopeful. And so on.


 Of course, all this is in simple terms. There is at least one route that will open only after completing the previous ones, not to mention the epitaphs… so you will definitely have Your Personal History in front of you.


 Let's attach here a couple of screenshots with updated backgrounds and a tree that will appear outside the train window only if you open the real ending of one of the characters. Otherwise this tree will be dead.




By the way, we are updating the backgrounds by creating their morning and evening versions at once, since in the “Town”, as we have already said, you will have three times of a day.

- Regarding editing, everything is the same as before. The text in the main language has been completely edited and is now at the stage of endless, unnecessary polishing. But, we still expect most of the sex scenes from the editor.

 - In terms of the artistic component, everything is quite difficult. We only have the main artist left, who has to do all the creative work in addition to the main game design.

 - With sound and music, everything is quite calm. We're just working with it while testing the alpha version. We are slowly inserting sounds, music, speech, and editing some things. Now thoughts about creating an English voice-over are again appearing, but alas, we are not up to it yet and there are no funds for this issue.


Finally, we have extremely strong and unpleasant suspicions. Alas, we are not yet able to add new members to the team, the war in Ukraine continues, so we are unlikely will be able to release the game in 2024.


It is worth noting that working in the current conditions is very difficult. The minimum to speed up the development process is money. If we do not receive financial support, then we can only hope that there will be people in search of experience, in the person of artists, unity programmers, assistants, visual editors, sound engineers, and so on. Don’t get me wrong, we can do it all, but we have two hands, not to mention the fact that each of us has our own profile. We can only achieve quality if everyone works according to their position.


Peace!