I don't remeber exactly Pilotwings controls but I felt controlling this with keyboard a lot unintuitive. I felt I was trying to hard.
So Ithink you need to get a controller implemented on this and make use of the mouse aside WASD.
Other than, looks very nice and sharp.
And the JetPack was the "vehicle" I like the most back then. One could make a game only focused on that.
Samuel Sousa
Creator of
Recent community posts
Hi itch.io community!
Back in 2011, I was working on a small action-adventure project in which there was an arcade level section in which you could play arcade games. Shoot & Destroy was one of those small arcade games designed for that arcade level section reminiscent of the 80's. Still with me!?! :)
I had so much fun creating this small thing that I decided to create some more stuff. Utimately, I decided to can the action-adventure game project and, in the end, I never got to properly finish any of these small projects.
This month marks that moment in life 10th anniversary. To celebrate, these past few month I added a few more hours into - Shoot & Destroy - and created an "eXtended" version - Shoot & Destroy X.
Shoot & Destroy - Save the Galaxy
https://samuelsousa.itch.io/shoot-destroy-x
Shoot & Destroy X is an extended edition celebrating this 1-bit shoot'em up's 10th anniversary. An outer space menace is at large destroying and conquering the galaxy. It's up to you, the lone aircraft pilot, to fly up there and put an end to it. Features:
- A 20 minute campaign - 4 Levels, 3 Bosses, 3 Power-Ups.
- Includes a save system to save your score and 3 hidden achievements.
- Controller Support.
Available for PC, OUYA and OUYA compatible android systems.
Enjoy!
How long 'till a devlog is archived?
I started a devlog but wasn't able to keep it going before it got auto-archived.
That information should be on the rules.
I think this devlog feature should attached / linked to game published on store or user may attach / link it later once game is published...
When uploading a devlog to game page you may chose to have it featured on game page or not and have it send here...
Funny ... Reminded me of the Sonic 2 special stages...
Very solid presentation. Except for the background art...Controlling feels a little stiff I don't think I was able to precisely control the bunny.
Played 3 levels, gets hard fast enough but could extended.
With some jumping and a few more levels could be a fun little app.