I want to say a huge thank you to everyone who played and rated my game, Spikes Inc.. I placed way higher than I expected to (15th overall and #1 in innovation) for my first game jam, but more importantly I'm glad so many people were able to enjoy my game. I greatly appreciate all the positive comments and suggestions on my game page. Sorry to anyone who was waiting for me to update the game, but I have decided to continue working on a larger game that I had started prior to this game jam. Maybe someday in the future I will update Spikes Inc., including all of your suggestions. Thanks again everyone, and I'm so glad you enjoyed my game!
Mechanical Duck
Creator of
Recent community posts
Don't doubt your game dev skills, it's all about practicing. If you want to get better at game dev try working on small projects that are different genres. That's what I've been doing for a while now and I've learned so much in a short amount of time. As for making your games more fun, I suggest watching a YouTuber named Jonas Tyroller. Some of his videos talk about very useful tips for making your games more fun and interesting. I hope this helps! Happy birthday!
Thanks for the feedback! Unfortunately I didn’t have time for people to play test my game so this feedback is very helpful. I wish I could make the placement less restrictive but if the player gets too much freedom they could just place traps in the corner and not worry about them at all. I’m glad you enjoyed!
This game is awesome and super fun. I love the art style and the game concept is pretty unique. I would love to see you add a system where the power bar goes down faster and faster the longer you survive, this way it gets more difficult. I also reached a point where nothing was left to hit, so I think it would be cool for things to grow back.
Great game! I want to warn you that I got locked into a 20 minute game with the poker player because we both kept playing the "Ace up your sleeve" card, which caused us to gain a large number of aces. Because we both had so many aces, it was nearly impossible to bust, which made us only able to do tiny amounts of damage. Maybe you could cap the amount of aces allowed in a deck or make the "Ace up your sleeve" aces burn after a while.