Yes, it would be cool to learn how to explain our own games just as Minesweeper did :)
Microsvard
Creator of
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I'm just starting to understand this difficulty. In addition, people are always in a hurry, they have no time to understand, even read the rules, and in games and entertainment, if something is not clear to them, they prefer to quit this and do others. In addition, games has already created many hundreds of thousands, and the attention of millions of people receive more simple and understandable games.
Thanks for playing and meaningful feedback. It is very valuable to have an outside perspective. "stack 3 boxes but when I stack 2 nothing happens" - I will take note of this problem.
What confuses me is that 4 out of 4 players could not understand how to play, because when we learned to play simple games like Minesweeper or something, we did not read any instructions and there were no special tips, we just tried to play and that’s it it worked. Maybe other players, those who managed to figure it out, simply didn’t write anything. Or maybe, having encountered a problem, they immediately left the game. What will happen if you make a slightly more complex game or even a very complex one such as a strategy, RPG, game universe, or new game mechanics...
In any case, I have already started working on and adding simple visual indicators to this game
thanks for playing,
So at the moment the following problems have become clear:
1 critical hazard before LOSE
2 how to get the points
3 what the water actually does
I'm thinking about it, and I already have several hypotheses about what can be added to the game for a better understanding of the game...
Hello indie gaming comrades, thanks for taking the time to view this topic.
I develop a very simple micro game experimental logic and retro old scools in my opinion. If there is no description or tutorial for this game, is it intuitive how to play it? What can be done to make the game more understandable?
Please, let me know if it's understand how to play this game and give me feedback on what can be improved in the game.
https://microsvard.itch.io/drop-down-block-to-water-puzzle
The main thing for me is to understand whether players can play this without description?
May the Power be with usIt seems like a simple game, there’s a little green man walking around, what’s wrong with that. But I see under the hood, a lot of work has been done: loading maps, animation, transitions between locations through doors, mini-game battle, quest system, many UI windows (settings, inventory, etc.)... Good job. I liked the solution to transitions between scenes - animation of black circles
Thank you, I add description pick up mode and battle mode on page game https://microsvard.itch.io/power-take-and-use